Player Matchup

Discordia
Discordia
MelloConnor
Discordia
Level 147
God Stats
164W - 162L
1,465 SR
Queue Stats
230W - 257L
1,403 Elo+
Solo
Arachne
Arachne
juliansito261
Arachne
Level 66
God Stats
3W - 0L
1,783 SR
Queue Stats
31W - 30L
1,450 Elo+
Solo
Nike
Nike
seiston
Nike
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,527 Elo+
Solo
Team Averages
Level 121
1,583 SR
1,460 Elo+

VS

Team Averages
Level 93
1,659 SR
1,479 Elo+
Nu Wa
Nu Wa
Sharoneedles
Nu Wa
Level 69
God Stats
0W - 1L
1,837 SR
Queue Stats
21W - 22L
1,528 Elo+
Party 1
Izanami
Izanami
bamgyu
Izanami
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 50L
1,281 Elo+
Party 1
Mulan
Mulan
crovalnotal
Mulan
Level 67
God Stats
2W - 1L
1,640 SR
Queue Stats
13W - 8L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
MelloConnor
Discordia
16
2 / 2 / 18
9,887
824
10,116
8,622
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
15
3 / 4 / 15
9,867
822
7,328
14,413
6,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nike
seiston
Nike
17
15 / 1 / 5
12,135
1,011
13,423
13,926
13,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 4
9,503
792
10,802
10,107
3,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
bamgyu
Izanami
14
3 / 7 / 4
9,273
773
7,728
11,936
3,668
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
1 / 5 / 4
8,360
697
6,795
15,533
11,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
20
Kills
7
7
Deaths
20
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Discordia
MelloConnor
Discordia
2
2
18
5.5
L
3
8
4
0.63
L
Izanami
bamgyu
Izanami
3
7
4
0.71
L
1
5
4
0.6
W
Arachne
3
4
15
2.63
W
Nike
seiston
Nike
15
1
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,867
Damage
25,325
36,961
Taken
37,576
23,288
Mitigated
18,248
9,139
Healing
2,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
MelloConnor
Discordia
10,116
106
0
2,282
8,622
2,921
589
3,066
5,514
52,423
0
L
10,802
3,261
0
390
10,107
3,048
0
2,287
7,575
34,080
0
L
Izanami
bamgyu
Izanami
7,728
5,033
0
10
11,936
3,668
748
3,292
8,349
0
39,208
L
6,795
985
0
2,232
15,533
11,532
13
4,597
10,459
254
15,049
W
Arachne
7,328
4,853
0
4,281
14,413
6,910
0
4,459
9,859
0
36,923
W
Nike
seiston
Nike
13,423
1,699
0
2,576
13,926
13,457
960
3,589
10,257
0
41,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,889
Gold Earned
27,136
186
Minions Killed
145
0
Camps Cleared
0
776,625
Distance Traveled
615,418
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,887
824
80
7
0
236,325
0
L
Nu Wa
9,503
792
45
4
0
187,592
0
L
Izanami
9,273
773
76
6
0
211,344
0
L
Mulan
8,360
697
24
2
0
216,482
0
W
Arachne
9,867
822
41
3
0
270,433
0
W
Nike
12,135
1,011
65
5
0
269,867
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role