Player Matchup

Poseidon
Poseidon
B0BAFETANYL
Poseidon
Level 124
God Stats
6W - 0L
1,781 SR
Queue Stats
98W - 94L
1,494 Elo+
Party 1
Chaac
Chaac
BALLERFROG1
Chaac
Level 146
God Stats
1W - 0L
1,493 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
Ray-bees13
Medusa
Level 80
God Stats
4W - 1L
1,253 SR
Queue Stats
161W - 167L
1,408 Elo+
Solo
Bastet
Bastet
Shpewps
Bastet
Level 106
God Stats
5W - 2L
1,636 SR
Queue Stats
82W - 75L
1,496 Elo+
Party 1
Jormungandr
Jormungandr
SirDankWeedland
Jormungandr
Level 121
God Stats
4W - 3L
1,597 SR
Queue Stats
12W - 17L
1,419 Elo+
Party 1
Team Averages
Level 115
1,552 SR
1,463 Elo+

VS

Team Averages
Level 94
1,552 SR
1,445 Elo+
Surtr
Surtr
BrutishSix40402
Surtr
Level 86
God Stats
2W - 2L
1,587 SR
Queue Stats
8W - 9L
1,431 Elo+
Solo
Atlas
Atlas
Dax4321
Atlas
Level 148
God Stats
2W - 1L
1,349 SR
Queue Stats
42W - 52L
1,434 Elo+
Solo
Artemis
Artemis
Fishy8963
Artemis
Level 65
God Stats
169W - 147L
1,568 SR
Queue Stats
176W - 164L
1,505 Elo+
Solo
Sobek
Sobek
llsomarill
Sobek
Level 108
God Stats
1W - 1L
1,750 SR
Queue Stats
155W - 148L
1,440 Elo+
Solo
Ix Chel
Ix Chel
tensa9669
Ix Chel
Level 61
God Stats
0W - 3L
1,504 SR
Queue Stats
126W - 136L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
B0BAFETANYL
Poseidon
18
6 / 2 / 6
10,873
604
12,269
6,614
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 9
8,318
462
10,052
13,502
10,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Medusa
Ray-bees13
Medusa
15
2 / 3 / 6
9,105
506
8,831
10,354
3,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
Shpewps
Bastet
17
9 / 1 / 7
10,348
575
12,381
12,902
4,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
SirDankWeedland
Jormungandr
13
1 / 1 / 7
8,859
492
6,939
9,943
7,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 0
8,528
474
7,085
18,127
15,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Atlas
Dax4321
Atlas
14
0 / 2 / 4
8,199
456
10,900
16,913
17,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Artemis
Fishy8963
Artemis
14
3 / 3 / 0
8,128
452
5,955
10,700
4,256
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
12
2 / 4 / 0
7,457
414
6,138
17,074
9,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
tensa9669
Ix Chel
14
1 / 6 / 1
8,017
445
4,291
10,996
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
18
Kills
9
9
Deaths
18
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Poseidon
B0BAFETANYL
Poseidon
6
2
6
4.5
W
0
2
9
2.25
L
3
3
0
1
L
Atlas
Dax4321
Atlas
0
2
4
1
L
Artemis
Fishy8963
Artemis
3
3
0
1
W
Medusa
Ray-bees13
Medusa
2
3
6
1.67
W
Bastet
Shpewps
Bastet
9
1
7
12.5
W
Jormungandr
SirDankWeedland
Jormungandr
1
1
7
4.5
L
Sobek
2
4
0
0.5
L
Ix Chel
tensa9669
Ix Chel
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,472
Damage
34,369
53,315
Taken
73,810
27,287
Mitigated
49,922
14,753
Healing
13,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
B0BAFETANYL
Poseidon
12,269
1,155
0
460
6,614
2,031
0
3,695
2,554
92,348
0
W
10,052
1,421
10
4,169
13,502
10,222
0
4,468
8,258
0
47,624
L
7,085
2,184
0
2,580
18,127
15,034
0
4,312
13,815
1,082
49,885
L
Atlas
Dax4321
Atlas
10,900
3,294
0
3,833
16,913
17,970
0
4,545
12,368
41,493
1,312
L
Artemis
Fishy8963
Artemis
5,955
2,247
0
1,166
10,700
4,256
0
702
9,998
0
51,888
W
Medusa
Ray-bees13
Medusa
8,831
3,660
365
2,251
10,354
3,476
665
3,921
6,427
0
59,600
W
Bastet
Shpewps
Bastet
12,381
4,036
0
5,746
12,902
4,305
0
4,296
8,421
0
75,906
W
Jormungandr
SirDankWeedland
Jormungandr
6,939
1,021
305
1,447
9,943
7,253
0
4,342
5,445
35,083
678
L
Sobek
6,138
989
0
3,439
17,074
9,851
0
3,124
13,950
53,075
2,129
L
Ix Chel
tensa9669
Ix Chel
4,291
186
820
1,259
10,996
2,811
0
5,847
5,149
42,427
733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,503
Gold Earned
40,329
480
Minions Killed
422
0
Camps Cleared
0
1,819,884
Distance Traveled
1,702,773
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,873
604
148
8
0
383,789
4
W
Chaac
8,318
462
94
5
0
329,653
0
L
Surtr
8,528
474
96
5
0
345,876
0
L
Atlas
8,199
456
61
3
0
361,003
5
L
Artemis
8,128
452
96
5
0
329,391
0
W
Medusa
9,105
506
87
5
0
352,662
3
W
Bastet
10,348
575
102
6
0
402,960
0
W
Jormungandr
8,859
492
49
3
0
350,820
2
L
Sobek
7,457
414
79
4
0
315,992
0
L
Ix Chel
8,017
445
90
5
0
350,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role