Player Matchup

Chiron
Chiron
Bill8619
Chiron
Level 57
God Stats
5W - 1L
1,911 SR
Queue Stats
488W - 496L
1,453 Elo+
Solo
Tyr
Tyr
ElSergeDaDon
Tyr
Level 99
God Stats
0W - 1L
1,292 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 1
Tiamat
Tiamat
Its Spoons
Tiamat
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 86L
1,438 Elo+
Solo
Sobek
Sobek
SharkReeper64
Sobek
Level 41
God Stats
0W - 2L
1,673 SR
Queue Stats
2W - 4L
1,256 Elo+
Party 1
Ao Kuang
Ao Kuang
WaIkingHitmarker
Ao Kuang
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,261 Elo+
Party 1
Team Averages
Level 68
1,575 SR
1,334 Elo+

VS

Team Averages
Level 104
1,391 SR
1,461 Elo+
Fafnir
Fafnir
ElBabs
Fafnir
Level 119
God Stats
2W - 0L
1,483 SR
Queue Stats
137W - 80L
1,535 Elo+
Solo
Discordia
Discordia
Fricasso
Discordia
Level 118
God Stats
4W - 8L
1,470 SR
Queue Stats
356W - 361L
1,418 Elo+
Solo
Skadi
Skadi
Joneslifeee
Skadi
Level 88
God Stats
5W - 6L
1,358 SR
Queue Stats
208W - 203L
1,436 Elo+
Party 2
Merlin
Merlin
OurBestHope
Merlin
Level 107
God Stats
1W - 2L
1,177 SR
Queue Stats
232W - 255L
1,482 Elo+
Solo
Hachiman
Hachiman
SlenderMonkey
Hachiman
Level 86
God Stats
7W - 4L
1,466 SR
Queue Stats
225W - 206L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Bill8619
Chiron
16
3 / 3 / 6
9,223
922
13,450
8,425
3,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 6 / 7
8,202
820
5,395
12,430
12,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tiamat
Its Spoons
Tiamat
13
1 / 3 / 6
7,441
744
5,669
9,209
6,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 7 / 6
7,682
768
3,754
16,942
15,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 4 / 2
7,208
721
3,672
6,983
2,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ElBabs
Fafnir
17
5 / 1 / 15
10,392
1,039
6,343
13,188
17,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
Fricasso
Discordia
14
3 / 1 / 14
8,639
864
13,777
4,198
1,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 2 / 11
9,064
906
12,881
8,592
3,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Merlin
16
6 / 2 / 13
9,429
943
6,791
6,864
3,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
SlenderMonkey
Hachiman
15
3 / 4 / 10
8,966
897
8,928
9,067
3,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
86
10
Kills
23
23
Deaths
10
27
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Chiron
Bill8619
Chiron
3
3
6
2
W
Fafnir
ElBabs
Fafnir
5
1
15
12.5
L
2
6
7
0.92
W
Discordia
Fricasso
Discordia
3
1
14
10
L
Tiamat
Its Spoons
Tiamat
1
3
6
1.33
W
6
2
11
5.75
W
Merlin
6
2
13
6.25
L
2
7
6
0.71
W
Hachiman
SlenderMonkey
Hachiman
3
4
10
2
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,940
Damage
48,720
53,989
Taken
41,909
40,896
Mitigated
28,875
13,475
Healing
14,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Bill8619
Chiron
13,450
1,950
1,304
1,678
8,425
3,467
0
5,048
3,377
0
30,533
W
Fafnir
ElBabs
Fafnir
6,343
1,187
3,315
5,195
13,188
17,100
653
3,708
9,480
7,463
1,801
L
5,395
708
831
1,162
12,430
12,328
0
4,952
7,478
0
13,766
W
Discordia
Fricasso
Discordia
13,777
363
445
788
4,198
1,720
351
1,245
2,953
23,982
0
L
Tiamat
Its Spoons
Tiamat
5,669
959
935
3,114
9,209
6,744
0
4,305
4,904
15,935
0
W
12,881
4,044
1,276
1,085
8,592
3,729
36
3,461
5,131
0
23,004
W
Merlin
6,791
148
723
603
6,864
3,040
872
1,199
5,665
19,169
549
L
3,754
189
0
3,320
16,942
15,483
0
7,955
8,987
9,482
0
W
Hachiman
SlenderMonkey
Hachiman
8,928
5,132
497
439
9,067
3,286
1,498
3,401
5,666
0
22,614
L
3,672
550
154
977
6,983
2,874
0
3,864
3,119
5,507
190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,756
Gold Earned
46,490
97
Minions Killed
126
0
Camps Cleared
0
976,924
Distance Traveled
1,051,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,223
922
46
5
0
184,452
0
W
Fafnir
10,392
1,039
8
1
0
215,823
0
L
Tyr
8,202
820
15
2
0
211,740
0
W
Discordia
8,639
864
20
2
0
231,742
0
L
Tiamat
7,441
744
22
2
0
193,583
0
W
Skadi
9,064
906
23
2
0
203,099
0
W
Merlin
9,429
943
38
4
0
202,969
0
L
Sobek
7,682
768
8
1
0
195,571
0
W
Hachiman
8,966
897
37
4
0
198,202
0
L
Ao Kuang
7,208
721
6
1
0
191,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role