Player Matchup

Chiron
Chiron
Diamond IV
Galxz
Chiron
Diamond IV
Level 126
God Stats
7W - 1L
1,593 SR
Queue Stats
233W - 214L
2,079 MMR
Party 1
Mulan
Mulan
Platinum IV
Kingapple12
Mulan
Platinum IV
Level 154
God Stats
2W - 2L
1,789 SR
Queue Stats
152W - 136L
1,781 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
ToxicDios
Zhong Kui
Diamond V
Level 123
God Stats
12W - 9L
1,353 SR
Queue Stats
447W - 425L
2,053 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
WOLFDOTSON
Ne Zha
Platinum II
Level 147
God Stats
1W - 0L
1,771 SR
Queue Stats
188W - 186L
1,870 MMR
Party 3
Bacchus
Bacchus
Platinum II
whatshisname1
Bacchus
Platinum II
Level 140
God Stats
165W - 130L
1,654 SR
Queue Stats
304W - 281L
1,899 MMR
Party 3
Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,632 SR
1,936 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,716 SR
1,942 MMR
Ares
Ares
Platinum II
AndyBrogard
Ares
Platinum II
Level 143
God Stats
49W - 31L
1,655 SR
Queue Stats
106W - 91L
1,831 MMR
Party 2
Apollo
Apollo
Masters
BallsDeepInGpa
Apollo
Masters
Level 70
God Stats
4W - 2L
1,886 SR
Queue Stats
270W - 215L
2,575 MMR
Solo
Janus
Janus
Platinum II
Cöach
Janus
Platinum II
Level 182
God Stats
27W - 22L
1,634 SR
Queue Stats
147W - 144L
1,777 MMR
Solo
Cerberus
Cerberus
Gold I
KLNGB00
Cerberus
Gold I
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 120L
1,697 MMR
Solo
Pele
Pele
Platinum II
TerryBrogard
Pele
Platinum II
Level 150
God Stats
1W - 1L
1,906 SR
Queue Stats
104W - 88L
1,831 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Galxz
Chiron
17
11 / 0 / 8
10,796
600
16,750
8,801
3,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 3 / 3
10,689
594
14,596
15,473
9,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
ToxicDios
Zhong Kui
19
6 / 5 / 5
11,148
619
12,842
12,806
9,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ne Zha
WOLFDOTSON
Ne Zha
18
6 / 1 / 9
9,963
554
9,864
18,189
7,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bacchus
15
4 / 1 / 16
10,148
564
6,475
10,595
13,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
MedusaLancelotThanatosCu Chulainn

VS

Bans
Chang'eAthenaSobekRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 3
7,657
425
5,022
12,734
11,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 7 / 1
9,713
540
13,666
16,737
6,878
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Cöach
Janus
14
1 / 8 / 2
8,646
480
5,387
12,191
4,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
KLNGB00
Cerberus
14
1 / 5 / 2
8,280
460
7,627
16,603
13,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 4 / 2
8,195
455
7,154
16,047
5,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
20
31
Kills
10
10
Deaths
31
41
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
5
7
1
0.79
L
Janus
Cöach
Janus
1
8
2
0.25
W
Chiron
Galxz
Chiron
11
0
8
15
L
Cerberus
KLNGB00
Cerberus
1
5
2
0.4
W
4
3
3
1.83
L
3
4
2
1
W
Zhong Kui
ToxicDios
Zhong Kui
6
5
5
1.7
W
Ne Zha
WOLFDOTSON
Ne Zha
6
1
9
10.5
W
Bacchus
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,527
Damage
38,856
65,864
Taken
74,312
43,001
Mitigated
40,894
24,967
Healing
18,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,022
36
0
921
12,734
11,235
0
1,706
11,028
17,504
122
L
13,666
9,437
0
5,307
16,737
6,878
0
10,142
6,595
0
71,660
L
Janus
Cöach
Janus
5,387
287
0
1,353
12,191
4,314
0
1,491
10,700
64,009
1,098
W
Chiron
Galxz
Chiron
16,750
7,739
314
4,894
8,801
3,223
0
3,550
5,079
0
83,936
L
Cerberus
KLNGB00
Cerberus
7,627
284
0
4,593
16,603
13,433
0
2,617
13,986
39,864
911
W
14,596
1,930
0
5,144
15,473
9,681
0
5,582
9,225
0
86,812
L
7,154
972
0
6,293
16,047
5,034
0
2,699
13,348
0
59,048
W
Zhong Kui
ToxicDios
Zhong Kui
12,842
4,209
0
5,818
12,806
9,027
119
1,131
11,585
87,619
13,385
W
Ne Zha
WOLFDOTSON
Ne Zha
9,864
3,404
0
6,252
18,189
7,999
0
4,333
13,600
0
101,680
W
Bacchus
6,475
687
0
2,545
10,595
13,071
0
3,077
7,327
28,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,744
Gold Earned
42,491
571
Minions Killed
548
0
Camps Cleared
0
1,873,612
Distance Traveled
1,708,374
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,657
425
18
1
0
366,485
1
L
Apollo
9,713
540
128
7
0
335,594
0
L
Janus
8,646
480
176
10
0
337,480
8
W
Chiron
10,796
600
110
6
0
400,590
2
L
Cerberus
8,280
460
124
7
0
301,062
5
W
Mulan
10,689
594
137
8
0
333,891
0
L
Pele
8,195
455
102
6
0
367,753
0
W
Zhong Kui
11,148
619
153
9
0
331,800
2
W
Ne Zha
9,963
554
136
8
0
438,646
0
W
Bacchus
10,148
564
35
2
0
368,685
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role