Player Matchup

Zhong Kui
Zhong Kui
FAZE_lintrepide
Zhong Kui
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 56L
1,532 Elo+
Solo
Ishtar
Ishtar
PoltergeistPasta
Ishtar
Level 144
God Stats
0W - 2L
1,321 SR
Queue Stats
204W - 192L
1,504 Elo+
Party 2
Hercules
Hercules
i 7AKO i
Hercules
Level 83
God Stats
0W - 1L
1,502 SR
Queue Stats
27W - 35L
1,432 Elo+
Solo
Mercury
Mercury
kingtinajero
Mercury
Level 122
God Stats
3W - 5L
1,410 SR
Queue Stats
17W - 26L
1,384 Elo+
Solo
Sobek
Sobek
unstoppable_711
Sobek
Level 89
God Stats
9W - 8L
1,667 SR
Queue Stats
170W - 174L
1,485 Elo+
Party 2
Team Averages
Level 106
1,480 SR
1,467 Elo+

VS

Team Averages
Level 115
1,361 SR
1,447 Elo+
Bacchus
Bacchus
Andymontesco
Bacchus
Level 67
God Stats
2W - 7L
1,084 SR
Queue Stats
458W - 495L
1,464 Elo+
Solo
Cerberus
Cerberus
CALIJUICEMONKEY
Cerberus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 107L
1,453 Elo+
Party 1
Mulan
Mulan
GHOSTPVPer
Mulan
Level 104
God Stats
7W - 5L
1,212 SR
Queue Stats
246W - 233L
1,417 Elo+
Party 3
Neith
Neith
IGotOneHit
Neith
Level 143
God Stats
4W - 1L
1,547 SR
Queue Stats
311W - 311L
1,417 Elo+
Party 3
Danzaburou
Danzaburou
Red_Ghost90_
Danzaburou
Level 157
God Stats
26W - 36L
1,461 SR
Queue Stats
318W - 325L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FAZE_lintrepide
Zhong Kui
16
4 / 5 / 2
8,814
518
11,322
16,622
13,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 4
7,869
463
6,075
11,942
4,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
i 7AKO i
Hercules
15
1 / 1 / 2
8,746
514
7,114
14,318
12,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mercury
kingtinajero
Mercury
12
2 / 7 / 2
7,593
447
3,564
12,519
4,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 8 / 2
6,403
377
2,792
12,602
12,150
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Andymontesco
Bacchus
13
1 / 5 / 12
8,454
497
5,825
15,171
14,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
15
0 / 2 / 2
8,758
515
8,937
12,344
11,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
16
8 / 3 / 7
9,297
547
12,024
15,002
7,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
16
5 / 0 / 8
9,688
570
8,756
8,368
3,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Red_Ghost90_
Danzaburou
16
10 / 0 / 2
10,668
628
8,916
6,727
2,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
55
10
Kills
24
24
Deaths
10
12
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Andymontesco
Bacchus
1
5
12
1.4
W
Cerberus
0
2
2
0.5
L
Zhong Kui
FAZE_lintrepide
Zhong Kui
4
5
2
1
W
Mulan
8
3
7
3.83
W
Neith
5
0
8
9
L
2
3
4
1.33
W
Danzaburou
Red_Ghost90_
Danzaburou
10
0
2
11
L
Hercules
i 7AKO i
Hercules
1
1
2
2
L
Mercury
kingtinajero
Mercury
2
7
2
0.43
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,867
Damage
44,458
68,003
Taken
57,612
46,410
Mitigated
39,000
19,071
Healing
23,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Andymontesco
Bacchus
5,825
1,265
0
3,032
15,171
14,483
64
3,529
11,642
31,100
0
W
Cerberus
8,937
878
0
5,600
12,344
11,064
0
843
10,734
65,718
2,771
L
Zhong Kui
FAZE_lintrepide
Zhong Kui
11,322
1,710
300
6,490
16,622
13,080
0
1,457
15,165
64,518
1,239
W
Mulan
12,024
1,423
0
8,077
15,002
7,757
0
4,223
10,681
0
74,698
W
Neith
8,756
2,823
0
5,150
8,368
3,116
152
4,281
4,039
0
80,675
L
6,075
3,794
0
3,902
11,942
4,167
0
2,451
9,491
0
51,977
W
Danzaburou
Red_Ghost90_
Danzaburou
8,916
4,034
0
1,587
6,727
2,580
1,749
1,902
4,825
0
67,819
L
Hercules
i 7AKO i
Hercules
7,114
2,084
0
5,510
14,318
12,633
0
7,205
7,113
801
58,364
L
Mercury
kingtinajero
Mercury
3,564
1,702
0
347
12,519
4,380
0
1,015
11,504
0
42,414
L
2,792
167
259
2,263
12,602
12,150
0
2,081
10,521
15,018
618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,425
Gold Earned
46,865
388
Minions Killed
590
0
Camps Cleared
0
1,559,967
Distance Traveled
1,566,537
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,454
497
26
2
0
323,905
0
W
Cerberus
8,758
515
175
10
0
280,334
1
L
Zhong Kui
8,814
518
103
6
0
311,062
3
W
Mulan
9,297
547
116
7
0
350,090
0
W
Neith
9,688
570
124
7
0
310,324
7
L
Ishtar
7,869
463
72
4
0
318,121
0
W
Danzaburou
10,668
628
149
9
0
301,884
0
L
Hercules
8,746
514
116
7
0
311,055
3
L
Mercury
7,593
447
72
4
0
305,276
0
L
Sobek
6,403
377
25
1
0
314,453
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role