Player Matchup

Jormungandr
Jormungandr
Gold V
 
Jormungandr
Gold V
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver I
Naz_NYC
Sol
Silver I
Level 131
God Stats
97W - 87L
1,511 SR
Queue Stats
266W - 281L
1,161 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
RLuzzBuzz
Zhong Kui
Silver II
Level 126
God Stats
10W - 16L
1,667 SR
Queue Stats
110W - 142L
1,180 MMR
Solo
Bastet
Bastet
Silver IV
jacobrkr12
Bastet
Silver IV
Level 43
God Stats
1W - 4L
1,550 SR
Queue Stats
137W - 140L
1,165 MMR
Solo
Ymir
Ymir
Silver III
xlxJoker8
Ymir
Silver III
Level 147
God Stats
0W - 3L
1,508 SR
Queue Stats
18W - 24L
1,148 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,547 SR
1,231 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,524 SR
1,306 MMR
Medusa
Medusa
Silver IV
 
Medusa
Silver IV
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver I
Dabfishtv
Scylla
Silver I
Level 116
God Stats
1W - 3L
1,448 SR
Queue Stats
62W - 72L
1,180 MMR
Solo
Shiva
Shiva
Silver I
OneWithTheKnot
Shiva
Silver I
Level 57
God Stats
17W - 13L
1,580 SR
Queue Stats
275W - 287L
1,172 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
ReallyOldDude
Erlang Shen
Silver I
Level 133
God Stats
4W - 3L
1,590 SR
Queue Stats
229W - 240L
1,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
4 / 0 / 0
6,533
726
5,566
6,195
2,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sol
9
2 / 3 / 3
5,590
621
8,369
8,358
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
RLuzzBuzz
Zhong Kui
9
1 / 3 / 0
5,189
577
3,383
5,660
3,505
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bastet
jacobrkr12
Bastet
8
1 / 3 / 3
4,970
552
2,803
6,965
1,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ymir
8
2 / 3 / 1
5,378
598
2,508
7,721
3,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
MulanDanzaburouAthenaAgniVulcan

VS

Bans
ArtioDa JiSurtrKaliNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
4 / 2 / 1
6,224
692
5,493
7,638
2,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
 
Fenrir
10
2 / 3 / 4
5,278
586
5,109
8,738
2,808
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Dabfishtv
Scylla
10
5 / 0 / 1
5,814
646
4,335
2,445
705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
1 / 3 / 4
5,169
574
5,014
8,794
4,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Erlang Shen
ReallyOldDude
Erlang Shen
10
0 / 2 / 1
4,717
524
2,086
6,593
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
23
10
Kills
12
12
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
4
0
0
4
W
Medusa
 
Medusa
4
2
1
2.25
W
Fenrir
 
Fenrir
2
3
4
1.33
W
Scylla
Dabfishtv
Scylla
5
0
1
5.5
L
Sol
2
3
3
1.17
W
1
3
4
1
L
Zhong Kui
RLuzzBuzz
Zhong Kui
1
3
0
0.33
W
Erlang Shen
ReallyOldDude
Erlang Shen
0
2
1
0.25
L
Bastet
jacobrkr12
Bastet
1
3
3
0.83
L
Ymir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,629
Damage
22,037
34,899
Taken
34,208
13,588
Mitigated
12,990
16,701
Healing
12,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,566
1,862
0
4,174
6,195
2,606
0
276
5,919
43,766
2,610
W
Medusa
 
Medusa
5,493
2,756
0
2,766
7,638
2,470
0
5,431
2,207
0
34,655
W
Fenrir
 
Fenrir
5,109
1,335
0
4,114
8,738
2,808
0
2,780
5,958
0
33,803
W
Scylla
Dabfishtv
Scylla
4,335
209
0
307
2,445
705
0
968
1,477
36,310
0
L
Sol
8,369
3,316
0
3,851
8,358
2,053
0
0
8,358
34,392
5,439
W
5,014
1,533
0
1,514
8,794
4,633
0
7,129
1,665
0
15,286
L
Zhong Kui
RLuzzBuzz
Zhong Kui
3,383
269
0
2,336
5,660
3,505
0
2,108
3,552
32,137
81
W
Erlang Shen
ReallyOldDude
Erlang Shen
2,086
556
0
3,582
6,593
2,374
0
3,215
3,378
0
27,648
L
Bastet
jacobrkr12
Bastet
2,803
981
0
3,423
6,965
1,836
0
830
6,135
0
28,768
L
Ymir
2,508
616
278
2,639
7,721
3,588
0
1,121
6,600
11,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,660
Gold Earned
27,202
269
Minions Killed
261
0
Camps Cleared
0
881,632
Distance Traveled
997,675
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,533
726
79
9
0
175,195
0
W
Medusa
6,224
692
71
8
0
190,055
0
W
Fenrir
5,278
586
66
7
0
214,016
0
W
Scylla
5,814
646
64
7
0
192,245
0
L
Sol
5,590
621
56
6
0
166,668
3
W
Shiva
5,169
574
12
1
0
212,540
0
L
Zhong Kui
5,189
577
68
8
0
180,671
1
W
Erlang Shen
4,717
524
48
5
0
188,819
0
L
Bastet
4,970
552
49
5
0
183,066
0
L
Ymir
5,378
598
17
2
0
176,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role