Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BCantwell
Anubis
Level 159
God Stats
2W - 1L
1,912 SR
Queue Stats
44W - 45L
1,455 Elo+
Solo
Cthulhu
Cthulhu
XxZEPPAxX
Cthulhu
Level 156
God Stats
8W - 6L
1,463 SR
Queue Stats
447W - 438L
1,450 Elo+
Solo
Rama
Rama
iPlindeTake
Rama
Level 136
God Stats
1W - 1L
1,585 SR
Queue Stats
10W - 18L
1,347 Elo+
Party 1
Kukulkan
Kukulkan
nashishusha1
Kukulkan
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
194W - 195L
1,506 Elo+
Solo
Team Averages
Level 141
1,592 SR
1,452 Elo+

VS

Team Averages
Level 127
1,466 SR
1,467 Elo+
Nut
Nut
AlexS__S
Nut
Level 129
God Stats
56W - 73L
1,521 SR
Queue Stats
604W - 598L
1,479 Elo+
Solo
Bellona
Bellona
ArigatoEspacial
Bellona
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 38L
1,570 Elo+
Solo
Fenrir
Fenrir
JerryBusey01
Fenrir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 54L
1,338 Elo+
Solo
Horus
Horus
RENZO58
Horus
Level 126
God Stats
12W - 6L
1,500 SR
Queue Stats
31W - 32L
1,500 Elo+
Party 2
Thoth
Thoth
yonkoangel
Thoth
Level 119
God Stats
6W - 19L
1,308 SR
Queue Stats
91W - 114L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
2 / 0 / 2
4,010
802
2,563
3,825
2,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
BCantwell
Anubis
7
3 / 0 / 1
3,816
763
1,228
2,693
924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
XxZEPPAxX
Cthulhu
7
1 / 0 / 2
3,982
796
1,682
2,518
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 0 / 1
3,839
768
1,781
1,399
302
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
nashishusha1
Kukulkan
7
1 / 0 / 2
3,707
741
922
2,193
550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,331
666
616
2,293
580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

5
0 / 3 / 0
3,190
638
1,714
4,330
2,104
Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
2
0 / 1 / 0
2,632
526
540
1,184
167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Horus
RENZO58
Horus
3
0 / 1 / 0
2,816
563
1,257
3,001
1,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
6
0 / 2 / 0
3,237
647
1,582
1,945
434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
9
Kills
0
0
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
2
3
L
0
2
0
0
L
0
3
0
0
W
Anubis
BCantwell
Anubis
3
0
1
3.5
L
Fenrir
0
1
0
0
L
Horus
RENZO58
Horus
0
1
0
0
W
Cthulhu
XxZEPPAxX
Cthulhu
1
0
2
2
W
2
0
1
2.5
W
Kukulkan
nashishusha1
Kukulkan
1
0
2
2
L
Thoth
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,176
Damage
5,709
12,628
Taken
12,753
5,713
Mitigated
4,618
6,538
Healing
3,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,563
900
0
1,747
3,825
2,648
0
0
3,825
11,436
0
L
616
263
0
509
2,293
580
0
1,006
1,287
0
15,473
L
1,714
711
0
696
4,330
2,104
0
2,044
1,984
0
12,462
W
Anubis
BCantwell
Anubis
1,228
148
0
2,367
2,693
924
0
192
2,402
20,551
0
L
Fenrir
540
153
0
457
1,184
167
0
538
646
0
3,268
L
Horus
RENZO58
Horus
1,257
671
53
1,489
3,001
1,333
0
1,150
1,851
0
4,165
W
Cthulhu
XxZEPPAxX
Cthulhu
1,682
256
46
860
2,518
1,289
0
0
2,306
17,151
717
W
1,781
1,458
0
903
1,399
302
0
0
1,399
0
15,865
W
Kukulkan
nashishusha1
Kukulkan
922
260
0
615
2,193
550
0
1,096
867
13,861
0
L
Thoth
1,582
34
0
320
1,945
434
0
1,240
607
12,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,354
Gold Earned
15,206
165
Minions Killed
98
0
Camps Cleared
0
514,448
Distance Traveled
378,192
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,010
802
20
4
0
114,633
0
L
Nut
3,331
666
33
7
0
88,008
0
L
Bellona
3,190
638
27
5
0
78,763
0
W
Anubis
3,816
763
38
8
0
110,451
0
L
Fenrir
2,632
526
6
1
0
33,087
0
L
Horus
2,816
563
4
1
0
72,699
0
W
Cthulhu
3,982
796
40
8
0
89,170
1
W
Rama
3,839
768
33
7
0
104,221
0
W
Kukulkan
3,707
741
34
7
0
95,973
1
L
Thoth
3,237
647
28
6
0
105,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role