Player Matchup

Cthulhu
Cthulhu
Andredreh
Cthulhu
Level 82
God Stats
1W - 1L
1,243 SR
Queue Stats
19W - 20L
1,410 Elo+
Solo
Hun Batz
Hun Batz
Gymbus
Hun Batz
Level 129
God Stats
1W - 0L
1,201 SR
Queue Stats
25W - 33L
1,377 Elo+
Party 1
Artio
Artio
SpoofyPistachio
Artio
Level 85
God Stats
2W - 2L
1,242 SR
Queue Stats
23W - 28L
1,373 Elo+
Party 1
Anhur
Anhur
StudMuffiin22
Anhur
Level 47
God Stats
5W - 2L
1,485 SR
Queue Stats
22W - 29L
1,394 Elo+
Party 1
Hera
Hera
Theus_Gerrard
Hera
Level 123
God Stats
17W - 12L
1,514 SR
Queue Stats
137W - 116L
1,488 Elo+
Solo
Team Averages
Level 93
1,337 SR
1,408 Elo+

VS

Team Averages
Level 106
1,501 SR
1,473 Elo+
Mercury
Mercury
AKCR6396
Mercury
Level 106
God Stats
3W - 10L
1,334 SR
Queue Stats
149W - 154L
1,390 Elo+
Solo
Yemoja
Yemoja
Eggs_n_Bacon23
Yemoja
Level 108
God Stats
9W - 4L
1,648 SR
Queue Stats
36W - 29L
1,505 Elo+
Party 2
Charybdis
Charybdis
Kreempielgnd
Charybdis
Level 69
God Stats
7W - 7L
1,467 SR
Queue Stats
142W - 153L
1,446 Elo+
Solo
Ix Chel
Ix Chel
SMG 3k
Ix Chel
Level 121
God Stats
16W - 16L
1,556 SR
Queue Stats
208W - 182L
1,501 Elo+
Solo
Erlang Shen
Erlang Shen
deadeyejake-
Erlang Shen
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
200W - 174L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Andredreh
Cthulhu
15
3 / 2 / 5
10,011
556
12,030
13,649
12,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
Gymbus
Hun Batz
19
12 / 2 / 6
11,097
617
20,481
15,115
7,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
4 / 2 / 7
9,479
527
3,623
16,470
16,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 2 / 4
8,765
487
5,186
12,123
4,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 1 / 5
9,144
508
8,859
8,694
3,021
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AKCR6396
Mercury
14
1 / 7 / 1
8,135
452
5,082
17,713
5,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 2 / 1
8,453
470
8,278
13,038
9,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Kreempielgnd
Charybdis
14
1 / 4 / 3
8,339
463
7,821
11,260
3,390
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
SMG 3k
Ix Chel
13
2 / 5 / 0
7,804
434
8,486
8,576
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Erlang Shen
deadeyejake-
Erlang Shen
13
2 / 6 / 1
7,634
424
7,714
19,192
15,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
24
Kills
8
9
Deaths
24
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
AKCR6396
Mercury
1
7
1
0.21
W
Cthulhu
Andredreh
Cthulhu
3
2
5
2.75
L
2
2
1
1.25
W
Hun Batz
Gymbus
Hun Batz
12
2
6
7.5
L
Charybdis
Kreempielgnd
Charybdis
1
4
3
0.63
L
Ix Chel
SMG 3k
Ix Chel
2
5
0
0.4
W
4
2
7
3.75
W
2
2
4
2
W
3
1
5
5.5
L
Erlang Shen
deadeyejake-
Erlang Shen
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,179
Damage
37,381
66,051
Taken
69,779
44,413
Mitigated
36,227
19,779
Healing
17,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AKCR6396
Mercury
5,082
2,130
0
4,627
17,713
5,447
0
6,907
10,806
0
51,039
W
Cthulhu
Andredreh
Cthulhu
12,030
1,483
116
1,471
13,649
12,946
256
2,021
11,628
50,918
2,034
L
8,278
984
1,982
1,952
13,038
9,241
0
2,972
10,066
37,217
0
W
Hun Batz
Gymbus
Hun Batz
20,481
6,859
0
3,828
15,115
7,032
572
4,212
10,903
0
106,398
L
Charybdis
Kreempielgnd
Charybdis
7,821
3,263
0
1,961
11,260
3,390
866
3,024
8,236
0
69,321
L
Ix Chel
SMG 3k
Ix Chel
8,486
976
948
1,435
8,576
2,704
0
3,794
4,782
49,996
693
W
3,623
779
521
4,122
16,470
16,903
234
5,952
10,518
19,081
0
W
5,186
1,842
0
4,591
12,123
4,511
1,023
1,999
10,124
0
55,925
W
8,859
1,669
0
5,130
8,694
3,021
922
2,956
5,738
65,858
415
L
Erlang Shen
deadeyejake-
Erlang Shen
7,714
4,470
0
4,475
19,192
15,445
0
7,391
11,801
0
34,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,496
Gold Earned
40,365
397
Minions Killed
382
0
Camps Cleared
0
1,768,282
Distance Traveled
1,606,607
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,135
452
82
5
0
371,043
0
W
Cthulhu
10,011
556
84
5
0
334,240
1
L
Yemoja
8,453
470
63
4
0
312,010
10
W
Hun Batz
11,097
617
133
7
0
416,020
1
L
Charybdis
8,339
463
104
6
0
272,540
0
L
Ix Chel
7,804
434
86
5
0
340,126
8
W
Artio
9,479
527
21
1
0
366,817
4
W
Anhur
8,765
487
72
4
0
328,739
1
W
Hera
9,144
508
87
5
0
322,466
8
L
Erlang Shen
7,634
424
47
3
0
310,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role