Player Matchup

Hun Batz
Hun Batz
BigBirdKiller6
Hun Batz
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 49L
1,582 Elo+
Party 3
Kuzenbo
Kuzenbo
Bugsby21
Kuzenbo
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 88L
1,578 Elo+
Party 3
Hou Yi
Hou Yi
Jim1214
Hou Yi
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 63L
1,594 Elo+
Party 3
Ra
Ra
Legit3535
Ra
Level 124
God Stats
1W - 3L
1,208 SR
Queue Stats
327W - 267L
1,625 Elo+
Party 1
Hercules
Hercules
Śemí
Hercules
Level 146
God Stats
0W - 1L
1,727 SR
Queue Stats
92W - 70L
1,653 Elo+
Party 1
Team Averages
Level 112
1,487 SR
1,606 Elo+

VS

Team Averages
Level 180
1,512 SR
1,560 Elo+
Cerberus
Cerberus
Florponius
Cerberus
Level 163
God Stats
3W - 3L
1,658 SR
Queue Stats
33W - 38L
1,557 Elo+
Party 2
Ne Zha
Ne Zha
KiNG x Wizard7
Ne Zha
Level 186
God Stats
4W - 7L
1,495 SR
Queue Stats
35W - 44L
1,531 Elo+
Party 2
Janus
Janus
UGS Tipz
Janus
Level 249
God Stats
3W - 0L
1,432 SR
Queue Stats
14W - 5L
1,666 Elo+
Party 2
Chaac
Chaac
oBraxi
Chaac
Level 122
God Stats
1W - 0L
1,404 SR
Queue Stats
27W - 32L
1,518 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
śťūż
Ah Muzen Cab
Level 180
God Stats
3W - 3L
1,569 SR
Queue Stats
37W - 46L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
11
2 / 5 / 2
6,815
524
3,345
8,551
2,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Bugsby21
Kuzenbo
12
2 / 3 / 0
7,425
571
9,693
13,322
10,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
Jim1214
Hou Yi
12
3 / 3 / 1
7,327
564
5,439
9,164
2,583
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 6 / 1
6,482
499
2,335
7,230
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Śemí
Hercules
11
0 / 0 / 4
7,014
540
4,290
13,468
8,642
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Florponius
Cerberus
12
5 / 1 / 2
7,518
578
7,445
10,045
7,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 1 / 7
7,484
576
5,855
8,600
3,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
UGS Tipz
Janus
15
6 / 1 / 2
8,483
653
7,061
6,972
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
oBraxi
Chaac
14
2 / 2 / 2
8,018
617
8,332
13,115
7,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
śťūż
Ah Muzen Cab
14
1 / 2 / 2
7,657
589
5,400
7,843
2,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
7
Kills
17
17
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
2
5
2
0.6
L
Kuzenbo
Bugsby21
Kuzenbo
2
3
0
0.67
W
Cerberus
Florponius
Cerberus
5
1
2
6
L
Hou Yi
Jim1214
Hou Yi
3
3
1
1.17
W
3
1
7
6.5
L
0
6
1
0.08
W
Janus
UGS Tipz
Janus
6
1
2
7
W
Chaac
oBraxi
Chaac
2
2
2
1.5
L
Hercules
Śemí
Hercules
0
0
4
2
W
Ah Muzen Cab
śťūż
Ah Muzen Cab
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,102
Damage
34,093
51,735
Taken
46,575
25,910
Mitigated
23,922
15,398
Healing
12,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
3,345
464
0
651
8,551
2,444
0
2,722
5,702
0
35,362
L
Kuzenbo
Bugsby21
Kuzenbo
9,693
3,238
0
4,065
13,322
10,476
21
169
13,153
42,944
1,100
W
Cerberus
Florponius
Cerberus
7,445
505
0
3,182
10,045
7,393
0
1,088
8,957
28,105
1,560
L
Hou Yi
Jim1214
Hou Yi
5,439
3,326
0
2,629
9,164
2,583
879
2,003
7,161
0
56,402
W
5,855
738
0
991
8,600
3,698
0
1,257
7,229
0
66,283
L
2,335
112
360
752
7,230
1,765
0
4,672
2,311
35,098
0
W
Janus
UGS Tipz
Janus
7,061
151
0
1,869
6,972
2,397
0
1,105
5,819
69,858
1,290
W
Chaac
oBraxi
Chaac
8,332
1,478
0
5,355
13,115
7,829
0
7,919
4,551
0
55,418
L
Hercules
Śemí
Hercules
4,290
1,974
1,050
5,891
13,468
8,642
0
4,379
8,849
0
27,261
W
Ah Muzen Cab
śťūż
Ah Muzen Cab
5,400
2,121
0
1,177
7,843
2,605
0
0
7,843
0
69,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,063
Gold Earned
39,160
378
Minions Killed
498
0
Camps Cleared
0
1,342,867
Distance Traveled
1,411,080
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,815
524
55
4
0
247,864
0
L
Kuzenbo
7,425
571
82
6
0
271,665
0
W
Cerberus
7,518
578
49
4
0
308,517
2
L
Hou Yi
7,327
564
111
9
0
237,805
0
W
Ne Zha
7,484
576
105
8
0
319,614
1
L
Ra
6,482
499
89
7
0
278,585
2
W
Janus
8,483
653
127
10
0
303,499
1
W
Chaac
8,018
617
104
8
0
241,866
0
L
Hercules
7,014
540
41
3
0
306,948
3
W
Ah Muzen Cab
7,657
589
113
9
0
237,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role