Player Matchup

Sobek
Sobek
PNWCJ
Sobek
Level 104
God Stats
0W - 2L
1,524 SR
Queue Stats
27W - 19L
1,416 Elo+
Solo
Scylla
Scylla
ZomiGamer
Scylla
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 78L
1,674 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
illFlipped
Ah Muzen Cab
Level 90
God Stats
16W - 10L
1,797 SR
Queue Stats
339W - 340L
1,523 Elo+
Solo
Team Averages
Level 104
1,607 SR
1,538 Elo+

VS

Team Averages
Level 74
1,464 SR
1,510 Elo+
Cerberus
Cerberus
Gyarodos36219
Cerberus
Level 127
God Stats
37W - 21L
1,705 SR
Queue Stats
177W - 185L
1,469 Elo+
Party 1
Medusa
Medusa
JimmieSweet
Medusa
Level 13
God Stats
4W - 1L
1,500 SR
Queue Stats
45W - 48L
1,500 Elo+
Party 1
Zeus
Zeus
cavalera999
Zeus
Level 83
God Stats
1W - 4L
1,186 SR
Queue Stats
78W - 79L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
PNWCJ
Sobek
10
1 / 5 / 1
6,755
676
4,416
12,788
7,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
ZomiGamer
Scylla
11
1 / 8 / 5
7,473
747
4,480
9,668
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
illFlipped
Ah Muzen Cab
13
5 / 5 / 1
8,679
868
10,222
8,500
2,303
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gyarodos36219
Cerberus
12
2 / 2 / 13
7,961
796
5,539
10,990
8,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
14
11 / 2 / 2
9,647
965
14,133
9,403
3,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
5 / 3 / 7
8,546
855
5,565
5,781
1,761
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
7
Kills
18
18
Deaths
7
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Gyarodos36219
Cerberus
2
2
13
4.25
W
Medusa
11
2
2
6
L
Sobek
PNWCJ
Sobek
1
5
1
0.3
L
Scylla
ZomiGamer
Scylla
1
8
5
0.44
W
5
3
7
2.83
L
Ah Muzen Cab
illFlipped
Ah Muzen Cab
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,118
Damage
25,237
30,956
Taken
26,174
12,282
Mitigated
13,453
5,617
Healing
4,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Gyarodos36219
Cerberus
5,539
59
0
2,066
10,990
8,446
0
3,288
7,272
14,223
158
W
Medusa
14,133
5,909
0
2,193
9,403
3,246
350
2,409
6,667
0
45,075
L
Sobek
PNWCJ
Sobek
4,416
272
0
3,381
12,788
7,864
0
3,529
9,217
11,842
0
L
Scylla
ZomiGamer
Scylla
4,480
828
0
1,510
9,668
2,115
0
4,629
5,025
23,590
0
W
5,565
761
0
340
5,781
1,761
41
2,233
3,286
25,082
0
L
Ah Muzen Cab
illFlipped
Ah Muzen Cab
10,222
4,849
0
726
8,500
2,303
0
2,966
5,506
0
26,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,907
Gold Earned
26,154
89
Minions Killed
158
0
Camps Cleared
0
481,838
Distance Traveled
544,926
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,961
796
38
4
0
193,749
3
W
Medusa
9,647
965
72
7
0
194,295
0
L
Sobek
6,755
676
14
1
0
156,115
0
L
Scylla
7,473
747
38
4
0
146,082
0
W
Zeus
8,546
855
48
5
0
156,882
3
L
Ah Muzen Cab
8,679
868
37
4
0
179,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role