Player Matchup

Horus
Horus
 
Horus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Nameless-King0_0
Charybdis
Level 68
God Stats
1W - 1L
1,226 SR
Queue Stats
11W - 21L
1,264 Elo+
Party 2
Raijin
Raijin
slimmm300
Raijin
Level 115
God Stats
2W - 1L
1,526 SR
Queue Stats
93W - 103L
1,386 Elo+
Party 2
Team Averages
Level 82
1,417 SR
1,383 Elo+

VS

Team Averages
Level 66
1,645 SR
1,416 Elo+
Geb
Geb
ObligedBore377
Geb
Level 106
God Stats
5W - 6L
1,754 SR
Queue Stats
114W - 119L
1,439 Elo+
Party 1
Discordia
Discordia
Sillymellow
Discordia
Level 24
God Stats
1W - 2L
1,679 SR
Queue Stats
78W - 89L
1,375 Elo+
Party 1
Pele
Pele
stewboyz
Pele
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 123L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
4 / 1 / 9
8,334
833
7,131
7,474
6,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
12
3 / 3 / 9
7,876
788
5,561
6,935
2,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Raijin
slimmm300
Raijin
13
6 / 2 / 5
8,418
842
6,189
6,445
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 2
7,356
736
7,426
9,382
6,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
Sillymellow
Discordia
10
0 / 6 / 2
6,377
638
2,473
5,237
1,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
13
3 / 4 / 3
7,759
776
4,345
8,553
2,126
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
13
Kills
6
6
Deaths
13
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
1
9
8.5
W
Charybdis
3
3
9
2.5
L
3
3
2
1.33
L
Discordia
Sillymellow
Discordia
0
6
2
0.17
W
Raijin
slimmm300
Raijin
6
2
5
4.25
L
Pele
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,881
Damage
14,244
20,854
Taken
23,172
11,441
Mitigated
9,811
4,547
Healing
3,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,131
2,882
1,310
1,688
7,474
6,522
34
2,658
4,667
0
18,972
W
Charybdis
5,561
2,478
320
789
6,935
2,440
99
2,900
3,720
0
27,310
L
7,426
310
0
1,324
9,382
6,683
0
1,992
6,723
18,847
431
L
Discordia
Sillymellow
Discordia
2,473
266
0
120
5,237
1,002
0
1,248
3,621
10,736
0
W
Raijin
slimmm300
Raijin
6,189
854
0
440
6,445
2,479
0
3,313
2,971
29,010
0
L
Pele
4,345
735
0
2,117
8,553
2,126
0
1,997
5,908
0
29,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,628
Gold Earned
21,492
135
Minions Killed
98
0
Camps Cleared
0
485,929
Distance Traveled
540,540
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,334
833
23
2
0
184,299
0
W
Charybdis
7,876
788
45
5
0
139,929
0
L
Geb
7,356
736
25
3
0
184,874
2
L
Discordia
6,377
638
25
3
0
164,760
0
W
Raijin
8,418
842
67
7
0
161,701
0
L
Pele
7,759
776
48
5
0
190,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role