Player Matchup

Bacchus
Bacchus
Gold IV
Trafalgav
Bacchus
Gold IV
Level 127
God Stats
2W - 1L
1,814 SR
Queue Stats
91W - 104L
1,614 MMR
Solo
Agni
Agni
Gold II
d87fresh
Agni
Gold II
Level 139
God Stats
40W - 50L
1,488 SR
Queue Stats
752W - 861L
1,643 MMR
Solo
Charybdis
Charybdis
Gold IV
jhasdkjalksjd
Charybdis
Gold IV
Level 122
God Stats
0W - 3L
1,543 SR
Queue Stats
23W - 26L
1,584 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,615 SR
1,614 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 97
1,479 SR
1,565 MMR
Da Ji
Da Ji
Platinum V
 
Da Ji
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
Atl__Solo
Ao Kuang
Gold I
Level 99
God Stats
19W - 18L
1,572 SR
Queue Stats
148W - 164L
1,578 MMR
Solo
Cthulhu
Cthulhu
Gold V
Thisisntasmurff
Cthulhu
Gold V
Level 37
God Stats
3W - 2L
1,367 SR
Queue Stats
31W - 32L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Trafalgav
Bacchus
8
1 / 2 / 2
6,362
636
3,405
8,613
6,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
11
1 / 9 / 2
7,178
718
3,666
8,897
2,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
jhasdkjalksjd
Charybdis
11
2 / 5 / 1
7,374
737
4,368
12,554
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bans
KuzenboThothAchillesNe ZhaVulcan

VS

Bans
OdinMorgan Le FayMedusaDiscordiaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
7 / 2 / 6
8,355
836
8,322
7,643
3,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
Atl__Solo
Ao Kuang
13
3 / 2 / 7
8,156
816
8,296
9,096
3,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 0 / 8
8,568
857
10,283
7,746
4,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
16
16
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
2
6
5
W
Ao Kuang
Atl__Solo
Ao Kuang
3
2
7
3.25
W
6
0
8
10
L
Bacchus
Trafalgav
Bacchus
1
2
2
1
L
Agni
1
9
2
0.22
L
Charybdis
jhasdkjalksjd
Charybdis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,439
Damage
26,901
30,064
Taken
24,485
12,500
Mitigated
12,091
4,241
Healing
5,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,322
1,291
0
799
7,643
3,317
1,274
2,020
5,223
0
21,302
W
Ao Kuang
Atl__Solo
Ao Kuang
8,296
981
0
2,442
9,096
3,951
0
1,743
7,002
35,528
2,585
W
10,283
64
201
2,139
7,746
4,823
240
2,091
5,257
29,841
0
L
Bacchus
Trafalgav
Bacchus
3,405
358
0
1,674
8,613
6,393
0
5,592
2,223
5,887
915
L
Agni
3,666
120
0
753
8,897
2,710
0
3,327
5,181
11,794
0
L
Charybdis
jhasdkjalksjd
Charybdis
4,368
2,156
0
1,814
12,554
3,397
0
7,425
4,367
0
24,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,914
Gold Earned
25,079
75
Minions Killed
128
0
Camps Cleared
0
382,063
Distance Traveled
555,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,355
836
24
2
0
175,394
0
W
Ao Kuang
8,156
816
54
5
0
207,104
0
W
Cthulhu
8,568
857
50
5
0
173,193
0
L
Bacchus
6,362
636
4
0
0
100,865
0
L
Agni
7,178
718
26
3
0
144,595
0
L
Charybdis
7,374
737
45
5
0
136,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role