Player Matchup

Janus
Janus
Masters
DeepThrowt
Janus
Masters
Level 148
God Stats
10W - 16L
1,528 SR
Queue Stats
237W - 213L
2,456 MMR
Solo
Fafnir
Fafnir
Diamond I
Goóse
Fafnir
Diamond I
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 51L
2,377 MMR
Solo
Serqet
Serqet
Diamond IV
LordSaltysteak
Serqet
Diamond IV
Level 169
God Stats
0W - 2L
1,288 SR
Queue Stats
167W - 148L
2,058 MMR
Solo
Cthulhu
Cthulhu
Platinum V
chachito2016
Cthulhu
Platinum V
Level 117
God Stats
5W - 6L
1,662 SR
Queue Stats
111W - 106L
1,771 MMR
Solo
Cupid
Cupid
Diamond III
zundel
Cupid
Diamond III
Level 61
God Stats
2W - 2L
1,553 SR
Queue Stats
83W - 67L
2,113 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,506 SR
2,155 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,603 SR
1,913 MMR
Da Ji
Da Ji
Masters
 
Da Ji
Masters
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum I
Jοk3r
Anhur
Platinum I
Level 122
God Stats
12W - 5L
1,776 SR
Queue Stats
63W - 40L
2,095 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum IV
LilRancor
Morgan Le Fay
Platinum IV
Level 109
God Stats
6W - 3L
1,717 SR
Queue Stats
62W - 65L
1,755 MMR
Solo
Anubis
Anubis
Platinum III
ObsidianSpectre
Anubis
Platinum III
Level 159
God Stats
1W - 1L
1,374 SR
Queue Stats
59W - 45L
1,957 MMR
Solo
Bacchus
Bacchus
Diamond III
elPichonaso
Bacchus
Diamond III
Level 155
God Stats
25W - 18L
1,650 SR
Queue Stats
94W - 76L
2,259 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
3 / 6 / 0
7,566
540
7,263
9,140
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fafnir
Goóse
Fafnir
10
0 / 4 / 5
6,527
466
5,227
12,827
10,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 5 / 2
7,335
524
6,356
11,210
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
chachito2016
Cthulhu
13
3 / 5 / 5
7,502
536
8,678
14,694
9,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
zundel
Cupid
14
2 / 2 / 2
7,710
551
4,450
8,302
1,952
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AphroditeSusanoMulan

VS

Bans
LancelotChang'eMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
10 / 1 / 8
9,617
687
12,291
10,281
3,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
Jοk3r
Anhur
15
4 / 2 / 4
8,714
622
7,804
6,751
2,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
LilRancor
Morgan Le Fay
13
3 / 3 / 3
7,965
569
5,349
9,452
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
2 / 6 / 8
8,912
637
9,738
11,399
6,130
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
elPichonaso
Bacchus
13
3 / 1 / 12
8,108
579
7,549
10,517
9,944
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
13
Kills
22
22
Deaths
13
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
1
8
14
L
Janus
3
6
0
0.5
L
Fafnir
Goóse
Fafnir
0
4
5
0.63
W
Anhur
Jοk3r
Anhur
4
2
4
3
W
Morgan Le Fay
LilRancor
Morgan Le Fay
3
3
3
1.5
L
5
5
2
1.2
W
2
6
8
1
L
Cthulhu
chachito2016
Cthulhu
3
5
5
1.1
W
Bacchus
elPichonaso
Bacchus
3
1
12
9
L
Cupid
zundel
Cupid
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,974
Damage
42,731
56,173
Taken
48,400
27,881
Mitigated
24,798
9,937
Healing
17,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
12,291
3,662
0
4,702
10,281
3,532
0
3,914
5,790
0
74,785
L
Janus
7,263
706
0
862
9,140
2,093
0
1,713
7,427
55,809
0
L
Fafnir
Goóse
Fafnir
5,227
975
0
1,926
12,827
10,076
0
5,973
6,854
15,191
0
W
Anhur
Jοk3r
Anhur
7,804
3,177
0
3,187
6,751
2,049
174
2,281
4,428
0
74,722
W
Morgan Le Fay
LilRancor
Morgan Le Fay
5,349
427
0
1,869
9,452
3,143
147
2,869
5,908
59,471
1,662
L
6,356
1,256
0
673
11,210
4,130
0
4,113
7,097
0
48,121
W
9,738
834
0
4,481
11,399
6,130
682
6,362
4,176
59,791
2,331
L
Cthulhu
chachito2016
Cthulhu
8,678
502
213
2,495
14,694
9,630
0
9,397
5,297
42,116
0
W
Bacchus
elPichonaso
Bacchus
7,549
1,045
0
3,536
10,517
9,944
0
4,618
5,554
18,524
0
L
Cupid
zundel
Cupid
4,450
2,231
268
3,500
8,302
1,952
0
1,179
7,123
0
60,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,640
Gold Earned
43,316
412
Minions Killed
472
0
Camps Cleared
0
1,438,923
Distance Traveled
1,401,674
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,617
687
123
9
0
321,665
0
L
Janus
7,566
540
117
8
0
279,399
0
L
Fafnir
6,527
466
13
1
0
292,766
6
W
Anhur
8,714
622
127
9
0
277,468
5
W
Morgan Le Fay
7,965
569
102
7
0
274,621
1
L
Serqet
7,335
524
80
6
0
309,832
1
W
Anubis
8,912
637
110
8
0
225,175
0
L
Cthulhu
7,502
536
76
5
0
267,478
2
W
Bacchus
8,108
579
10
1
0
302,745
6
L
Cupid
7,710
551
126
9
0
289,448
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role