Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DarkwingBanana
Shiva
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 134L
1,484 Elo+
Solo
Sobek
Sobek
ElAmorYPaz
Sobek
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Grizz9220
Ah Muzen Cab
Level 151
God Stats
0W - 2L
1,265 SR
Queue Stats
118W - 109L
1,467 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Shinji_012
Morgan Le Fay
Level 184
God Stats
8W - 8L
1,527 SR
Queue Stats
791W - 758L
1,503 Elo+
Solo
Team Averages
Level 134
1,458 SR
1,491 Elo+

VS

Team Averages
Level 121
1,490 SR
1,539 Elo+
Morgan Le Fay
Morgan Le Fay
Fdez
Morgan Le Fay
Level 106
God Stats
5W - 7L
1,405 SR
Queue Stats
52W - 55L
1,463 Elo+
Solo
Sol
Sol
Shadomoon
Sol
Level 184
God Stats
12W - 7L
1,578 SR
Queue Stats
226W - 191L
1,540 Elo+
Solo
Thanatos
Thanatos
Vibin Sosa
Thanatos
Level 94
God Stats
9W - 9L
1,490 SR
Queue Stats
111W - 107L
1,536 Elo+
Solo
Mulan
Mulan
Zeee0G
Mulan
Level 82
God Stats
1W - 0L
1,543 SR
Queue Stats
2W - 0L
1,667 Elo+
Party 1
Jormungandr
Jormungandr
ironslappster54
Jormungandr
Level 141
God Stats
1W - 0L
1,435 SR
Queue Stats
5W - 4L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 2 / 3
5,042
504
5,355
6,608
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 3 / 1
4,846
485
2,720
6,940
4,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
6
0 / 6 / 0
4,183
418
978
8,742
5,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
Grizz9220
Ah Muzen Cab
9
2 / 3 / 0
5,060
506
3,440
4,994
1,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morgan Le Fay
Shinji_012
Morgan Le Fay
12
2 / 4 / 1
5,763
576
4,467
7,472
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fdez
Morgan Le Fay
11
2 / 2 / 4
6,622
662
4,968
4,742
1,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 3
5,636
564
5,865
6,825
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Thanatos
Vibin Sosa
Thanatos
11
7 / 0 / 4
6,450
645
4,824
7,866
2,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Zeee0G
Mulan
10
2 / 2 / 2
5,160
516
2,389
6,773
3,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
ironslappster54
Jormungandr
11
5 / 0 / 4
6,830
683
7,037
6,573
3,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
18
18
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
3
0.75
L
1
3
1
0.5
L
Sobek
0
6
0
0
W
Morgan Le Fay
Fdez
Morgan Le Fay
2
2
4
2
L
Ah Muzen Cab
Grizz9220
Ah Muzen Cab
2
3
0
0.67
W
2
1
3
3.5
L
Morgan Le Fay
Shinji_012
Morgan Le Fay
2
4
1
0.63
W
Thanatos
Vibin Sosa
Thanatos
7
0
4
9
W
Mulan
Zeee0G
Mulan
2
2
2
1.5
W
Jormungandr
ironslappster54
Jormungandr
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,960
Damage
25,083
34,756
Taken
32,779
16,824
Mitigated
11,905
3,800
Healing
19,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,355
37
0
861
6,608
2,364
0
3,424
3,041
26,981
616
L
2,720
200
0
498
6,940
4,821
0
3,601
3,339
0
19,686
L
Sobek
978
129
0
915
8,742
5,992
0
5,286
3,320
11,177
0
W
Morgan Le Fay
Fdez
Morgan Le Fay
4,968
813
0
1,083
4,742
1,437
0
2,363
2,149
35,673
1,582
L
Ah Muzen Cab
Grizz9220
Ah Muzen Cab
3,440
1,444
0
474
4,994
1,380
0
1,722
3,195
0
26,185
W
5,865
2,644
0
4,836
6,825
1,435
1,062
2,040
4,486
41,807
3,270
L
Morgan Le Fay
Shinji_012
Morgan Le Fay
4,467
668
0
1,052
7,472
2,267
0
2,811
4,317
34,945
0
W
Thanatos
Vibin Sosa
Thanatos
4,824
647
0
9,220
7,866
2,477
0
953
6,687
0
39,723
W
Mulan
Zeee0G
Mulan
2,389
129
0
2,392
6,773
3,247
0
1,970
4,379
0
16,070
W
Jormungandr
ironslappster54
Jormungandr
7,037
2,354
0
2,099
6,573
3,309
237
2,206
3,977
38,594
2,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,894
Gold Earned
30,698
227
Minions Killed
353
0
Camps Cleared
0
962,228
Distance Traveled
967,599
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,042
504
64
6
0
207,153
2
L
Shiva
4,846
485
37
4
0
186,012
0
L
Sobek
4,183
418
13
1
0
193,004
0
W
Morgan Le Fay
6,622
662
88
9
0
200,239
4
L
Ah Muzen Cab
5,060
506
39
4
0
189,460
2
W
Sol
5,636
564
94
9
0
164,706
0
L
Morgan Le Fay
5,763
576
74
7
0
186,599
0
W
Thanatos
6,450
645
69
7
0
240,430
0
W
Mulan
5,160
516
33
3
0
187,789
0
W
Jormungandr
6,830
683
69
7
0
174,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role