Player Matchup

Bacchus
Bacchus
HexGirl69
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 157L
1,455 Elo+
Party 1
Anhur
Anhur
Nickmeister61
Anhur
Level 109
God Stats
3W - 6L
1,505 SR
Queue Stats
87W - 94L
1,436 Elo+
Party 1
Hercules
Hercules
ONEFORU194ME
Hercules
Level 78
God Stats
8W - 9L
1,502 SR
Queue Stats
87W - 89L
1,488 Elo+
Party 1
Bake Kujira
Bake Kujira
StelarXIII
Bake Kujira
Level 120
God Stats
8W - 14L
1,387 SR
Queue Stats
20W - 36L
1,399 Elo+
Party 1
Freya
Freya
WitchyLiz
Freya
Level 109
God Stats
9W - 6L
1,727 SR
Queue Stats
116W - 111L
1,418 Elo+
Party 1
Team Averages
Level 97
1,524 SR
1,439 Elo+

VS

Team Averages
Level 83
1,502 SR
1,475 Elo+
Medusa
Medusa
AceDiabeto
Medusa
Level 45
God Stats
8W - 7L
1,505 SR
Queue Stats
37W - 51L
1,437 Elo+
Party 2
Nu Wa
Nu Wa
BandiTuMadres
Nu Wa
Level 29
God Stats
3W - 1L
1,432 SR
Queue Stats
44W - 45L
1,479 Elo+
Party 2
Pele
Pele
Jacobfc21
Pele
Level 115
God Stats
14W - 12L
1,456 SR
Queue Stats
98W - 108L
1,458 Elo+
Party 2
King Arthur
King Arthur
JpLightning11
King Arthur
Level 126
God Stats
10W - 10L
1,693 SR
Queue Stats
72W - 74L
1,555 Elo+
Solo
Cthulhu
Cthulhu
Samy_S177
Cthulhu
Level 100
God Stats
3W - 4L
1,426 SR
Queue Stats
359W - 366L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HexGirl69
Bacchus
8
0 / 5 / 2
5,677
406
3,194
10,952
7,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 5 / 0
6,374
455
3,905
8,309
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
ONEFORU194ME
Hercules
12
1 / 3 / 3
6,383
456
7,412
12,549
4,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bake Kujira
StelarXIII
Bake Kujira
13
0 / 1 / 0
6,606
472
3,059
7,988
8,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Freya
WitchyLiz
Freya
12
1 / 2 / 2
6,504
465
4,270
9,231
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AceDiabeto
Medusa
13
4 / 0 / 5
8,541
610
5,456
6,560
1,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 2 / 6
8,986
642
10,978
7,959
2,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
14
4 / 2 / 4
7,884
563
8,139
11,738
4,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
JpLightning11
King Arthur
15
0 / 0 / 3
9,047
646
4,262
7,322
5,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Samy_S177
Cthulhu
12
4 / 1 / 8
8,548
611
5,010
7,735
4,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
16
16
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
AceDiabeto
Medusa
4
0
5
6.5
W
4
2
6
3.5
L
Bacchus
HexGirl69
Bacchus
0
5
2
0.2
W
Pele
4
2
4
3
W
King Arthur
JpLightning11
King Arthur
0
0
3
1.5
L
2
5
0
0.4
L
Hercules
ONEFORU194ME
Hercules
1
3
3
0.83
W
Cthulhu
Samy_S177
Cthulhu
4
1
8
8
L
Bake Kujira
StelarXIII
Bake Kujira
0
1
0
0
L
Freya
WitchyLiz
Freya
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,840
Damage
33,845
49,029
Taken
41,314
24,955
Mitigated
18,347
11,346
Healing
12,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AceDiabeto
Medusa
5,456
1,934
0
2,164
6,560
1,728
271
364
6,196
0
50,179
W
10,978
1,567
0
1,792
7,959
2,272
441
3,084
4,435
60,301
2,044
L
Bacchus
HexGirl69
Bacchus
3,194
448
0
1,134
10,952
7,893
0
3,826
6,964
16,471
0
W
Pele
8,139
2,292
0
3,408
11,738
4,488
0
1,992
9,662
0
65,903
W
King Arthur
JpLightning11
King Arthur
4,262
374
0
1,890
7,322
5,284
32
3,158
4,164
592
64,851
L
3,905
2,470
0
1,782
8,309
2,135
0
2,427
5,816
0
31,746
L
Hercules
ONEFORU194ME
Hercules
7,412
1,943
0
5,145
12,549
4,887
0
2,576
9,679
0
50,661
W
Cthulhu
Samy_S177
Cthulhu
5,010
630
1,184
2,122
7,735
4,575
301
1,543
6,150
31,522
1,653
L
Bake Kujira
StelarXIII
Bake Kujira
3,059
1,124
0
1,231
7,988
8,047
0
882
7,040
41,483
0
L
Freya
WitchyLiz
Freya
4,270
896
0
2,054
9,231
1,993
0
5,273
3,618
29,484
1,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,544
Gold Earned
43,006
299
Minions Killed
487
0
Camps Cleared
0
1,416,453
Distance Traveled
1,533,795
26
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,541
610
85
6
0
306,276
1
W
Nu Wa
8,986
642
114
8
0
299,827
1
L
Bacchus
5,677
406
30
2
0
290,308
7
W
Pele
7,884
563
101
7
0
345,758
0
W
King Arthur
9,047
646
122
9
0
303,629
1
L
Anhur
6,374
455
48
3
0
266,041
4
L
Hercules
6,383
456
70
5
0
308,271
3
W
Cthulhu
8,548
611
65
5
0
278,305
0
L
Bake Kujira
6,606
472
93
7
0
264,201
4
L
Freya
6,504
465
58
4
0
287,632
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role