Player Matchup

Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ChessuChrist
Neith
Level 232
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 50L
1,624 Elo+
Party 1
Poseidon
Poseidon
Fábian
Poseidon
Level 190
God Stats
4W - 3L
1,532 SR
Queue Stats
384W - 190L
1,690 Elo+
Solo
King Arthur
King Arthur
HannibalMagnum
King Arthur
Level 233
God Stats
5W - 6L
1,387 SR
Queue Stats
471W - 495L
1,431 Elo+
Solo
Khepri
Khepri
Yuiimoe
Khepri
Level 146
God Stats
8W - 5L
1,687 SR
Queue Stats
215W - 179L
1,593 Elo+
Party 1
Team Averages
Level 186
1,521 SR
1,568 Elo+

VS

Team Averages
Level 125
1,591 SR
1,468 Elo+
Mercury
Mercury
 
Mercury
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
ChicOPsYcOsE
Artemis
Level 29
God Stats
2W - 1L
1,792 SR
Queue Stats
29W - 34L
1,454 Elo+
Solo
Jormungandr
Jormungandr
Disturbed14
Jormungandr
Level 128
God Stats
1W - 1L
1,665 SR
Queue Stats
178W - 176L
1,515 Elo+
Solo
Janus
Janus
Pulgosa
Janus
Level 199
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 0 / 13
7,346
1,224
4,774
8,214
5,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
5 / 0 / 10
7,408
1,235
8,320
1,585
617
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
Fábian
Poseidon
12
7 / 1 / 6
7,333
1,222
5,878
3,506
1,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
HannibalMagnum
King Arthur
11
2 / 2 / 11
6,917
1,153
3,378
9,536
5,027
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Khepri
Yuiimoe
Khepri
12
2 / 1 / 13
7,109
1,185
2,680
3,276
2,092
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 5 / 0
5,494
916
713
6,010
2,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
 
Hercules
11
1 / 3 / 0
5,442
907
2,446
5,908
4,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artemis
ChicOPsYcOsE
Artemis
9
0 / 4 / 0
4,972
829
3,283
5,074
1,789
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Disturbed14
Jormungandr
11
1 / 3 / 2
5,490
915
5,474
7,344
6,373
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Janus
Pulgosa
Janus
9
0 / 2 / 2
5,101
850
1,959
2,709
849
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
7
17
Kills
3
4
Deaths
17
53
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
13
7.5
L
Mercury
 
Mercury
1
5
0
0.2
L
Hercules
 
Hercules
1
3
0
0.33
W
5
0
10
10
L
Artemis
ChicOPsYcOsE
Artemis
0
4
0
0
L
Jormungandr
Disturbed14
Jormungandr
1
3
2
0.67
W
Poseidon
Fábian
Poseidon
7
1
6
10
W
King Arthur
HannibalMagnum
King Arthur
2
2
11
3.75
L
Janus
Pulgosa
Janus
0
2
2
0.5
W
Khepri
Yuiimoe
Khepri
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,030
Damage
13,875
26,117
Taken
27,045
14,284
Mitigated
15,893
12,425
Healing
4,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,774
151
0
4,634
8,214
5,095
407
2,143
5,601
0
8,723
L
Mercury
 
Mercury
713
0
20
549
6,010
2,023
0
1,942
4,068
0
3,131
L
Hercules
 
Hercules
2,446
315
279
1,392
5,908
4,859
0
1,985
3,923
0
3,642
W
8,320
1,242
172
1,094
1,585
617
1,324
606
805
0
16,332
L
Artemis
ChicOPsYcOsE
Artemis
3,283
1,200
212
200
5,074
1,789
0
1,098
3,976
0
9,321
L
Jormungandr
Disturbed14
Jormungandr
5,474
147
540
899
7,344
6,373
0
2,442
4,902
11,457
0
W
Poseidon
Fábian
Poseidon
5,878
557
0
411
3,506
1,453
717
1,041
2,342
18,515
0
W
King Arthur
HannibalMagnum
King Arthur
3,378
221
1,117
3,082
9,536
5,027
271
1,613
7,804
0
7,755
L
Janus
Pulgosa
Janus
1,959
211
246
497
2,709
849
0
1,091
1,618
6,067
161
W
Khepri
Yuiimoe
Khepri
2,680
45
1,354
561
3,276
2,092
429
1,242
1,935
4,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,113
Gold Earned
26,499
71
Minions Killed
45
0
Camps Cleared
0
574,151
Distance Traveled
481,990
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,346
1,224
9
2
0
122,428
0
L
Mercury
5,494
916
1
0
0
97,566
0
L
Hercules
5,442
907
5
1
0
103,732
0
W
Neith
7,408
1,235
22
4
0
106,945
0
L
Artemis
4,972
829
8
1
0
83,716
0
L
Jormungandr
5,490
915
16
3
0
116,751
0
W
Poseidon
7,333
1,222
26
4
0
121,765
0
W
King Arthur
6,917
1,153
9
2
0
113,115
0
L
Janus
5,101
850
15
3
0
80,225
0
W
Khepri
7,109
1,185
5
1
0
109,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role