Player Matchup

Thor
Thor
Gold V
 
Thor
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
DeathlordOmega2
Bellona
Gold IV
Level 141
God Stats
3W - 6L
1,476 SR
Queue Stats
335W - 335L
1,429 MMR
Solo
Medusa
Medusa
Gold II
PKA951
Medusa
Gold II
Level 179
God Stats
5W - 2L
1,506 SR
Queue Stats
203W - 195L
1,464 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
Yurtisuma
Kuzenbo
Gold IV
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,452 MMR
Solo
Anubis
Anubis
Gold IV
xxRayzeNxx
Anubis
Gold IV
Level 147
God Stats
7W - 6L
1,550 SR
Queue Stats
190W - 185L
1,372 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,506 SR
1,443 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,508 SR
1,445 MMR
Cthulhu
Cthulhu
Gold IV
OfficialA1fly
Cthulhu
Gold IV
Level 128
God Stats
12W - 10L
1,531 SR
Queue Stats
324W - 323L
1,412 MMR
Solo
Danzaburou
Danzaburou
Bronze III
ThickestEmu62
Danzaburou
Bronze III
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 MMR
Solo
Chaac
Chaac
Silver IV
TwoHighFourThis
Chaac
Silver IV
Level 107
God Stats
1W - 5L
1,511 SR
Queue Stats
3W - 9L
1,417 MMR
Solo
Bastet
Bastet
Gold IV
llego-el-singon
Bastet
Gold IV
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 102L
1,468 MMR
Solo
Scylla
Scylla
Gold II
namechanged8528
Scylla
Gold II
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 61L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
3 / 1 / 6
8,320
520
5,048
10,979
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
0 / 1 / 3
8,476
530
9,814
13,304
14,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
PKA951
Medusa
16
6 / 3 / 1
8,946
559
9,663
9,226
2,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Yurtisuma
Kuzenbo
11
0 / 3 / 6
7,189
449
7,161
12,229
12,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
xxRayzeNxx
Anubis
16
7 / 3 / 5
9,914
620
11,917
10,470
4,728
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
SusanoCu ChulainnThanatos

VS

Bans
NemesisAthenaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
0 / 4 / 4
7,004
438
7,936
14,431
10,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
ThickestEmu62
Danzaburou
12
0 / 4 / 1
7,296
456
1,616
7,503
2,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
0 / 0 / 1
8,360
523
4,951
13,176
8,034
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 3 / 4
7,910
494
6,044
12,655
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 5 / 0
9,088
568
9,290
11,250
3,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
16
Kills
11
11
Deaths
16
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
1
6
6
W
0
1
3
1.5
L
Cthulhu
0
4
4
0.5
W
Medusa
PKA951
Medusa
6
3
1
2.17
L
Danzaburou
ThickestEmu62
Danzaburou
0
4
1
0.13
L
0
0
1
0.5
W
Kuzenbo
Yurtisuma
Kuzenbo
0
3
6
1
L
4
3
4
2
L
7
5
0
1.4
W
Anubis
xxRayzeNxx
Anubis
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,603
Damage
29,837
56,208
Taken
59,015
37,312
Mitigated
28,118
20,111
Healing
11,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,048
1,067
0
6,280
10,979
3,644
0
2,209
8,594
0
68,151
W
9,814
2,909
0
4,673
13,304
14,019
32
633
12,623
936
68,357
L
Cthulhu
7,936
211
187
2,450
14,431
10,794
0
6,363
8,068
47,606
0
W
Medusa
PKA951
Medusa
9,663
2,535
0
1,077
9,226
2,651
703
4,268
4,878
0
80,472
L
Danzaburou
ThickestEmu62
Danzaburou
1,616
176
0
1,302
7,503
2,125
541
563
6,940
0
36,156
L
4,951
324
0
3,342
13,176
8,034
0
2,444
9,583
0
62,971
W
Kuzenbo
Yurtisuma
Kuzenbo
7,161
3,147
0
1,833
12,229
12,270
332
3,855
7,937
21,225
1,761
L
6,044
1,881
0
2,450
12,655
4,102
0
4,733
7,871
0
56,962
L
9,290
1,189
0
1,274
11,250
3,063
31
4,871
6,328
56,166
1,531
W
Anubis
xxRayzeNxx
Anubis
11,917
228
0
6,248
10,470
4,728
208
5,135
5,156
79,779
1,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,845
Gold Earned
39,658
524
Minions Killed
451
0
Camps Cleared
0
1,584,576
Distance Traveled
1,537,667
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,320
520
114
7
0
343,687
2
W
Bellona
8,476
530
109
7
0
303,654
0
L
Cthulhu
7,004
438
62
4
0
316,636
0
W
Medusa
8,946
559
137
9
0
321,363
0
L
Danzaburou
7,296
456
76
5
0
271,147
0
L
Chaac
8,360
523
118
7
0
297,645
5
W
Kuzenbo
7,189
449
28
2
0
316,906
3
L
Bastet
7,910
494
79
5
0
350,205
0
L
Scylla
9,088
568
116
7
0
302,034
3
W
Anubis
9,914
620
136
9
0
298,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role