Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
FaintFoal684305
Thor
Level 136
God Stats
3W - 2L
1,500 SR
Queue Stats
209W - 200L
1,519 Elo+
Solo
Zhong Kui
Zhong Kui
Jiren_-0
Zhong Kui
Level 194
God Stats
11W - 12L
1,765 SR
Queue Stats
626W - 635L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
Yhoko
Sun Wukong
Level 115
God Stats
0W - 2L
1,267 SR
Queue Stats
68W - 80L
1,476 Elo+
Solo
Jing Wei
Jing Wei
reddragonman87
Jing Wei
Level 194
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 112L
1,606 Elo+
Solo
Team Averages
Level 158
1,507 SR
1,519 Elo+

VS

Team Averages
Level 146
1,457 SR
1,587 Elo+
Vulcan
Vulcan
DeeeMTeee
Vulcan
Level 159
God Stats
1W - 0L
1,744 SR
Queue Stats
4W - 5L
1,558 Elo+
Party 1
Fenrir
Fenrir
JugularVein
Fenrir
Level 141
God Stats
8W - 5L
1,413 SR
Queue Stats
175W - 190L
1,541 Elo+
Solo
Hel
Hel
PUTINPOWER
Hel
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,765 Elo+
Party 1
Kuzenbo
Kuzenbo
RangerBoots
Kuzenbo
Level 157
God Stats
2W - 1L
1,181 SR
Queue Stats
52W - 45L
1,540 Elo+
Solo
Medusa
Medusa
Sun_Wu_Dong_AU
Medusa
Level 149
God Stats
5W - 6L
1,447 SR
Queue Stats
316W - 316L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
2 / 2 / 0
7,165
717
8,283
9,063
6,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

9
0 / 3 / 1
6,057
606
5,081
5,596
1,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Jiren_-0
Zhong Kui
14
2 / 3 / 1
7,403
740
9,394
7,431
5,860
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
Yhoko
Sun Wukong
13
0 / 4 / 3
7,032
703
8,812
10,869
11,376
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Jing Wei
13
0 / 5 / 2
6,898
690
3,966
7,494
2,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DeeeMTeee
Vulcan
16
5 / 1 / 7
9,380
938
10,237
8,534
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
14
5 / 2 / 10
8,919
892
5,367
8,641
3,780
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 0 / 13
8,357
836
4,384
5,706
2,444
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kuzenbo
RangerBoots
Kuzenbo
16
2 / 1 / 12
9,500
950
7,597
16,830
16,742
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 2 / 9
8,387
839
9,510
7,995
3,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
68
4
Kills
17
17
Deaths
6
7
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
2
0
1
W
Vulcan
DeeeMTeee
Vulcan
5
1
7
8.5
L
0
3
1
0.17
L
Zhong Kui
Jiren_-0
Zhong Kui
2
3
1
0.83
W
Fenrir
5
2
10
5
W
1
0
13
7.5
W
Kuzenbo
RangerBoots
Kuzenbo
2
1
12
8
W
4
2
9
4.25
L
Sun Wukong
Yhoko
Sun Wukong
0
4
3
0.38
L
Jing Wei
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,536
Damage
37,095
40,453
Taken
47,706
27,686
Mitigated
29,531
9,763
Healing
27,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
8,283
621
2,207
2,831
9,063
6,633
0
6,174
2,889
19,637
252
W
Vulcan
DeeeMTeee
Vulcan
10,237
178
200
758
8,534
3,488
336
3,126
5,178
34,320
0
L
5,081
746
894
337
5,596
1,798
0
2,773
2,823
0
8,256
L
Zhong Kui
Jiren_-0
Zhong Kui
9,394
601
0
1,004
7,431
5,860
0
4,220
3,211
19,272
0
W
Fenrir
5,367
1,186
228
979
8,641
3,780
374
1,756
6,838
0
9,257
W
4,384
140
11,892
4,644
5,706
2,444
272
3,145
2,473
8,551
0
W
Kuzenbo
RangerBoots
Kuzenbo
7,597
1,644
0
5,658
16,830
16,742
76
4,410
11,871
13,711
1,864
W
9,510
1,583
979
2,086
7,995
3,077
1,115
4,236
3,708
0
28,151
L
Sun Wukong
Yhoko
Sun Wukong
8,812
878
384
1,258
10,869
11,376
0
4,592
6,277
0
23,696
L
Jing Wei
3,966
1,664
450
398
7,494
2,019
0
3,683
3,811
0
15,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,555
Gold Earned
44,543
122
Minions Killed
135
0
Camps Cleared
0
820,377
Distance Traveled
1,079,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,165
717
23
2
0
152,332
0
W
Vulcan
9,380
938
61
6
0
213,423
0
L
Thor
6,057
606
6
1
0
127,738
0
L
Zhong Kui
7,403
740
24
2
0
173,694
0
W
Fenrir
8,919
892
12
1
0
207,474
0
W
Hel
8,357
836
14
1
0
231,896
0
W
Kuzenbo
9,500
950
27
3
0
203,803
0
W
Medusa
8,387
839
21
2
0
222,882
0
L
Sun Wukong
7,032
703
30
3
0
185,731
0
L
Jing Wei
6,898
690
39
4
0
180,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role