Player Matchup

Gilgamesh
Gilgamesh
Bubble360
Gilgamesh
Level 129
God Stats
2W - 4L
1,914 SR
Queue Stats
34W - 71L
1,358 Elo+
Party 1
Lancelot
Lancelot
ButteringDaToast
Lancelot
Level 124
God Stats
17W - 13L
1,637 SR
Queue Stats
150W - 192L
1,469 Elo+
Party 1
Nu Wa
Nu Wa
IDERGEN
Nu Wa
Level 142
God Stats
1W - 5L
1,263 SR
Queue Stats
40W - 67L
1,431 Elo+
Party 1
Rama
Rama
RainbowsJC
Rama
Level 162
God Stats
3W - 5L
1,442 SR
Queue Stats
137W - 183L
1,455 Elo+
Party 1
Maui
Maui
VincentVanWesp
Maui
Level 157
God Stats
0W - 3L
1,271 SR
Queue Stats
96W - 126L
1,514 Elo+
Party 1
Team Averages
Level 143
1,505 SR
1,446 Elo+

VS

Team Averages
Level 115
1,577 SR
1,566 Elo+
Mulan
Mulan
Breadsnotdeadttv
Mulan
Level 158
God Stats
10W - 3L
1,890 SR
Queue Stats
241W - 212L
1,556 Elo+
Solo
Loki
Loki
Spyrotrek
Loki
Level 114
God Stats
4W - 3L
1,359 SR
Queue Stats
266W - 238L
1,597 Elo+
Party 2
Maui
Maui
WorldAttacker
Maui
Level 100
God Stats
79W - 68L
1,620 SR
Queue Stats
134W - 113L
1,589 Elo+
Party 2
Ishtar
Ishtar
healinghalo
Ishtar
Level 95
God Stats
8W - 8L
1,568 SR
Queue Stats
562W - 510L
1,560 Elo+
Party 2
Yu Huang
Yu Huang
jubbliesftw
Yu Huang
Level 106
God Stats
5W - 8L
1,450 SR
Queue Stats
592W - 485L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bubble360
Gilgamesh
10
1 / 1 / 0
5,830
530
4,442
10,214
8,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
1 / 5 / 0
5,514
501
4,441
10,248
3,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nu Wa
IDERGEN
Nu Wa
10
0 / 4 / 1
5,379
489
4,724
4,885
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 0
6,177
562
5,253
8,548
2,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 1
5,368
488
1,678
9,369
4,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
7,272
661
8,203
9,665
8,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
14
9 / 1 / 3
7,906
719
6,441
9,129
3,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 0 / 5
6,589
599
3,324
7,006
4,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
11
2 / 2 / 1
6,107
555
6,294
7,416
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yu Huang
jubbliesftw
Yu Huang
13
3 / 0 / 4
7,135
649
5,573
4,828
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
17
17
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Gilgamesh
Bubble360
Gilgamesh
1
1
0
1
L
1
5
0
0.2
L
Nu Wa
IDERGEN
Nu Wa
0
4
1
0.13
L
2
4
0
0.5
W
Loki
9
1
3
10.5
L
0
3
1
0.17
W
1
0
5
3.5
W
Ishtar
2
2
1
1.25
W
Yu Huang
jubbliesftw
Yu Huang
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,538
Damage
29,835
43,264
Taken
38,044
20,926
Mitigated
19,929
7,034
Healing
13,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,203
1,644
0
2,074
9,665
8,521
0
338
8,614
0
47,975
L
Gilgamesh
Bubble360
Gilgamesh
4,442
1,457
0
1,573
10,214
8,888
0
0
10,214
0
26,120
L
4,441
1,251
0
1,031
10,248
3,800
0
2,898
7,230
0
38,432
L
Nu Wa
IDERGEN
Nu Wa
4,724
1,168
0
55
4,885
1,076
0
1,420
3,247
33,625
0
L
5,253
4,215
0
1,991
8,548
2,580
0
220
8,328
0
43,962
W
Loki
6,441
2,455
0
4,626
9,129
3,027
0
1,526
7,603
0
63,789
L
1,678
327
967
1,417
9,369
4,582
0
3,547
5,650
12,859
0
W
3,324
1,024
1,309
2,011
7,006
4,062
0
1,600
5,406
19,133
531
W
Ishtar
6,294
4,389
0
2,756
7,416
2,558
0
1,086
6,330
0
44,861
W
Yu Huang
jubbliesftw
Yu Huang
5,573
400
0
500
4,828
1,761
562
1,852
2,976
53,635
1,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,268
Gold Earned
35,009
292
Minions Killed
420
0
Camps Cleared
0
1,141,858
Distance Traveled
1,134,819
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,272
661
90
8
0
200,997
0
L
Gilgamesh
5,830
530
52
5
0
236,511
1
L
Lancelot
5,514
501
69
6
0
267,030
2
L
Nu Wa
5,379
489
65
6
0
207,040
4
L
Rama
6,177
562
96
9
0
193,237
2
W
Loki
7,906
719
107
10
0
273,020
0
L
Maui
5,368
488
10
1
0
238,040
3
W
Maui
6,589
599
32
3
0
226,525
4
W
Ishtar
6,107
555
76
7
0
201,566
0
W
Yu Huang
7,135
649
115
10
0
232,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role