Player Matchup

Yemoja
Yemoja
DeltatheAkuWolf
Yemoja
Level 46
God Stats
3W - 1L
1,491 SR
Queue Stats
30W - 35L
1,451 Elo+
Party 4
Loki
Loki
DracheLumi
Loki
Level 155
God Stats
31W - 21L
1,675 SR
Queue Stats
192W - 167L
1,501 Elo+
Party 4
Chaac
Chaac
ElFlaKo200
Chaac
Level 160
God Stats
1W - 1L
1,337 SR
Queue Stats
291W - 253L
1,563 Elo+
Party 2
Ishtar
Ishtar
YourChenpai
Ishtar
Level 85
God Stats
3W - 5L
1,425 SR
Queue Stats
116W - 122L
1,482 Elo+
Party 4
Kukulkan
Kukulkan
sB19577
Kukulkan
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
216W - 177L
1,512 Elo+
Party 2
Team Averages
Level 115
1,485 SR
1,502 Elo+

VS

Team Averages
Level 106
1,552 SR
1,497 Elo+
Morgan Le Fay
Morgan Le Fay
LzySchmitt
Morgan Le Fay
Level 125
God Stats
3W - 7L
1,562 SR
Queue Stats
322W - 350L
1,518 Elo+
Party 1
Hercules
Hercules
Straykiller
Hercules
Level 117
God Stats
12W - 12L
1,395 SR
Queue Stats
121W - 115L
1,536 Elo+
Solo
Medusa
Medusa
imabot1x
Medusa
Level 20
God Stats
2W - 2L
1,761 SR
Queue Stats
23W - 21L
1,484 Elo+
Party 3
Mercury
Mercury
lilshugalips
Mercury
Level 158
God Stats
2W - 4L
1,325 SR
Queue Stats
464W - 497L
1,481 Elo+
Party 1
Sylvanus
Sylvanus
virgil98
Sylvanus
Level 109
God Stats
0W - 1L
1,715 SR
Queue Stats
23W - 22L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 4
10,281
514
2,715
6,249
3,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
11 / 1 / 0
11,958
598
13,095
14,111
6,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
19
4 / 1 / 5
12,312
616
14,559
23,129
27,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ishtar
16
0 / 3 / 5
10,097
505
3,171
9,292
3,393
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
sB19577
Kukulkan
18
2 / 3 / 6
11,029
551
7,088
11,152
4,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
LzySchmitt
Morgan Le Fay
10
2 / 3 / 1
7,525
376
3,148
5,840
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Straykiller
Hercules
13
1 / 5 / 0
8,764
438
8,600
15,484
11,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
imabot1x
Medusa
16
3 / 6 / 1
10,001
500
9,753
13,388
5,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
lilshugalips
Mercury
9
1 / 3 / 1
6,829
341
3,238
8,130
2,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
virgil98
Sylvanus
16
2 / 3 / 1
10,388
519
8,369
15,990
12,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
20
Kills
9
9
Deaths
20
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
W
11
1
0
11
W
Chaac
4
1
5
6.5
L
Morgan Le Fay
LzySchmitt
Morgan Le Fay
2
3
1
0.83
L
Hercules
Straykiller
Hercules
1
5
0
0.2
W
Ishtar
0
3
5
0.83
L
Medusa
imabot1x
Medusa
3
6
1
0.58
L
Mercury
lilshugalips
Mercury
1
3
1
0.5
W
Kukulkan
sB19577
Kukulkan
2
3
6
1.67
L
Sylvanus
virgil98
Sylvanus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,628
Damage
33,108
63,933
Taken
58,832
45,345
Mitigated
33,922
29,981
Healing
10,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,715
545
6,994
2,481
6,249
3,893
1,048
1,346
4,903
21,411
0
W
13,095
2,813
0
5,961
14,111
6,040
1,026
2,874
11,237
0
98,560
W
Chaac
14,559
3,257
0
10,261
23,129
27,657
1,509
2,420
19,849
4,395
89,868
L
Morgan Le Fay
LzySchmitt
Morgan Le Fay
3,148
217
0
731
5,840
1,710
0
627
5,065
30,170
0
L
Hercules
Straykiller
Hercules
8,600
3,285
0
3,846
15,484
11,620
0
1,044
14,440
0
51,010
W
Ishtar
3,171
1,361
0
2,549
9,292
3,393
1,736
1,031
8,261
0
69,999
L
Medusa
imabot1x
Medusa
9,753
3,496
0
500
13,388
5,653
166
2,186
11,156
0
72,734
L
Mercury
lilshugalips
Mercury
3,238
2,045
0
525
8,130
2,618
0
1,426
6,598
0
18,853
W
Kukulkan
sB19577
Kukulkan
7,088
721
0
1,735
11,152
4,362
2,358
3,918
7,234
80,265
0
L
Sylvanus
virgil98
Sylvanus
8,369
1,869
608
3,853
15,990
12,321
759
5,557
10,079
55,487
11,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,677
Gold Earned
43,507
567
Minions Killed
436
0
Camps Cleared
0
2,029,215
Distance Traveled
1,393,456
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,281
514
35
2
0
402,230
7
W
Loki
11,958
598
126
6
0
467,894
0
W
Chaac
12,312
616
147
7
0
411,999
2
L
Morgan Le Fay
7,525
376
59
3
0
158,154
0
L
Hercules
8,764
438
89
4
0
258,518
0
W
Ishtar
10,097
505
117
6
0
367,383
2
L
Medusa
10,001
500
131
7
0
358,339
3
L
Mercury
6,829
341
32
2
0
243,550
0
W
Kukulkan
11,029
551
142
7
0
379,709
4
L
Sylvanus
10,388
519
125
6
0
374,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role