Player Matchup

Danzaburou
Danzaburou
Atara Dragon
Danzaburou
Level 68
God Stats
5W - 8L
1,308 SR
Queue Stats
545W - 559L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Dattyboi
Sylvanus
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 23L
1,829 Elo+
Party 1
The Morrigan
The Morrigan
Martagus
The Morrigan
Level 164
God Stats
5W - 1L
1,783 SR
Queue Stats
78W - 34L
1,668 Elo+
Party 1
Sobek
Sobek
Revanith
Sobek
Level 120
God Stats
4W - 0L
2,095 SR
Queue Stats
76W - 19L
1,756 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kestril1
Ah Muzen Cab
Level 159
God Stats
1W - 0L
1,832 SR
Queue Stats
148W - 44L
1,778 Elo+
Party 1
Team Averages
Level 132
1,704 SR
1,706 Elo+

VS

Team Averages
Level 133
1,517 SR
1,515 Elo+
Charon
Charon
CAPTA1Nx1CRUNCH
Charon
Level 104
God Stats
2W - 1L
1,648 SR
Queue Stats
156W - 146L
1,580 Elo+
Solo
Yu Huang
Yu Huang
HUFFING-BROCCOLI
Yu Huang
Level 129
God Stats
0W - 2L
1,262 SR
Queue Stats
317W - 301L
1,516 Elo+
Solo
Discordia
Discordia
OddPineApple
Discordia
Level 105
God Stats
8W - 4L
1,647 SR
Queue Stats
252W - 260L
1,412 Elo+
Solo
Janus
Janus
Qc-Psyco-Qc
Janus
Level 147
God Stats
3W - 2L
1,576 SR
Queue Stats
199W - 218L
1,571 Elo+
Solo
Ra
Ra
ReynaYanaj
Ra
Level 181
God Stats
3W - 2L
1,455 SR
Queue Stats
217W - 226L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Atara Dragon
Danzaburou
15
6 / 2 / 12
9,353
935
7,157
9,860
4,126
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
Dattyboi
Sylvanus
15
5 / 0 / 18
9,450
945
6,346
13,631
12,380
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Morrigan
Martagus
The Morrigan
15
2 / 2 / 16
8,086
809
7,350
7,333
3,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
Revanith
Sobek
14
4 / 2 / 13
8,643
864
4,192
13,038
14,233
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
kestril1
Ah Muzen Cab
15
7 / 0 / 16
8,982
898
19,908
11,021
4,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
7,870
787
8,289
16,066
16,528
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
1 / 3 / 2
6,988
699
6,880
6,976
2,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Discordia
OddPineApple
Discordia
13
1 / 5 / 1
7,093
709
9,298
6,920
2,409
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 6 / 4
7,965
797
14,906
9,998
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 3
6,642
664
4,776
7,958
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
15
24
Kills
4
6
Deaths
24
75
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Atara Dragon
Danzaburou
6
2
12
6
L
2
6
1
0.42
W
Sylvanus
Dattyboi
Sylvanus
5
0
18
14
L
1
3
2
0.67
W
The Morrigan
Martagus
The Morrigan
2
2
16
5
L
Discordia
OddPineApple
Discordia
1
5
1
0.3
L
0
6
4
0.33
W
Sobek
Revanith
Sobek
4
2
13
5.25
L
0
4
3
0.38
W
Ah Muzen Cab
kestril1
Ah Muzen Cab
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,953
Damage
44,149
54,883
Taken
47,918
39,004
Mitigated
28,577
32,722
Healing
12,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Atara Dragon
Danzaburou
7,157
1,517
258
2,504
9,860
4,126
312
7,307
2,113
0
20,170
L
8,289
1,191
165
2,251
16,066
16,528
0
6,526
9,520
14,831
1,859
W
Sylvanus
Dattyboi
Sylvanus
6,346
672
14,115
8,916
13,631
12,380
219
9,931
3,241
7,022
1,083
L
6,880
890
232
780
6,976
2,627
0
2,189
4,783
14,006
954
W
The Morrigan
Martagus
The Morrigan
7,350
1,076
1,858
309
7,333
3,309
23
5,445
1,664
23,220
0
L
Discordia
OddPineApple
Discordia
9,298
273
279
323
6,920
2,409
0
2,430
4,490
28,294
0
L
14,906
260
65
1,763
9,998
3,267
0
4,470
5,524
25,417
781
W
Sobek
Revanith
Sobek
4,192
434
918
3,127
13,038
14,233
90
8,161
4,385
7,140
0
L
4,776
406
3,755
2,799
7,958
3,746
0
2,028
5,926
15,650
356
W
Ah Muzen Cab
kestril1
Ah Muzen Cab
19,908
6,064
501
216
11,021
4,956
562
8,633
2,202
0
35,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,514
Gold Earned
36,558
113
Minions Killed
158
0
Camps Cleared
0
952,540
Distance Traveled
854,817
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,353
935
38
4
0
191,809
0
L
Charon
7,870
787
35
4
0
167,345
0
W
Sylvanus
9,450
945
8
1
0
207,152
0
L
Yu Huang
6,988
699
18
2
0
159,375
0
W
The Morrigan
8,086
809
32
3
0
184,438
0
L
Discordia
7,093
709
45
5
0
171,134
0
L
Janus
7,965
797
38
4
0
196,486
0
W
Sobek
8,643
864
6
1
0
179,021
0
L
Ra
6,642
664
22
2
0
160,477
0
W
Ah Muzen Cab
8,982
898
29
3
0
190,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role