Player Matchup

Neith
Neith
BigGucciSosa666
Neith
Level 122
God Stats
4W - 5L
1,550 SR
Queue Stats
99W - 85L
1,539 Elo+
Solo
Bakasura
Bakasura
ClutchCross
Bakasura
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 16L
1,537 Elo+
Party 1
Ix Chel
Ix Chel
HolyJosie
Ix Chel
Level 64
God Stats
17W - 8L
1,705 SR
Queue Stats
136W - 101L
1,503 Elo+
Party 1
Terra
Terra
ZillaTek
Terra
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 68L
1,497 Elo+
Party 1
Achilles
Achilles
widow23
Achilles
Level 64
God Stats
2W - 1L
1,591 SR
Queue Stats
444W - 447L
1,438 Elo+
Solo
Team Averages
Level 92
1,569 SR
1,503 Elo+

VS

Team Averages
Level 100
1,641 SR
1,481 Elo+
Horus
Horus
 
Horus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
JohnnyFins
Izanami
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
444W - 397L
1,508 Elo+
Party 3
Yemoja
Yemoja
MrRavenHDx
Yemoja
Level 129
God Stats
4W - 3L
1,900 SR
Queue Stats
946W - 874L
1,520 Elo+
Party 3
Pele
Pele
Spartan_Lighten
Pele
Level 40
God Stats
1W - 1L
1,804 SR
Queue Stats
87W - 118L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 4
6,874
625
6,212
5,002
1,483
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bakasura
ClutchCross
Bakasura
13
6 / 1 / 4
6,610
601
8,066
9,209
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ix Chel
HolyJosie
Ix Chel
12
2 / 0 / 1
6,383
580
2,745
4,323
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Terra
ZillaTek
Terra
10
1 / 1 / 8
6,146
559
2,961
10,374
6,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Achilles
widow23
Achilles
11
1 / 2 / 1
5,641
513
4,146
10,615
7,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
1 / 2 / 1
6,159
560
5,469
8,254
4,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
 
Janus
10
0 / 2 / 0
5,947
541
1,237
4,702
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
JohnnyFins
Izanami
9
1 / 6 / 0
5,433
494
4,040
7,769
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
MrRavenHDx
Yemoja
8
0 / 4 / 0
4,719
429
3,550
7,697
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 3 / 0
5,507
501
2,821
8,081
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
17
Kills
4
4
Deaths
17
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
2
1
0.75
L
Janus
 
Janus
0
2
0
0
W
7
0
4
9
W
Bakasura
ClutchCross
Bakasura
6
1
4
8
W
Ix Chel
HolyJosie
Ix Chel
2
0
1
2.5
L
Izanami
JohnnyFins
Izanami
1
6
0
0.17
L
Yemoja
MrRavenHDx
Yemoja
0
4
0
0
L
2
3
0
0.67
W
Terra
ZillaTek
Terra
1
1
8
5
W
Achilles
widow23
Achilles
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,130
Damage
17,117
39,523
Taken
36,503
20,587
Mitigated
14,781
16,155
Healing
9,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,469
2,715
80
3,596
8,254
4,853
0
0
7,364
0
29,957
L
Janus
 
Janus
1,237
139
0
0
4,702
1,332
0
2,866
1,786
38,281
678
W
6,212
2,546
0
2,541
5,002
1,483
650
1,011
3,991
0
40,838
W
Bakasura
ClutchCross
Bakasura
8,066
5,938
0
3,804
9,209
3,743
11
502
8,665
0
43,059
W
Ix Chel
HolyJosie
Ix Chel
2,745
259
379
1,167
4,323
1,511
0
518
3,685
36,733
1,888
L
Izanami
JohnnyFins
Izanami
4,040
3,011
0
1,160
7,769
2,169
540
1,202
6,295
0
34,300
L
Yemoja
MrRavenHDx
Yemoja
3,550
1,111
350
1,244
7,697
4,260
0
1,266
6,156
16,954
4,593
L
2,821
707
0
2,887
8,081
2,167
0
354
7,181
0
30,889
W
Terra
ZillaTek
Terra
2,961
570
1,425
2,982
10,374
6,293
162
2,165
8,177
14,387
0
W
Achilles
widow23
Achilles
4,146
1,618
0
3,857
10,615
7,557
0
0
10,615
0
24,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,654
Gold Earned
27,765
300
Minions Killed
283
0
Camps Cleared
0
1,071,809
Distance Traveled
1,020,798
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,159
560
47
4
0
215,576
1
L
Janus
5,947
541
92
8
0
199,664
0
W
Neith
6,874
625
80
7
0
203,426
0
W
Bakasura
6,610
601
82
7
0
264,121
3
W
Ix Chel
6,383
580
79
7
0
212,692
5
L
Izanami
5,433
494
51
5
0
192,936
0
L
Yemoja
4,719
429
35
3
0
159,251
0
L
Pele
5,507
501
58
5
0
253,371
0
W
Terra
6,146
559
21
2
0
223,830
2
W
Achilles
5,641
513
38
3
0
167,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role