Player Matchup

Thor
Thor
CastleTZ
Thor
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 25L
1,474 Elo+
Solo
Janus
Janus
FROSTYbev1212
Janus
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 52L
1,547 Elo+
Solo
Sol
Sol
ImNotNice9649
Sol
Level 129
God Stats
4W - 8L
1,370 SR
Queue Stats
126W - 117L
1,483 Elo+
Solo
Surtr
Surtr
It does Burn
Surtr
Level 85
God Stats
6W - 5L
1,400 SR
Queue Stats
71W - 80L
1,478 Elo+
Solo
Horus
Horus
KPCMaxamus
Horus
Level 66
God Stats
66W - 36L
1,590 SR
Queue Stats
79W - 55L
1,516 Elo+
Solo
Team Averages
Level 91
1,472 SR
1,500 Elo+

VS

Team Averages
Level 92
1,409 SR
1,497 Elo+
Bastet
Bastet
B34sTM0D37225
Bastet
Level 19
God Stats
2W - 1L
1,550 SR
Queue Stats
9W - 13L
1,372 Elo+
Party 2
Sol
Sol
DreDaKing66
Sol
Level 141
God Stats
1W - 3L
1,390 SR
Queue Stats
198W - 217L
1,445 Elo+
Party 2
Bellona
Bellona
RawdawgCowboy93
Bellona
Level 148
God Stats
1W - 4L
1,359 SR
Queue Stats
118W - 127L
1,405 Elo+
Party 2
Mulan
Mulan
n1ghtw1ng_101
Mulan
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 11L
1,613 Elo+
Party 1
Janus
Janus
nate_man06
Janus
Level 49
God Stats
0W - 2L
1,248 SR
Queue Stats
7W - 7L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 0 / 3
5,800
644
3,069
5,295
1,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
5 / 2 / 2
5,956
662
3,787
4,522
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, transfer your stacks to the upgraded item. ICD 4s

10
0 / 1 / 2
5,392
599
3,158
4,906
1,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
4 / 0 / 0
6,705
745
6,435
8,674
5,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
6
2 / 3 / 2
5,137
571
2,447
6,050
4,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 2
5,345
594
4,080
6,591
1,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 0 / 2
4,576
508
3,675
2,232
480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 3 / 2
4,719
524
3,222
6,374
2,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 0
5,438
604
5,509
9,241
3,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Janus
8
1 / 4 / 0
4,531
503
1,600
4,151
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
13
Kills
6
6
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
W
Thor
2
0
3
3.5
L
0
0
2
1
W
5
2
2
3
W
0
1
2
1
W
4
0
0
4
W
Horus
2
3
2
1
L
2
3
2
1
L
0
4
0
0
L
Janus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,896
Damage
18,086
29,447
Taken
28,589
13,611
Mitigated
9,822
8,695
Healing
5,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,080
755
0
1,700
6,591
1,688
0
1,797
4,752
0
29,766
W
Thor
3,069
706
0
2,029
5,295
1,716
0
247
5,008
0
40,033
L
3,675
1,549
0
1,121
2,232
480
0
963
1,229
23,408
3,686
W
3,787
565
0
500
4,522
1,281
100
602
3,892
26,564
0
W
3,158
1,692
0
2,216
4,906
1,410
355
1,788
3,118
37,286
0
W
6,435
3,364
0
1,491
8,674
5,093
113
0
8,674
594
39,203
W
Horus
2,447
1,056
557
1,902
6,050
4,111
0
2,308
3,652
0
9,028
L
3,222
263
55
651
6,374
2,989
0
2,693
3,539
0
9,077
L
5,509
1,600
0
1,347
9,241
3,597
0
320
8,921
0
38,282
L
Janus
1,600
41
0
360
4,151
1,068
0
1,215
2,883
17,096
998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,990
Gold Earned
24,609
278
Minions Killed
211
0
Camps Cleared
0
903,272
Distance Traveled
873,285
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,345
594
46
5
0
200,736
0
W
Thor
5,800
644
73
8
0
210,476
0
L
Sol
4,576
508
40
4
0
135,417
1
W
Janus
5,956
662
47
5
0
180,439
2
W
Sol
5,392
599
76
8
0
152,290
1
W
Surtr
6,705
745
72
8
0
162,902
2
W
Horus
5,137
571
10
1
0
197,165
3
L
Bellona
4,719
524
15
2
0
205,948
2
L
Mulan
5,438
604
76
8
0
152,711
4
L
Janus
4,531
503
34
4
0
178,473
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role