Player Matchup

Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Knokkout8249
Jormungandr
Level 29
God Stats
16W - 12L
1,569 SR
Queue Stats
19W - 22L
1,518 Elo+
Party 2
Merlin
Merlin
SupaWinston
Merlin
Level 140
God Stats
2W - 2L
1,789 SR
Queue Stats
163W - 171L
1,419 Elo+
Solo
Team Averages
Level 97
1,619 SR
1,479 Elo+

VS

Team Averages
Level 130
1,499 SR
1,489 Elo+
Hun Batz
Hun Batz
Perna-Porcus
Hun Batz
Level 137
God Stats
1W - 1L
1,287 SR
Queue Stats
8W - 9L
1,495 Elo+
Party 1
Vulcan
Vulcan
XBOXsine OUt844
Vulcan
Level 147
God Stats
325W - 187L
1,630 SR
Queue Stats
694W - 615L
1,439 Elo+
Solo
Vamana
Vamana
dread_QUACK
Vamana
Level 105
God Stats
2W - 1L
1,581 SR
Queue Stats
6W - 5L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
4
0 / 3 / 1
4,480
640
778
2,827
1,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Knokkout8249
Jormungandr
9
1 / 4 / 2
5,824
832
5,052
8,827
5,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
11
3 / 2 / 1
6,052
865
4,453
4,587
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Perna-Porcus
Hun Batz
11
3 / 1 / 4
6,588
941
3,554
6,218
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 1 / 2
6,938
991
6,362
3,683
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
10
1 / 2 / 4
6,030
861
4,023
6,749
2,782
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
9
9
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
1
0.17
L
Jormungandr
Knokkout8249
Jormungandr
1
4
2
0.5
W
Hun Batz
Perna-Porcus
Hun Batz
3
1
4
5
L
Merlin
3
2
1
1.75
W
5
1
2
6
W
Vamana
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,283
Damage
13,939
16,241
Taken
16,650
7,551
Mitigated
6,099
408
Healing
3,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
778
285
0
408
2,827
1,115
0
954
1,873
0
1,412
L
Jormungandr
Knokkout8249
Jormungandr
5,052
1,162
0
0
8,827
5,033
0
3,742
5,085
14,093
1,535
W
Hun Batz
Perna-Porcus
Hun Batz
3,554
1,491
0
280
6,218
2,202
185
2,792
3,046
0
12,669
L
Merlin
4,453
346
0
0
4,587
1,403
0
1,942
2,645
13,894
270
W
6,362
106
0
403
3,683
1,115
362
2,493
1,029
23,747
0
W
Vamana
4,023
2,077
0
2,566
6,749
2,782
0
3,252
3,190
276
26,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,356
Gold Earned
19,556
63
Minions Killed
113
0
Camps Cleared
0
296,634
Distance Traveled
432,508
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,480
640
4
1
0
43,201
0
L
Jormungandr
5,824
832
24
3
0
124,989
0
W
Hun Batz
6,588
941
28
4
0
161,517
0
L
Merlin
6,052
865
35
5
0
128,444
0
W
Vulcan
6,938
991
39
6
0
136,776
2
W
Vamana
6,030
861
46
7
0
134,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role