Player Matchup

Agni
Agni
Gold V
Daltt
Agni
Gold V
Level 126
God Stats
13W - 13L
1,606 SR
Queue Stats
48W - 57L
1,307 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,606 SR
1,307 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,391 SR
1,215 MMR
Erlang Shen
Erlang Shen
Bronze III
JermeSweezy
Erlang Shen
Bronze III
Level 31
God Stats
0W - 2L
1,391 SR
Queue Stats
1W - 5L
1,215 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Daltt
Agni
20
4 / 2 / 0
22,181
924
13,524
14,685
17,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabAo KuangSkadiKaliChronos

VS

Bans
NemesisVulcanTsukuyomiPoseidonThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
JermeSweezy
Erlang Shen
20
2 / 4 / 0
20,129
839
10,464
27,028
30,288
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
4
Kills
2
2
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Agni
Daltt
Agni
4
2
0
2
L
Erlang Shen
JermeSweezy
Erlang Shen
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,524
Damage
10,464
14,685
Taken
27,028
17,230
Mitigated
30,288
1,555
Healing
5,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Daltt
Agni
13,524
1,450
0
1,555
14,685
17,230
1,178
849
13,836
138,902
4,887
L
Erlang Shen
JermeSweezy
Erlang Shen
10,464
5,279
0
5,614
27,028
30,288
1,346
13,429
13,599
281
111,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,181
Gold Earned
20,129
252
Minions Killed
156
15
Camps Cleared
4
390,258
Distance Traveled
443,844
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
22,181
924
252
11
15
390,258
9
L
Erlang Shen
20,129
839
156
7
4
443,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role