Player Matchup

Fafnir
Fafnir
Bronze III
Goldaar
Fafnir
Bronze III
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 9L
1,370 MMR
Solo
Janus
Janus
Gold IV
ImABop
Janus
Gold IV
Level 115
God Stats
10W - 10L
1,534 SR
Queue Stats
55W - 64L
1,388 MMR
Party 1
Thor
Thor
Gold IV
Yeetzhe
Thor
Gold IV
Level 121
God Stats
16W - 12L
1,663 SR
Queue Stats
55W - 64L
1,388 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,566 SR
1,382 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,466 SR
1,427 MMR
Zhong Kui
Zhong Kui
Gold V
 
Zhong Kui
Gold V
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold II
QewDaMenace
Hercules
Gold II
Level 82
God Stats
3W - 9L
1,417 SR
Queue Stats
256W - 272L
1,372 MMR
Solo
Pele
Pele
Gold III
c0THxTyrRaNt
Pele
Gold III
Level 158
God Stats
3W - 2L
1,481 SR
Queue Stats
314W - 349L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Goldaar
Fafnir
11
0 / 1 / 0
6,244
624
964
5,148
5,665
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
ImABop
Janus
12
1 / 3 / 0
6,975
698
4,639
6,386
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
Yeetzhe
Thor
10
0 / 4 / 1
6,579
658
7,787
7,417
3,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
BacchusAchillesVulcanMedusaThoth

VS

Bans
Ne ZhaScyllaGebAgniYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 0 / 5
7,964
796
6,175
5,975
4,160
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
QewDaMenace
Hercules
12
3 / 1 / 5
7,963
796
4,926
10,240
8,143
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 0 / 4
8,260
826
5,041
5,327
1,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
8
8
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
5
4.5
L
Fafnir
Goldaar
Fafnir
0
1
0
0
L
Janus
ImABop
Janus
1
3
0
0.33
W
Hercules
QewDaMenace
Hercules
3
1
5
5.5
L
Thor
Yeetzhe
Thor
0
4
1
0.13
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,390
Damage
16,142
18,951
Taken
21,542
11,711
Mitigated
14,143
2,440
Healing
6,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
6,175
40
0
3,220
5,975
4,160
1,254
1,793
3,677
24,932
1,018
L
Fafnir
Goldaar
Fafnir
964
139
0
1,039
5,148
5,665
0
1,227
3,900
5,945
0
L
Janus
ImABop
Janus
4,639
102
0
310
6,386
2,330
0
2,648
3,700
34,373
0
W
Hercules
QewDaMenace
Hercules
4,926
1,094
0
2,941
10,240
8,143
14
1,927
7,603
0
20,236
L
Thor
Yeetzhe
Thor
7,787
863
0
1,091
7,417
3,716
0
2,174
5,213
0
16,412
W
5,041
822
0
824
5,327
1,840
208
1,324
3,754
0
36,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,798
Gold Earned
24,187
115
Minions Killed
151
0
Camps Cleared
0
528,742
Distance Traveled
617,499
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,964
796
58
6
0
178,231
0
L
Fafnir
6,244
624
8
1
0
162,788
2
L
Janus
6,975
698
84
8
0
193,621
0
W
Hercules
7,963
796
28
3
0
198,858
2
L
Thor
6,579
658
23
2
0
172,333
0
W
Pele
8,260
826
65
7
0
240,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role