Player Matchup

Jormungandr
Jormungandr
Gold V
 
Jormungandr
Gold V
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold V
 
Surtr
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Silver III
AlotOfDrugs
Arachne
Silver III
Level 87
God Stats
0W - 1L
1,561 SR
Queue Stats
7W - 16L
1,348 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
BeenThruMyles
Nu Wa
Gold IV
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 158L
1,398 MMR
Solo
Apollo
Apollo
Gold V
Hannink
Apollo
Gold V
Level 88
God Stats
1W - 5L
1,244 SR
Queue Stats
107W - 118L
1,337 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,461 SR
1,416 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,527 SR
1,385 MMR
Thor
Thor
Gold V
 
Thor
Gold V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
Augmentor
Bacchus
Gold V
Level 172
God Stats
64W - 53L
1,599 SR
Queue Stats
540W - 548L
1,351 MMR
Solo
Poseidon
Poseidon
Silver III
MRod41
Poseidon
Silver III
Level 123
God Stats
110W - 109L
1,478 SR
Queue Stats
207W - 215L
1,347 MMR
Solo
Xbalanque
Xbalanque
Gold V
myfirstclip
Xbalanque
Gold V
Level 159
God Stats
4W - 6L
1,507 SR
Queue Stats
33W - 47L
1,334 MMR
Solo
Cthulhu
Cthulhu
Gold II
nittsua
Cthulhu
Gold II
Level 145
God Stats
12W - 16L
1,550 SR
Queue Stats
93W - 89L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 5 / 0
7,914
528
5,202
13,208
7,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
 
Surtr
10
1 / 7 / 3
6,020
401
5,041
13,364
6,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
AlotOfDrugs
Arachne
13
3 / 3 / 1
7,363
491
4,757
14,448
4,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
2 / 7 / 2
7,056
470
6,593
10,287
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Hannink
Apollo
14
0 / 2 / 2
7,458
497
5,200
9,231
3,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangMedusaLoki

VS

Bans
RavanaMulanLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
5 / 1 / 9
8,596
573
9,791
10,522
4,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
Augmentor
Bacchus
14
6 / 0 / 7
8,103
540
8,480
11,902
9,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
MRod41
Poseidon
14
4 / 4 / 5
8,709
581
9,151
7,258
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
myfirstclip
Xbalanque
15
2 / 1 / 4
8,807
587
6,346
8,240
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
nittsua
Cthulhu
16
7 / 1 / 2
10,153
677
11,280
9,389
8,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
7
Kills
24
24
Deaths
7
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
5
0
0.2
L
Surtr
 
Surtr
1
7
3
0.36
W
Thor
 
Thor
5
1
9
9.5
L
Arachne
AlotOfDrugs
Arachne
3
3
1
1.17
W
Bacchus
Augmentor
Bacchus
6
0
7
9.5
L
2
7
2
0.43
L
Apollo
Hannink
Apollo
0
2
2
0.5
W
Poseidon
MRod41
Poseidon
4
4
5
1.63
W
Xbalanque
myfirstclip
Xbalanque
2
1
4
4
W
Cthulhu
nittsua
Cthulhu
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,793
Damage
45,048
60,538
Taken
47,311
24,140
Mitigated
26,795
15,989
Healing
13,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,202
1,352
0
3,234
13,208
7,572
45
7,986
5,182
57,278
1,430
L
Surtr
 
Surtr
5,041
1,773
0
1,844
13,364
6,095
0
5,246
7,699
1,021
20,373
W
Thor
 
Thor
9,791
2,007
0
2,238
10,522
4,287
0
3,061
7,461
0
73,587
L
Arachne
AlotOfDrugs
Arachne
4,757
2,720
0
6,373
14,448
4,654
0
6,827
7,405
0
46,047
W
Bacchus
Augmentor
Bacchus
8,480
720
0
3,256
11,902
9,375
408
1,512
10,390
38,250
0
L
6,593
1,421
0
1,515
10,287
2,774
0
4,518
5,677
41,494
0
L
Apollo
Hannink
Apollo
5,200
3,464
0
3,023
9,231
3,045
744
2,936
5,996
0
59,579
W
Poseidon
MRod41
Poseidon
9,151
1,583
0
488
7,258
2,150
305
2,503
4,755
58,522
1,832
W
Xbalanque
myfirstclip
Xbalanque
6,346
3,062
0
4,851
8,240
2,933
2,174
566
7,674
0
74,580
W
Cthulhu
nittsua
Cthulhu
11,280
1,343
0
2,851
9,389
8,050
0
4,846
4,543
71,405
579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,811
Gold Earned
44,368
399
Minions Killed
561
0
Camps Cleared
0
1,410,628
Distance Traveled
1,477,319
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,914
528
117
8
0
276,878
0
L
Surtr
6,020
401
19
1
0
299,540
0
W
Thor
8,596
573
102
7
0
312,465
0
L
Arachne
7,363
491
80
5
0
318,650
2
W
Bacchus
8,103
540
60
4
0
319,665
0
L
Nu Wa
7,056
470
64
4
0
235,583
1
L
Apollo
7,458
497
119
8
0
279,977
3
W
Poseidon
8,709
581
132
9
0
270,993
1
W
Xbalanque
8,807
587
129
9
0
288,101
2
W
Cthulhu
10,153
677
138
9
0
286,095
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role