Player Matchup

Jormungandr
Jormungandr
CALIJUICEMONKEY
Jormungandr
Level 105
God Stats
8W - 5L
1,621 SR
Queue Stats
95W - 107L
1,450 Elo+
Party 1
Serqet
Serqet
Jiucks
Serqet
Level 146
God Stats
3W - 4L
1,483 SR
Queue Stats
35W - 40L
1,513 Elo+
Party 2
Janus
Janus
NyarlathotepOP
Janus
Level 128
God Stats
2W - 7L
1,413 SR
Queue Stats
40W - 41L
1,527 Elo+
Party 2
Heimdallr
Heimdallr
Red_Ghost90_
Heimdallr
Level 157
God Stats
9W - 8L
1,484 SR
Queue Stats
322W - 329L
1,481 Elo+
Party 1
Fenrir
Fenrir
xEaterSoul
Fenrir
Level 147
God Stats
6W - 5L
1,579 SR
Queue Stats
33W - 38L
1,534 Elo+
Party 2
Team Averages
Level 137
1,516 SR
1,501 Elo+

VS

Team Averages
Level 134
1,594 SR
1,497 Elo+
Mulan
Mulan
DaVontee
Mulan
Level 158
God Stats
83W - 63L
1,637 SR
Queue Stats
126W - 106L
1,532 Elo+
Party 3
Bastet
Bastet
DaintyWalrus
Bastet
Level 109
God Stats
27W - 22L
1,555 SR
Queue Stats
130W - 120L
1,485 Elo+
Party 3
Yemoja
Yemoja
LordJord69
Yemoja
Level 139
God Stats
1W - 0L
1,695 SR
Queue Stats
43W - 41L
1,524 Elo+
Solo
Anhur
Anhur
P3nguini
Anhur
Level 87
God Stats
8W - 2L
1,506 SR
Queue Stats
49W - 46L
1,453 Elo+
Solo
Vulcan
Vulcan
jefry31427
Vulcan
Level 179
God Stats
3W - 4L
1,577 SR
Queue Stats
90W - 94L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CALIJUICEMONKEY
Jormungandr
13
1 / 5 / 0
7,338
489
5,383
10,210
8,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Serqet
Jiucks
Serqet
14
3 / 1 / 1
7,507
500
4,537
11,716
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 2
7,096
473
6,811
8,080
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Red_Ghost90_
Heimdallr
14
1 / 1 / 1
7,537
502
2,691
6,841
1,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
xEaterSoul
Fenrir
6
0 / 3 / 2
5,422
361
955
4,520
1,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DaVontee
Mulan
16
3 / 1 / 1
10,655
710
5,755
9,329
7,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bastet
16
4 / 1 / 3
8,945
596
5,994
13,428
5,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
LordJord69
Yemoja
13
1 / 0 / 6
8,208
547
2,157
8,743
3,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
P3nguini
Anhur
15
3 / 2 / 4
8,819
588
5,285
7,265
2,331
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
jefry31427
Vulcan
15
2 / 1 / 1
9,459
631
7,295
6,648
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
13
13
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CALIJUICEMONKEY
Jormungandr
1
5
0
0.2
W
Mulan
DaVontee
Mulan
3
1
1
3.5
W
Bastet
4
1
3
5.5
L
Serqet
Jiucks
Serqet
3
1
1
3.5
W
Yemoja
LordJord69
Yemoja
1
0
6
4
L
0
3
2
0.33
W
Anhur
P3nguini
Anhur
3
2
4
2.5
L
Heimdallr
Red_Ghost90_
Heimdallr
1
1
1
1.5
W
Vulcan
jefry31427
Vulcan
2
1
1
2.5
L
Fenrir
xEaterSoul
Fenrir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,377
Damage
26,486
41,367
Taken
45,413
18,097
Mitigated
20,406
10,727
Healing
17,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CALIJUICEMONKEY
Jormungandr
5,383
1,553
0
846
10,210
8,565
0
1,718
7,924
43,401
0
W
Mulan
DaVontee
Mulan
5,755
1,031
0
3,401
9,329
7,148
1,196
3,579
5,668
0
77,159
W
Bastet
5,994
1,641
0
5,744
13,428
5,532
0
2,530
10,658
0
74,506
L
Serqet
Jiucks
Serqet
4,537
756
0
5,859
11,716
4,075
0
1,872
9,748
0
52,723
W
Yemoja
LordJord69
Yemoja
2,157
294
2,545
3,254
8,743
3,302
0
2,772
5,525
32,554
0
L
6,811
76
0
1,533
8,080
2,036
0
3,216
4,700
57,741
998
W
Anhur
P3nguini
Anhur
5,285
1,947
0
2,009
7,265
2,331
1,937
111
6,949
0
65,006
L
Heimdallr
Red_Ghost90_
Heimdallr
2,691
1,362
0
2,314
6,841
1,969
0
1,716
5,081
0
50,827
W
Vulcan
jefry31427
Vulcan
7,295
242
0
569
6,648
2,093
0
2,983
3,105
72,503
3,977
L
Fenrir
xEaterSoul
Fenrir
955
140
0
175
4,520
1,452
0
295
4,225
0
8,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,900
Gold Earned
46,086
400
Minions Killed
578
0
Camps Cleared
0
1,363,386
Distance Traveled
1,546,919
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,338
489
75
5
0
242,826
3
W
Mulan
10,655
710
157
10
0
263,423
3
W
Bastet
8,945
596
107
7
0
337,362
0
L
Serqet
7,507
500
97
6
0
369,693
2
W
Yemoja
8,208
547
53
4
0
311,336
0
L
Janus
7,096
473
127
8
0
337,466
4
W
Anhur
8,819
588
116
8
0
310,038
1
L
Heimdallr
7,537
502
87
6
0
261,004
1
W
Vulcan
9,459
631
145
10
0
324,760
0
L
Fenrir
5,422
361
14
1
0
152,397
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role