Player Matchup

Thor
Thor
GetBiggy
Thor
Level 50
God Stats
29W - 29L
1,467 SR
Queue Stats
290W - 319L
1,481 Elo+
Party 2
Ymir
Ymir
NitemanCmth
Ymir
Level 9
God Stats
13W - 12L
1,469 SR
Queue Stats
36W - 51L
1,230 Elo+
Party 2
Ra
Ra
Ten4RubberDukky
Ra
Level 55
God Stats
51W - 55L
1,520 SR
Queue Stats
405W - 418L
1,426 Elo+
Party 2
Team Averages
Level 38
1,485 SR
1,379 Elo+

VS

Team Averages
Level 82
1,535 SR
1,477 Elo+
Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
ShlongLegss
Jing Wei
Level 30
God Stats
16W - 14L
1,571 SR
Queue Stats
116W - 128L
1,462 Elo+
Party 1
Geb
Geb
x K9 x
Geb
Level 88
God Stats
75W - 72L
1,535 SR
Queue Stats
79W - 75L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
1 / 2 / 0
5,638
705
3,785
5,425
1,881
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 0
5,067
633
917
5,185
2,790
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

3
0 / 1 / 0
4,576
572
72
691
121
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 1
6,411
801
3,447
5,251
2,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
ShlongLegss
Jing Wei
11
1 / 1 / 2
6,168
771
3,370
2,885
979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Geb
x K9 x
Geb
11
0 / 0 / 4
5,960
745
2,035
1,644
1,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
4
4
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
1
3.5
L
Thor
1
2
0
0.5
L
0
1
0
0
W
Jing Wei
ShlongLegss
Jing Wei
1
1
2
2
L
0
1
0
0
W
Geb
x K9 x
Geb
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,774
Damage
8,852
11,301
Taken
9,780
4,792
Mitigated
4,151
1,244
Healing
1,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,447
534
0
212
5,251
2,100
480
272
4,979
110
19,133
L
Thor
3,785
617
0
1,156
5,425
1,881
0
994
4,431
0
18,340
L
917
596
0
0
5,185
2,790
0
1,004
4,164
3,463
0
W
Jing Wei
ShlongLegss
Jing Wei
3,370
2,822
0
200
2,885
979
675
665
2,220
0
19,385
L
72
0
24
64
691
121
0
129
562
996
0
W
Geb
x K9 x
Geb
2,035
41
0
766
1,644
1,072
182
132
1,512
12,515
1,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,281
Gold Earned
18,539
50
Minions Killed
89
0
Camps Cleared
0
336,965
Distance Traveled
467,603
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,411
801
34
4
0
157,773
0
L
Thor
5,638
705
35
4
0
151,621
0
L
Ymir
5,067
633
15
2
0
165,970
0
W
Jing Wei
6,168
771
39
5
0
145,948
1
L
Ra
4,576
572
0
0
0
19,374
0
W
Geb
5,960
745
16
2
0
163,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role