Player Matchup

Hou Yi
Hou Yi
Platinum II
 
Hou Yi
Platinum II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Diamond V
DynamoSp
Artio
Diamond V
Level 199
God Stats
10W - 10L
1,563 SR
Queue Stats
192W - 189L
2,100 MMR
Party 3
Tyr
Tyr
Diamond V
SpookyAmbuush
Tyr
Diamond V
Level 196
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 146L
2,081 MMR
Solo
Hun Batz
Hun Batz
Diamond V
Woooss
Hun Batz
Diamond V
Level 158
God Stats
27W - 13L
1,727 SR
Queue Stats
325W - 316L
2,097 MMR
Party 3
Chronos
Chronos
Diamond V
glowerr
Chronos
Diamond V
Level 149
God Stats
3W - 3L
1,638 SR
Queue Stats
168W - 147L
2,183 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 166
1,586 SR
1,992 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,664 SR
1,993 MMR
Cthulhu
Cthulhu
Diamond III
 
Cthulhu
Diamond III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
Ahaiyute
Gilgamesh
Diamond II
Level 161
God Stats
15W - 7L
2,036 SR
Queue Stats
277W - 242L
2,278 MMR
Solo
Terra
Terra
Diamond V
Hickleberry man
Terra
Diamond V
Level 159
God Stats
15W - 8L
1,684 SR
Queue Stats
115W - 102L
2,094 MMR
Party 2
Martichoras
Martichoras
Diamond V
Itsukyou
Martichoras
Diamond V
Level 83
God Stats
4W - 6L
1,467 SR
Queue Stats
217W - 199L
2,058 MMR
Solo
Merlin
Merlin
Diamond V
ToastyDivision
Merlin
Diamond V
Level 65
God Stats
4W - 2L
1,633 SR
Queue Stats
45W - 30L
2,033 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
8
0 / 3 / 1
4,709
523
3,686
5,436
1,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artio
DynamoSp
Artio
6
0 / 2 / 1
4,388
488
1,329
7,496
4,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 6 / 0
4,444
494
2,081
9,227
2,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hun Batz
Woooss
Hun Batz
10
1 / 5 / 0
5,096
566
2,838
7,630
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chronos
glowerr
Chronos
9
0 / 4 / 0
5,003
556
2,764
6,914
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Chang'eMedusaThor

VS

Bans
Ao KuangSurtrJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
6 / 0 / 6
6,259
695
6,327
6,691
2,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Ahaiyute
Gilgamesh
11
4 / 0 / 4
6,663
740
7,604
6,602
4,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
2 / 0 / 8
6,243
694
2,460
7,101
4,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Martichoras
Itsukyou
Martichoras
11
1 / 1 / 4
5,995
666
4,535
5,096
1,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
7 / 0 / 4
6,807
756
5,109
4,413
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
1
Kills
20
20
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
3
1
0.17
W
Cthulhu
 
Cthulhu
6
0
6
9
W
Gilgamesh
Ahaiyute
Gilgamesh
4
0
4
6
L
Artio
DynamoSp
Artio
0
2
1
0.25
W
2
0
8
6
W
Martichoras
Itsukyou
Martichoras
1
1
4
3
L
0
6
0
0
W
7
0
4
9
L
Hun Batz
Woooss
Hun Batz
1
5
0
0.2
L
Chronos
glowerr
Chronos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,698
Damage
26,035
36,703
Taken
29,903
12,712
Mitigated
14,157
7,325
Healing
11,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,686
2,601
0
846
5,436
1,350
0
1,222
4,214
0
32,858
W
Cthulhu
 
Cthulhu
6,327
614
131
3,553
6,691
2,518
0
532
6,067
41,008
0
W
Gilgamesh
Ahaiyute
Gilgamesh
7,604
2,101
0
1,872
6,602
4,249
277
479
6,077
6,454
35,792
L
Artio
DynamoSp
Artio
1,329
155
224
2,775
7,496
4,394
0
3,096
4,214
8,786
0
W
2,460
461
1,030
2,678
7,101
4,210
58
1,756
5,236
14,598
0
W
Martichoras
Itsukyou
Martichoras
4,535
1,861
0
1,557
5,096
1,829
0
538
4,558
0
48,051
L
2,081
315
0
2,127
9,227
2,605
0
2,441
6,256
0
21,206
W
5,109
215
0
727
4,413
1,351
394
522
3,777
38,034
0
L
Hun Batz
Woooss
Hun Batz
2,838
1,055
0
559
7,630
2,446
0
3,330
4,077
0
38,773
L
Chronos
glowerr
Chronos
2,764
290
0
794
6,914
1,917
0
3,939
2,521
30,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,640
Gold Earned
31,967
250
Minions Killed
324
0
Camps Cleared
0
956,838
Distance Traveled
1,001,464
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,709
523
54
6
0
175,201
0
W
Cthulhu
6,259
695
70
8
0
231,591
2
W
Gilgamesh
6,663
740
67
7
0
179,489
2
L
Artio
4,388
488
11
1
0
199,109
3
W
Terra
6,243
694
24
3
0
214,965
2
W
Martichoras
5,995
666
75
8
0
175,332
2
L
Tyr
4,444
494
45
5
0
167,362
1
W
Merlin
6,807
756
88
10
0
200,087
0
L
Hun Batz
5,096
566
67
7
0
220,646
0
L
Chronos
5,003
556
73
8
0
194,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role