Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
CosmicTiddie
Hachiman
Level 89
God Stats
1W - 0L
1,122 SR
Queue Stats
6W - 5L
1,417 Elo+
Solo
Chaac
Chaac
NASDID
Chaac
Level 65
God Stats
10W - 16L
1,500 SR
Queue Stats
446W - 423L
1,469 Elo+
Solo
Baron Samedi
Baron Samedi
XurPJG
Baron Samedi
Level 54
God Stats
6W - 4L
1,674 SR
Queue Stats
330W - 345L
1,425 Elo+
Solo
Hercules
Hercules
mr_snake21
Hercules
Level 107
God Stats
5W - 5L
1,338 SR
Queue Stats
143W - 123L
1,459 Elo+
Solo
Team Averages
Level 81
1,427 SR
1,454 Elo+

VS

Team Averages
Level 86
1,714 SR
1,432 Elo+
Hun Batz
Hun Batz
CaineOmatik
Hun Batz
Level 104
God Stats
3W - 3L
1,822 SR
Queue Stats
76W - 83L
1,378 Elo+
Solo
Maui
Maui
CoffeeGiantx
Maui
Level 79
God Stats
10W - 14L
1,969 SR
Queue Stats
71W - 77L
1,410 Elo+
Solo
Medusa
Medusa
CrazyCatLady5645
Medusa
Level 81
God Stats
5W - 10L
1,450 SR
Queue Stats
117W - 122L
1,393 Elo+
Solo
Bellona
Bellona
GHYGA 420
Bellona
Level 61
God Stats
4W - 2L
1,758 SR
Queue Stats
172W - 186L
1,498 Elo+
Solo
Zeus
Zeus
ethanf65
Zeus
Level 106
God Stats
101W - 94L
1,573 SR
Queue Stats
511W - 493L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 0 / 1
5,405
541
3,788
5,328
2,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hachiman
CosmicTiddie
Hachiman
10
0 / 0 / 0
5,277
528
1,352
3,315
903
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chaac
NASDID
Chaac
11
6 / 0 / 1
6,838
684
5,633
6,605
5,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
XurPJG
Baron Samedi
10
0 / 0 / 6
5,503
550
3,134
3,157
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
mr_snake21
Hercules
11
8 / 0 / 0
6,048
605
4,295
6,266
1,856
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CaineOmatik
Hun Batz
8
0 / 4 / 0
4,518
452
1,502
6,754
2,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
0 / 3 / 0
4,760
476
2,602
7,149
2,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 0 / 0
5,785
579
2,861
4,328
1,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
GHYGA 420
Bellona
9
0 / 5 / 0
4,799
480
3,239
7,698
4,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
9
0 / 3 / 0
5,061
506
1,783
4,341
994
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
15
Kills
0
0
Deaths
15
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
1
1.5
L
Hun Batz
CaineOmatik
Hun Batz
0
4
0
0
L
0
3
0
0
W
Hachiman
CosmicTiddie
Hachiman
0
0
0
0
L
0
0
0
0
L
Bellona
GHYGA 420
Bellona
0
5
0
0
W
Chaac
NASDID
Chaac
6
0
1
6.5
W
Baron Samedi
XurPJG
Baron Samedi
0
0
6
3
L
Zeus
0
3
0
0
W
Hercules
mr_snake21
Hercules
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,202
Damage
11,987
24,671
Taken
30,270
11,708
Mitigated
11,923
9,403
Healing
5,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,788
282
940
1,389
5,328
2,445
0
1,603
3,683
23,121
0
L
Hun Batz
CaineOmatik
Hun Batz
1,502
128
0
150
6,754
2,195
0
1,568
5,090
0
22,315
L
2,602
602
0
1,568
7,149
2,574
0
2,639
4,344
21,870
8,572
W
Hachiman
CosmicTiddie
Hachiman
1,352
760
0
1,774
3,315
903
0
347
2,968
0
35,270
L
2,861
773
0
2,161
4,328
1,281
0
756
3,572
0
45,392
L
Bellona
GHYGA 420
Bellona
3,239
1,195
0
818
7,698
4,879
0
322
7,376
0
25,554
W
Chaac
NASDID
Chaac
5,633
947
0
1,811
6,605
5,037
0
558
5,711
0
37,385
W
Baron Samedi
XurPJG
Baron Samedi
3,134
139
121
802
3,157
1,467
0
437
2,720
31,957
0
L
Zeus
1,783
101
0
1,187
4,341
994
0
1,273
2,966
28,800
1,452
W
Hercules
mr_snake21
Hercules
4,295
1,055
0
2,566
6,266
1,856
0
1,126
5,097
0
31,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,071
Gold Earned
24,923
278
Minions Killed
294
0
Camps Cleared
0
1,049,356
Distance Traveled
966,878
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,405
541
21
2
0
225,385
6
L
Hun Batz
4,518
452
37
4
0
172,226
0
L
Maui
4,760
476
69
7
0
200,759
0
W
Hachiman
5,277
528
72
7
0
187,496
0
L
Medusa
5,785
579
73
7
0
200,974
0
L
Bellona
4,799
480
44
4
0
190,321
0
W
Chaac
6,838
684
66
7
0
188,461
1
W
Baron Samedi
5,503
550
69
7
0
199,666
2
L
Zeus
5,061
506
71
7
0
202,598
0
W
Hercules
6,048
605
50
5
0
248,348
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role