Player Matchup

Horus
Horus
BananaSmasher04
Horus
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 54L
1,475 Elo+
Party 2
Olorun
Olorun
IzzyOkay
Olorun
Level 105
God Stats
1W - 2L
1,326 SR
Queue Stats
102W - 101L
1,450 Elo+
Party 3
Ratatoskr
Ratatoskr
Jacquevious
Ratatoskr
Level 48
God Stats
6W - 1L
1,632 SR
Queue Stats
46W - 43L
1,460 Elo+
Party 2
Maui
Maui
KingKrupa
Maui
Level 119
God Stats
1W - 2L
1,186 SR
Queue Stats
145W - 116L
1,473 Elo+
Party 3
Skadi
Skadi
MaleniaRotussy
Skadi
Level 22
God Stats
2W - 3L
1,196 SR
Queue Stats
31W - 31L
1,453 Elo+
Party 3
Team Averages
Level 72
1,368 SR
1,462 Elo+

VS

Team Averages
Level 60
1,550 SR
1,404 Elo+
Nu Wa
Nu Wa
FrOst x Anti
Nu Wa
Level 28
God Stats
18W - 10L
1,535 SR
Queue Stats
89W - 80L
1,431 Elo+
Party 4
Ares
Ares
FrOst x Apex
Ares
Level 75
God Stats
2W - 4L
1,497 SR
Queue Stats
150W - 128L
1,484 Elo+
Party 4
Achilles
Achilles
GertrudeHerman
Achilles
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,308 Elo+
Party 1
Thanatos
Thanatos
MerchantX1
Thanatos
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,308 Elo+
Party 1
Danzaburou
Danzaburou
W1nterWolf17
Danzaburou
Level 40
God Stats
4W - 3L
1,717 SR
Queue Stats
166W - 172L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,457
574
3,827
6,961
5,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
IzzyOkay
Olorun
11
1 / 2 / 3
6,307
485
4,524
4,912
1,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ratatoskr
Jacquevious
Ratatoskr
12
6 / 0 / 2
7,491
576
5,386
6,552
1,871
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Maui
11
1 / 1 / 4
6,917
532
3,644
9,079
6,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 4
8,210
632
4,172
4,861
1,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
6,046
465
4,010
7,169
1,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
3 / 1 / 0
6,787
522
4,578
8,703
6,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
10
1 / 2 / 0
5,945
457
1,524
7,761
6,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Thanatos
MerchantX1
Thanatos
11
1 / 1 / 2
6,079
468
3,356
7,223
2,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
W1nterWolf17
Danzaburou
10
0 / 2 / 3
5,870
452
4,990
6,868
2,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
13
Kills
5
5
Deaths
13
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
0
7
2
0.14
L
3
1
0
3
L
Achilles
1
2
0
0.5
W
Olorun
IzzyOkay
Olorun
1
2
3
1.25
W
Ratatoskr
Jacquevious
Ratatoskr
6
0
2
7
W
Maui
1
1
4
3
W
3
1
4
5
L
Thanatos
MerchantX1
Thanatos
1
1
2
2
L
Danzaburou
W1nterWolf17
Danzaburou
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,553
Damage
18,458
32,365
Taken
37,724
16,233
Mitigated
19,720
10,560
Healing
10,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,827
1,226
40
2,424
6,961
5,305
0
201
6,752
0
45,506
L
4,010
1,224
0
72
7,169
1,813
162
276
6,893
36,868
663
L
4,578
663
110
2,623
8,703
6,240
0
3,184
5,519
18,405
2,256
L
Achilles
1,524
633
0
418
7,761
6,353
0
0
7,393
0
28,554
W
Olorun
IzzyOkay
Olorun
4,524
3,047
420
1,914
4,912
1,611
699
2,300
2,604
37,777
1,778
W
Ratatoskr
Jacquevious
Ratatoskr
5,386
1,275
0
2,821
6,552
1,871
0
1,198
5,283
0
38,977
W
Maui
3,644
376
0
2,796
9,079
6,274
0
2,497
6,513
26,190
1,193
W
4,172
1,149
0
145
4,861
1,172
568
2,051
2,554
0
59,186
L
Thanatos
MerchantX1
Thanatos
3,356
1,317
0
4,805
7,223
2,692
0
533
6,649
0
35,880
L
Danzaburou
W1nterWolf17
Danzaburou
4,990
2,349
0
2,965
6,868
2,622
0
4,001
2,867
0
44,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,382
Gold Earned
30,727
370
Minions Killed
311
0
Camps Cleared
0
1,298,991
Distance Traveled
1,122,745
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,457
574
89
7
0
255,847
2
L
Nu Wa
6,046
465
71
5
0
211,221
0
L
Ares
6,787
522
38
3
0
244,054
0
L
Achilles
5,945
457
56
4
0
184,741
0
W
Olorun
6,307
485
54
4
0
237,265
0
W
Ratatoskr
7,491
576
61
5
0
297,758
1
W
Maui
6,917
532
52
4
0
257,882
3
W
Skadi
8,210
632
114
9
0
250,239
0
L
Thanatos
6,079
468
66
5
0
245,543
0
L
Danzaburou
5,870
452
80
6
0
237,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role