Player Matchup

Da Ji
Da Ji
AngelicOwl
Da Ji
Level 105
God Stats
5W - 5L
1,452 SR
Queue Stats
96W - 108L
1,491 Elo+
Party 1
Artio
Artio
CaptainBoat6954
Artio
Level 109
God Stats
0W - 1L
1,371 SR
Queue Stats
116W - 126L
1,459 Elo+
Party 1
Cernunnos
Cernunnos
Jollygreen77
Cernunnos
Level 128
God Stats
0W - 2L
1,504 SR
Queue Stats
38W - 48L
1,467 Elo+
Party 1
Ra
Ra
MIDGOD100
Ra
Level 156
God Stats
5W - 5L
1,716 SR
Queue Stats
124W - 137L
1,486 Elo+
Party 1
Fenrir
Fenrir
Zero_Two42096
Fenrir
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,394 Elo+
Party 1
Team Averages
Level 114
1,509 SR
1,460 Elo+

VS

Team Averages
Level 115
1,508 SR
1,520 Elo+
Nu Wa
Nu Wa
Elmo694893
Nu Wa
Level 148
God Stats
56W - 27L
1,623 SR
Queue Stats
409W - 394L
1,505 Elo+
Solo
Bellona
Bellona
PinappleSoda
Bellona
Level 85
God Stats
63W - 51L
1,605 SR
Queue Stats
123W - 121L
1,587 Elo+
Party 2
Cthulhu
Cthulhu
Pronubnubs
Cthulhu
Level 113
God Stats
69W - 56L
1,580 SR
Queue Stats
304W - 297L
1,512 Elo+
Solo
Nike
Nike
Vladimirovna
Nike
Level 87
God Stats
3W - 5L
1,343 SR
Queue Stats
238W - 214L
1,480 Elo+
Solo
Ymir
Ymir
Yourchoice555
Ymir
Level 140
God Stats
5W - 13L
1,389 SR
Queue Stats
265W - 272L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
0 / 5 / 1
6,002
462
3,644
13,676
4,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 7 / 2
5,774
444
2,756
15,815
9,033
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
Jollygreen77
Cernunnos
11
0 / 5 / 0
6,190
476
3,054
11,306
3,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 4 / 0
6,904
531
9,965
8,656
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 5 / 2
6,145
473
2,913
14,648
9,008
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
6 / 0 / 2
8,617
663
10,769
2,822
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bellona
PinappleSoda
Bellona
15
9 / 0 / 9
9,244
711
12,106
9,327
7,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Pronubnubs
Cthulhu
12
1 / 1 / 9
7,069
544
7,325
10,171
3,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 1 / 9
7,981
614
6,683
8,571
5,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
6 / 1 / 6
8,449
650
8,601
9,829
4,992
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
61
3
Kills
26
26
Deaths
3
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Da Ji
0
5
1
0.1
L
0
7
2
0.14
W
Nu Wa
6
0
2
7
L
Cernunnos
Jollygreen77
Cernunnos
0
5
0
0
L
3
4
0
0.75
W
Bellona
PinappleSoda
Bellona
9
0
9
13.5
W
Cthulhu
Pronubnubs
Cthulhu
1
1
9
5.5
W
4
1
9
8.5
W
6
1
6
9
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,332
Damage
45,484
64,101
Taken
40,720
28,615
Mitigated
23,053
18,184
Healing
13,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
3,644
740
0
4,692
13,676
4,157
0
4,797
8,634
0
47,744
L
2,756
328
400
4,784
15,815
9,033
0
9,468
6,036
31,587
0
W
Nu Wa
10,769
2,702
0
583
2,822
907
888
666
2,050
63,833
1,002
L
Cernunnos
Jollygreen77
Cernunnos
3,054
1,196
0
2,801
11,306
3,401
0
1,583
9,328
0
43,560
L
9,965
456
1,658
1,887
8,656
3,016
0
4,672
3,673
51,691
0
W
Bellona
PinappleSoda
Bellona
12,106
4,999
0
2,520
9,327
7,885
658
1,621
7,614
0
62,725
W
Cthulhu
Pronubnubs
Cthulhu
7,325
384
400
4,928
10,171
3,425
0
3,662
6,272
42,691
0
W
6,683
637
0
1,894
8,571
5,844
373
2,240
6,033
0
25,278
W
8,601
1,889
0
3,635
9,829
4,992
312
3,829
5,688
49,448
2,389
L
2,913
334
0
1,962
14,648
9,008
0
5,121
8,958
0
16,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,015
Gold Earned
41,360
363
Minions Killed
390
0
Camps Cleared
0
1,362,110
Distance Traveled
1,387,622
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,002
462
77
6
0
304,356
2
L
Artio
5,774
444
53
4
0
237,222
0
W
Nu Wa
8,617
663
109
8
0
254,067
0
L
Cernunnos
6,190
476
103
8
0
249,739
1
L
Ra
6,904
531
112
9
0
300,389
2
W
Bellona
9,244
711
102
8
0
304,825
0
W
Cthulhu
7,069
544
69
5
0
312,785
0
W
Nike
7,981
614
29
2
0
279,320
5
W
Ymir
8,449
650
81
6
0
236,625
4
L
Fenrir
6,145
473
18
1
0
270,404
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role