Player Matchup

Horus
Horus
EinarSWK
Horus
Level 159
God Stats
13W - 15L
1,439 SR
Queue Stats
172W - 161L
1,568 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Estiv20
Kumbhakarna
Level 158
God Stats
2W - 4L
1,514 SR
Queue Stats
236W - 232L
1,545 Elo+
Party 2
Hel
Hel
RaveLight13945
Hel
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,551 Elo+
Party 3
Lancelot
Lancelot
TTVExtremo2546XD
Lancelot
Level 168
God Stats
11W - 11L
1,574 SR
Queue Stats
348W - 331L
1,521 Elo+
Party 2
Nut
Nut
iShaoxz
Nut
Level 196
God Stats
4W - 1L
1,486 SR
Queue Stats
147W - 161L
1,613 Elo+
Party 3
Team Averages
Level 158
1,503 SR
1,559 Elo+

VS

Team Averages
Level 170
1,571 SR
1,559 Elo+
Ra
Ra
 
Ra
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Brizzy135
Jing Wei
Level 126
God Stats
3W - 5L
1,315 SR
Queue Stats
399W - 355L
1,506 Elo+
Solo
Hercules
Hercules
Laraa98
Hercules
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 35L
1,623 Elo+
Party 1
Awilix
Awilix
Marquillos999
Awilix
Level 158
God Stats
1W - 3L
1,910 SR
Queue Stats
84W - 75L
1,605 Elo+
Party 1
Agni
Agni
Verso22
Agni
Level 201
God Stats
7W - 8L
1,632 SR
Queue Stats
227W - 234L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
EinarSWK
Horus
8
0 / 1 / 2
4,542
454
3,439
5,946
4,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kumbhakarna
Estiv20
Kumbhakarna
9
0 / 5 / 1
5,336
534
1,592
9,774
5,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 7 / 0
5,225
523
2,228
7,719
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 3 / 0
6,112
611
4,962
7,589
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nut
11
1 / 0 / 0
6,193
619
4,621
4,825
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
5 / 1 / 5
7,088
709
5,102
4,367
1,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jing Wei
Brizzy135
Jing Wei
10
0 / 2 / 1
5,336
534
2,967
5,919
1,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Laraa98
Hercules
9
2 / 1 / 3
5,640
564
3,638
7,172
4,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

10
2 / 1 / 8
5,745
575
5,852
7,928
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
Verso22
Agni
12
7 / 1 / 2
6,843
684
7,673
4,641
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
16
16
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
5
7.5
W
Jing Wei
Brizzy135
Jing Wei
0
2
1
0.25
L
Horus
EinarSWK
Horus
0
1
2
1
L
Kumbhakarna
Estiv20
Kumbhakarna
0
5
1
0.1
W
Hercules
Laraa98
Hercules
2
1
3
3.5
W
2
1
8
6
L
0
7
0
0
L
3
3
0
1
W
Agni
Verso22
Agni
7
1
2
8
L
Nut
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,842
Damage
25,232
35,853
Taken
30,027
17,045
Mitigated
10,315
11,249
Healing
11,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,102
608
463
1,456
4,367
1,462
0
1,728
2,626
50,017
1,024
W
Jing Wei
Brizzy135
Jing Wei
2,967
2,055
0
1,835
5,919
1,365
0
0
5,919
0
35,159
L
Horus
EinarSWK
Horus
3,439
1,817
430
1,749
5,946
4,930
0
1,399
4,271
0
15,462
L
Kumbhakarna
Estiv20
Kumbhakarna
1,592
85
0
2,519
9,774
5,592
0
5,004
4,268
24,451
658
W
Hercules
Laraa98
Hercules
3,638
1,066
0
3,298
7,172
4,104
0
214
6,958
0
12,104
W
5,852
2,246
0
2,773
7,928
2,276
0
601
7,327
0
33,663
L
2,228
284
206
1,622
7,719
2,266
0
3,107
4,394
30,723
0
L
4,962
702
0
2,683
7,589
2,823
0
1,848
5,525
0
31,498
W
Agni
Verso22
Agni
7,673
561
0
1,500
4,641
1,108
0
987
3,388
39,151
563
L
Nut
4,621
3,126
0
2,040
4,825
1,434
224
0
4,825
0
50,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,408
Gold Earned
30,652
309
Minions Killed
319
0
Camps Cleared
0
1,054,127
Distance Traveled
1,096,080
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,088
709
94
9
0
234,195
4
W
Jing Wei
5,336
534
77
8
0
194,051
2
L
Horus
4,542
454
22
2
0
230,762
1
L
Kumbhakarna
5,336
534
63
6
0
196,481
1
W
Hercules
5,640
564
15
2
0
202,491
5
W
Awilix
5,745
575
59
6
0
252,062
0
L
Hel
5,225
523
68
7
0
202,873
2
L
Lancelot
6,112
611
67
7
0
234,286
3
W
Agni
6,843
684
74
7
0
213,281
4
L
Nut
6,193
619
89
9
0
189,725
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role