Player Matchup

Sol
Sol
Gold I
 
Sol
Gold I
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold IV
AnsaRuiz
Susano
Gold IV
Level 172
God Stats
3W - 3L
1,643 SR
Queue Stats
255W - 271L
1,536 MMR
Solo
Vulcan
Vulcan
Gold III
El Mighty Baldo
Vulcan
Gold III
Level 148
God Stats
38W - 48L
1,502 SR
Queue Stats
252W - 259L
1,597 MMR
Solo
Ares
Ares
Gold IV
SalientPumpkin
Ares
Gold IV
Level 151
God Stats
0W - 2L
1,291 SR
Queue Stats
76W - 82L
1,377 MMR
Party 1
Chaac
Chaac
Gold I
iKaleb
Chaac
Gold I
Level 161
God Stats
2W - 4L
1,422 SR
Queue Stats
130W - 127L
1,707 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,471 SR
1,543 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,655 SR
1,560 MMR
Thor
Thor
Platinum V
ItsQ
Thor
Platinum V
Level 137
God Stats
4W - 5L
1,312 SR
Queue Stats
255W - 239L
1,568 MMR
Solo
Agni
Agni
Gold II
RubenRM109169
Agni
Gold II
Level 129
God Stats
37W - 28L
1,623 SR
Queue Stats
273W - 281L
1,580 MMR
Solo
Cthulhu
Cthulhu
Bronze III
SageCalamity
Cthulhu
Bronze III
Level 106
God Stats
1W - 0L
1,694 SR
Queue Stats
2W - 0L
1,538 MMR
Solo
Xbalanque
Xbalanque
Gold II
TheRamsCepa
Xbalanque
Gold II
Level 159
God Stats
2W - 1L
1,746 SR
Queue Stats
186W - 193L
1,536 MMR
Solo
Bastet
Bastet
Gold II
eYeSo_motion
Bastet
Gold II
Level 108
God Stats
17W - 5L
1,901 SR
Queue Stats
148W - 142L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 3 / 2
5,767
524
4,659
7,824
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
AnsaRuiz
Susano
10
0 / 2 / 1
5,340
485
2,939
8,341
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 1
6,143
558
4,825
5,337
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 4 / 1
5,623
511
2,988
11,096
6,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chaac
iKaleb
Chaac
11
0 / 1 / 0
6,124
557
4,595
9,915
7,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Chang'eZhong KuiThanatosCamazotz

VS

Bans
FenrirThothSun WukongAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
ItsQ
Thor
13
4 / 1 / 7
6,767
615
4,416
9,482
3,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 1 / 4
7,280
662
6,944
5,120
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
SageCalamity
Cthulhu
11
3 / 1 / 3
5,946
541
6,149
7,398
4,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
TheRamsCepa
Xbalanque
12
2 / 0 / 3
6,166
561
4,987
5,241
1,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
12
0 / 0 / 1
6,789
617
6,628
7,480
2,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
14
14
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
2
0.67
L
Susano
AnsaRuiz
Susano
0
2
1
0.25
L
1
4
1
0.38
W
Thor
ItsQ
Thor
4
1
7
7.5
W
5
1
4
7
W
Cthulhu
SageCalamity
Cthulhu
3
1
3
4.5
L
1
4
1
0.38
W
Xbalanque
TheRamsCepa
Xbalanque
2
0
3
3.5
W
Bastet
0
0
1
0.5
L
Chaac
iKaleb
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,006
Damage
29,124
42,513
Taken
34,721
20,198
Mitigated
12,881
16,022
Healing
8,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,659
1,987
0
3,829
7,824
2,099
0
2,539
4,827
36,902
3,284
L
Susano
AnsaRuiz
Susano
2,939
336
0
3,376
8,341
2,573
0
1,476
6,711
0
35,283
L
4,825
268
0
1,068
5,337
1,472
0
2,008
3,005
38,514
0
W
Thor
ItsQ
Thor
4,416
1,149
0
525
9,482
3,441
0
2,277
7,205
0
48,929
W
6,944
565
0
1,280
5,120
1,390
330
3,528
1,592
36,605
1,660
W
Cthulhu
SageCalamity
Cthulhu
6,149
96
481
1,262
7,398
4,106
96
4,059
3,339
31,243
0
L
2,988
0
0
2,437
11,096
6,131
0
5,055
5,205
10,504
2,404
W
Xbalanque
TheRamsCepa
Xbalanque
4,987
2,162
0
1,760
5,241
1,698
704
2,480
2,761
0
39,296
W
Bastet
6,628
1,523
0
2,845
7,480
2,246
0
0
7,480
0
45,706
L
Chaac
iKaleb
Chaac
4,595
640
0
5,312
9,915
7,923
0
0
9,915
0
42,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,997
Gold Earned
32,948
315
Minions Killed
384
0
Camps Cleared
0
1,047,770
Distance Traveled
1,126,712
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,767
524
69
6
0
171,409
0
L
Susano
5,340
485
63
6
0
238,966
3
L
Vulcan
6,143
558
81
7
0
210,948
2
W
Thor
6,767
615
84
8
0
244,642
1
W
Agni
7,280
662
78
7
0
214,162
1
W
Cthulhu
5,946
541
56
5
0
240,479
4
L
Ares
5,623
511
18
2
0
210,478
4
W
Xbalanque
6,166
561
65
6
0
202,286
0
W
Bastet
6,789
617
101
9
0
225,143
0
L
Chaac
6,124
557
84
8
0
215,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role