Player Matchup

Anubis
Anubis
Bronze III
 
Anubis
Bronze III
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
Sprayinator865
Mercury
Gold IV
Level 158
God Stats
1W - 3L
1,339 SR
Queue Stats
77W - 69L
1,451 MMR
Party 1
Ymir
Ymir
Silver II
TheHammer420
Ymir
Silver II
Level 115
God Stats
3W - 6L
1,582 SR
Queue Stats
13W - 19L
1,376 MMR
Party 1
Agni
Agni
Bronze III
cazadoralmas528
Agni
Bronze III
Level 193
God Stats
1W - 2L
1,733 SR
Queue Stats
51W - 49L
1,421 MMR
Solo
Rama
Rama
Gold V
sippycupswag15
Rama
Gold V
Level 122
God Stats
6W - 7L
1,489 SR
Queue Stats
17W - 21L
1,410 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 152
1,529 SR
1,431 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 175
1,515 SR
1,465 MMR
Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold IV
 
Chang'e
Gold IV
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold III
 
Charon
Gold III
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Mistershadow122
Ne Zha
Gold IV
Level 158
God Stats
33W - 39L
1,464 SR
Queue Stats
532W - 556L
1,417 MMR
Solo
He Bo
He Bo
Gold V
chefboyardaddy
He Bo
Gold V
Level 104
God Stats
12W - 13L
1,609 SR
Queue Stats
104W - 99L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 2 / 0
5,146
735
1,830
5,246
1,848
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
1 / 0 / 0
4,536
648
872
4,330
1,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
0 / 0 / 0
4,257
608
1,636
4,372
1,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 0
4,210
601
4,406
2,960
757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

6
0 / 2 / 0
3,814
545
1,716
3,427
682
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaHachimanBastetCthulhu

VS

Bans
ThanatosMedusaMartichorasSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
2 / 0 / 0
5,078
725
2,524
2,605
675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
 
Chang'e
8
1 / 1 / 0
4,579
654
1,760
3,582
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon
 
Charon
8
0 / 0 / 1
4,522
646
2,451
5,982
2,997
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 1 / 0
4,961
709
2,077
3,654
874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 0 / 2
4,410
630
2,066
4,880
1,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
5
5
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
0
0.5
W
Anhur
 
Anhur
2
0
0
2
W
Chang'e
 
Chang'e
1
1
0
1
W
Charon
 
Charon
0
0
1
0.5
W
2
1
0
2
L
1
0
0
1
L
0
0
0
0
L
0
1
0
0
W
0
0
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,460
Damage
10,878
20,335
Taken
20,703
6,543
Mitigated
6,672
6,458
Healing
9,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,830
57
0
2,903
5,246
1,848
0
789
4,457
32,949
0
W
Anhur
 
Anhur
2,524
1,432
0
1,296
2,605
675
0
592
2,013
0
34,863
W
Chang'e
 
Chang'e
1,760
171
560
1,830
3,582
1,001
0
1,857
1,725
21,717
639
W
Charon
 
Charon
2,451
305
0
2,092
5,982
2,997
0
1,935
4,047
11,412
0
W
2,077
231
0
504
3,654
874
0
1,507
2,147
0
28,213
L
872
421
0
674
4,330
1,346
0
1,158
3,062
0
31,328
L
1,636
524
0
1,358
4,372
1,910
0
1,721
2,535
9,684
1,253
L
4,406
299
0
446
2,960
757
0
1,937
939
26,286
919
W
2,066
105
0
3,500
4,880
1,125
0
1,912
2,968
28,775
0
L
1,716
1,515
0
1,077
3,427
682
0
271
3,156
0
19,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,963
Gold Earned
23,550
226
Minions Killed
231
0
Camps Cleared
0
745,541
Distance Traveled
790,629
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,146
735
64
9
0
124,995
5
W
Anhur
5,078
725
65
9
0
137,972
0
W
Chang'e
4,579
654
51
7
0
154,023
6
W
Charon
4,522
646
15
2
0
156,418
1
W
Ne Zha
4,961
709
47
7
0
165,881
2
L
Mercury
4,536
648
60
9
0
190,571
0
L
Ymir
4,257
608
14
2
0
159,570
1
L
Agni
4,210
601
49
7
0
163,909
2
W
He Bo
4,410
630
53
8
0
176,335
1
L
Rama
3,814
545
39
6
0
106,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role