Player Matchup

Medusa
Medusa
AngelicLunacy
Medusa
Level 157
God Stats
10W - 7L
1,600 SR
Queue Stats
22W - 21L
1,551 Elo+
Party 2
Sylvanus
Sylvanus
ChimeGap
Sylvanus
Level 226
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 8L
1,628 Elo+
Party 2
Da Ji
Da Ji
HIVEMlND
Da Ji
Level 59
God Stats
1W - 1L
1,513 SR
Queue Stats
20W - 22L
1,480 Elo+
Party 2
Maman Brigitte
Maman Brigitte
Jiblomee
Maman Brigitte
Level 171
God Stats
2W - 2L
1,246 SR
Queue Stats
147W - 121L
1,556 Elo+
Solo
Tyr
Tyr
xDemonicSanity
Tyr
Level 156
God Stats
1W - 1L
1,775 SR
Queue Stats
20W - 21L
1,513 Elo+
Party 2
Team Averages
Level 154
1,527 SR
1,545 Elo+

VS

Team Averages
Level 137
1,555 SR
1,527 Elo+
Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
JustinC98
Medusa
Level 139
God Stats
8W - 4L
1,651 SR
Queue Stats
223W - 216L
1,504 Elo+
Party 1
Anubis
Anubis
Nerhu
Anubis
Level 157
God Stats
17W - 7L
1,559 SR
Queue Stats
178W - 168L
1,524 Elo+
Solo
Nu Wa
Nu Wa
VIP 720
Nu Wa
Level 158
God Stats
6W - 10L
1,564 SR
Queue Stats
207W - 210L
1,545 Elo+
Party 1
Achilles
Achilles
Zaury
Achilles
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 120L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 10
9,024
602
13,508
9,455
4,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
ChimeGap
Sylvanus
13
4 / 0 / 13
8,812
587
6,133
13,493
12,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Da Ji
HIVEMlND
Da Ji
14
6 / 3 / 8
8,562
571
7,877
13,126
5,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Maman Brigitte
Jiblomee
Maman Brigitte
15
5 / 3 / 7
8,856
590
11,177
12,792
5,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
10 / 3 / 6
8,867
591
12,584
16,239
9,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
7 / 5 / 2
9,837
656
13,535
15,954
12,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
JustinC98
Medusa
13
1 / 6 / 3
7,757
517
9,808
14,768
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Nerhu
Anubis
14
2 / 9 / 2
8,776
585
8,685
13,534
6,419
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
VIP 720
Nu Wa
13
1 / 8 / 2
8,107
540
7,603
9,059
2,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Zaury
Achilles
12
0 / 2 / 3
7,280
485
5,186
13,937
12,595
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
30
Kills
11
11
Deaths
30
44
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
7
5
2
1.6
W
5
2
10
5
W
Sylvanus
ChimeGap
Sylvanus
4
0
13
10.5
W
Da Ji
HIVEMlND
Da Ji
6
3
8
3.33
W
Maman Brigitte
Jiblomee
Maman Brigitte
5
3
7
2.83
L
Medusa
JustinC98
Medusa
1
6
3
0.42
L
Anubis
Nerhu
Anubis
2
9
2
0.33
L
Nu Wa
VIP 720
Nu Wa
1
8
2
0.25
L
Achilles
Zaury
Achilles
0
2
3
0.75
W
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,279
Damage
44,817
65,105
Taken
67,252
38,071
Mitigated
38,905
18,650
Healing
17,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
13,535
4,522
0
3,210
15,954
12,649
0
8,121
7,698
0
60,295
W
13,508
4,705
0
1,924
9,455
4,195
398
1,935
7,269
0
74,245
W
Sylvanus
ChimeGap
Sylvanus
6,133
1,710
3,575
5,855
13,493
12,756
196
3,076
9,974
26,853
1,618
W
Da Ji
HIVEMlND
Da Ji
7,877
1,758
0
2,542
13,126
5,446
448
2,449
10,229
0
51,268
W
Maman Brigitte
Jiblomee
Maman Brigitte
11,177
941
0
2,233
12,792
5,798
117
781
11,420
58,986
1,454
L
Medusa
JustinC98
Medusa
9,808
3,266
0
5,576
14,768
4,672
0
2,028
12,740
0
57,736
L
Anubis
Nerhu
Anubis
8,685
764
0
4,028
13,534
6,419
353
1,537
11,997
61,403
1,405
L
Nu Wa
VIP 720
Nu Wa
7,603
1,114
0
990
9,059
2,570
230
1,369
7,690
47,852
861
L
Achilles
Zaury
Achilles
5,186
792
247
3,106
13,937
12,595
0
4,074
9,863
0
20,202
W
12,584
1,565
0
2,521
16,239
9,876
308
6,528
9,347
180
41,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,121
Gold Earned
41,757
351
Minions Killed
416
0
Camps Cleared
0
1,592,831
Distance Traveled
1,426,309
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,837
656
99
7
0
282,514
2
W
Medusa
9,024
602
93
6
0
311,622
2
W
Sylvanus
8,812
587
39
3
0
271,540
2
W
Da Ji
8,562
571
72
5
0
333,100
0
W
Maman Brigitte
8,856
590
95
6
0
337,179
2
L
Medusa
7,757
517
99
7
0
310,263
0
L
Anubis
8,776
585
94
6
0
231,381
6
L
Nu Wa
8,107
540
96
6
0
273,357
0
L
Achilles
7,280
485
28
2
0
328,794
6
W
Tyr
8,867
591
52
3
0
339,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role