Player Matchup

Loki
Loki
NativeBoi_808
Loki
Level 37
God Stats
2W - 7L
1,406 SR
Queue Stats
43W - 78L
1,336 Elo+
Solo
Bacchus
Bacchus
Pinkypena
Bacchus
Level 76
God Stats
22W - 38L
1,394 SR
Queue Stats
44W - 60L
1,480 Elo+
Party 1
King Arthur
King Arthur
brrrdzinthetrap
King Arthur
Level 85
God Stats
0W - 3L
1,294 SR
Queue Stats
133W - 144L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
xMrMoe
Baron Samedi
Level 139
God Stats
5W - 4L
1,603 SR
Queue Stats
326W - 337L
1,552 Elo+
Party 1
Chiron
Chiron
xXMekurukitoXx
Chiron
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 155L
1,553 Elo+
Party 1
Team Averages
Level 96
1,439 SR
1,480 Elo+

VS

Team Averages
Level 52
1,539 SR
1,459 Elo+
Thanatos
Thanatos
Eclipseprism312
Thanatos
Level 55
God Stats
8W - 4L
1,706 SR
Queue Stats
84W - 58L
1,544 Elo+
Solo
Sol
Sol
RoyalFire
Sol
Level 68
God Stats
8W - 2L
1,348 SR
Queue Stats
256W - 250L
1,483 Elo+
Solo
Atlas
Atlas
Shadowswarm180
Atlas
Level 18
God Stats
5W - 2L
1,621 SR
Queue Stats
18W - 17L
1,436 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
WitchyAngel8407
Morgan Le Fay
Level 60
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 44L
1,407 Elo+
Party 2
Medusa
Medusa
juicesquire
Medusa
Level 61
God Stats
4W - 3L
1,521 SR
Queue Stats
141W - 166L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
5,157
469
2,973
7,271
1,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
Pinkypena
Bacchus
9
0 / 3 / 2
5,574
507
3,675
8,717
7,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
brrrdzinthetrap
King Arthur
11
1 / 3 / 0
6,205
564
1,882
11,103
6,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
xMrMoe
Baron Samedi
12
2 / 3 / 1
6,559
596
5,719
7,396
3,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 4 / 0
5,391
490
5,061
5,894
1,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
5 / 2 / 6
6,564
597
6,100
9,625
3,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 1 / 2
7,480
680
5,402
6,059
1,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 0 / 8
6,229
566
4,869
6,752
4,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
WitchyAngel8407
Morgan Le Fay
13
3 / 0 / 6
7,219
656
4,362
4,790
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
11
6 / 2 / 2
6,577
598
5,996
5,470
1,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
5
Kills
18
18
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thanatos
5
2
6
4
L
0
5
3
0.3
L
Bacchus
Pinkypena
Bacchus
0
3
2
0.33
W
3
1
2
4
W
1
0
8
5
W
Morgan Le Fay
WitchyAngel8407
Morgan Le Fay
3
0
6
6
L
King Arthur
brrrdzinthetrap
King Arthur
1
3
0
0.33
W
Medusa
6
2
2
3.5
L
Baron Samedi
xMrMoe
Baron Samedi
2
3
1
0.83
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,310
Damage
26,729
40,381
Taken
32,696
20,364
Mitigated
12,576
10,847
Healing
12,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
6,100
1,571
0
5,843
9,625
3,356
0
3,206
6,419
0
37,615
L
2,973
719
0
2,156
7,271
1,663
0
1,565
5,616
0
27,179
L
Bacchus
Pinkypena
Bacchus
3,675
417
0
1,789
8,717
7,268
0
2,728
5,953
19,293
1,691
W
5,402
2,527
0
3,282
6,059
1,748
873
550
5,509
44,828
8,015
W
4,869
2,011
0
2,324
6,752
4,473
0
1,143
5,609
15,151
0
W
Morgan Le Fay
WitchyAngel8407
Morgan Le Fay
4,362
650
0
859
4,790
1,340
0
2,320
2,470
43,225
0
L
King Arthur
brrrdzinthetrap
King Arthur
1,882
231
0
3,632
11,103
6,366
0
4,362
6,741
0
37,334
W
Medusa
5,996
2,352
0
565
5,470
1,659
99
1,631
3,839
0
45,873
L
Baron Samedi
xMrMoe
Baron Samedi
5,719
197
151
2,045
7,396
3,503
0
3,347
3,798
40,316
854
L
5,061
1,872
304
770
5,894
1,564
0
1,772
4,103
0
34,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,886
Gold Earned
34,069
297
Minions Killed
344
0
Camps Cleared
0
1,130,431
Distance Traveled
1,151,512
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,564
597
50
5
0
244,214
0
L
Loki
5,157
469
52
5
0
259,082
0
L
Bacchus
5,574
507
23
2
0
237,926
5
W
Sol
7,480
680
99
9
0
203,257
0
W
Atlas
6,229
566
20
2
0
230,405
4
W
Morgan Le Fay
7,219
656
85
8
0
250,741
0
L
King Arthur
6,205
564
70
6
0
203,102
0
W
Medusa
6,577
598
90
8
0
222,895
0
L
Baron Samedi
6,559
596
81
7
0
211,955
3
L
Chiron
5,391
490
71
6
0
218,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role