Player Matchup

Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Badwarmax
Ra
Level 144
God Stats
10W - 17L
1,421 SR
Queue Stats
276W - 272L
1,497 Elo+
Solo
Surtr
Surtr
BlackExtazy
Surtr
Level 89
God Stats
11W - 10L
1,607 SR
Queue Stats
120W - 97L
1,464 Elo+
Solo
Xing Tian
Xing Tian
Juan_Niieto7
Xing Tian
Level 49
God Stats
3W - 2L
1,704 SR
Queue Stats
85W - 84L
1,452 Elo+
Party 1
Ishtar
Ishtar
celtic799
Ishtar
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 83L
1,455 Elo+
Party 1
Team Averages
Level 99
1,546 SR
1,473 Elo+

VS

Team Averages
Level 93
1,576 SR
1,421 Elo+
Nu Wa
Nu Wa
SGT Spack7
Nu Wa
Level 153
God Stats
3W - 1L
1,853 SR
Queue Stats
59W - 52L
1,487 Elo+
Solo
Tsukuyomi
Tsukuyomi
Thezzo
Tsukuyomi
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,396 Elo+
Solo
Odin
Odin
jrm4304
Odin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,381 Elo+
Party 2
Olorun
Olorun
mojokenobi
Olorun
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,365 Elo+
Party 2
Hades
Hades
tactical_silya
Hades
Level 64
God Stats
22W - 20L
1,527 SR
Queue Stats
29W - 32L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 5 / 2
6,636
510
3,460
9,750
3,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
5 / 3 / 0
8,738
672
5,737
6,818
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 4
8,371
644
6,929
10,621
7,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Juan_Niieto7
Xing Tian
12
3 / 1 / 2
6,534
503
5,149
10,019
5,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
celtic799
Ishtar
12
1 / 4 / 5
6,937
534
5,776
6,366
1,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
9
1 / 4 / 5
6,115
470
5,405
6,368
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Thezzo
Tsukuyomi
15
10 / 1 / 1
8,516
655
9,896
9,606
3,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Odin
jrm4304
Odin
11
1 / 2 / 3
6,157
474
5,093
12,931
5,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Olorun
mojokenobi
Olorun
10
1 / 4 / 0
6,147
473
5,194
8,008
2,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

2
0 / 2 / 0
4,393
338
603
2,080
615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
13
Kills
13
14
Deaths
13
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
5
2
0.4
W
5
3
0
1.67
W
3
1
4
5
W
Xing Tian
Juan_Niieto7
Xing Tian
3
1
2
4
L
Nu Wa
1
4
5
0.88
L
Tsukuyomi
Thezzo
Tsukuyomi
10
1
1
10.5
W
Ishtar
celtic799
Ishtar
1
4
5
0.88
L
Odin
jrm4304
Odin
1
2
3
1.25
L
Olorun
mojokenobi
Olorun
1
4
0
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,051
Damage
26,191
43,574
Taken
38,993
20,341
Mitigated
14,613
9,281
Healing
10,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,460
1,800
0
700
9,750
3,120
251
1,425
8,082
0
35,379
W
5,737
615
674
1,573
6,818
2,068
132
1,753
4,732
57,912
955
W
6,929
3,429
0
4,495
10,621
7,527
86
1,877
8,629
1,056
54,069
W
Xing Tian
Juan_Niieto7
Xing Tian
5,149
347
0
1,469
10,019
5,634
385
3,214
6,654
26,619
1,348
L
Nu Wa
5,405
1,116
0
1,492
6,368
1,702
0
3,108
2,873
24,453
0
L
Tsukuyomi
Thezzo
Tsukuyomi
9,896
1,714
0
4,338
9,606
3,680
0
1,006
8,434
0
63,865
W
Ishtar
celtic799
Ishtar
5,776
3,354
0
370
6,366
1,992
827
2,011
4,275
0
40,320
L
Odin
jrm4304
Odin
5,093
1,209
0
2,724
12,931
5,926
0
3,778
9,043
0
27,294
L
Olorun
mojokenobi
Olorun
5,194
2,940
277
711
8,008
2,690
641
2,224
5,784
41,106
0
L
603
286
0
479
2,080
615
0
28
2,052
4,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,216
Gold Earned
31,328
367
Minions Killed
264
0
Camps Cleared
0
1,261,699
Distance Traveled
1,036,601
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,636
510
66
5
0
259,773
0
W
Ra
8,738
672
106
8
0
275,767
1
W
Surtr
8,371
644
95
7
0
230,021
0
W
Xing Tian
6,534
503
33
3
0
257,748
0
L
Nu Wa
6,115
470
32
2
0
191,243
2
L
Tsukuyomi
8,516
655
111
9
0
326,628
0
W
Ishtar
6,937
534
67
5
0
238,390
0
L
Odin
6,157
474
37
3
0
260,515
5
L
Olorun
6,147
473
74
6
0
216,113
1
L
Hades
4,393
338
10
1
0
42,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role