Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
FAH_Mazza
King Arthur
Level 155
God Stats
23W - 11L
1,549 SR
Queue Stats
233W - 220L
1,468 Elo+
Solo
Ao Kuang
Ao Kuang
Facuwarchiwar
Ao Kuang
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
16W - 23L
1,444 Elo+
Solo
Kukulkan
Kukulkan
JIBA CROCODILO
Kukulkan
Level 198
God Stats
9W - 10L
1,431 SR
Queue Stats
596W - 599L
1,449 Elo+
Solo
Neith
Neith
dylanpizzi11
Neith
Level 128
God Stats
15W - 22L
1,413 SR
Queue Stats
700W - 719L
1,425 Elo+
Solo
Team Averages
Level 133
1,478 SR
1,457 Elo+

VS

Team Averages
Level 104
1,627 SR
1,489 Elo+
Artio
Artio
 
Artio
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
GreenFlagB
Agni
Level 141
God Stats
1W - 2L
1,602 SR
Queue Stats
68W - 63L
1,533 Elo+
Solo
Bakasura
Bakasura
Ikinorb
Bakasura
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Sol
Sol
Tank123Sinatra
Sol
Level 154
God Stats
6W - 7L
1,755 SR
Queue Stats
348W - 351L
1,513 Elo+
Solo
Erlang Shen
Erlang Shen
securus19
Erlang Shen
Level 48
God Stats
0W - 4L
1,777 SR
Queue Stats
53W - 55L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 2 / 4
6,188
516
2,373
10,101
6,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

King Arthur
FAH_Mazza
King Arthur
13
1 / 0 / 0
7,474
623
5,524
7,562
5,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Facuwarchiwar
Ao Kuang
13
8 / 0 / 2
7,177
598
8,593
9,239
3,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
12
1 / 1 / 1
6,658
555
3,705
4,114
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 2
6,819
568
6,301
7,643
2,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 1 / 2
5,915
493
4,135
8,141
4,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 1 / 0
6,394
533
4,405
4,874
1,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Ikinorb
Bakasura
10
0 / 4 / 0
5,448
454
3,734
10,262
3,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
2 / 4 / 0
6,292
524
7,404
9,310
2,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
securus19
Erlang Shen
11
0 / 2 / 0
5,724
477
3,752
11,083
7,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
12
Kills
3
3
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
2
4
1
L
Artio
 
Artio
0
1
2
1
W
King Arthur
FAH_Mazza
King Arthur
1
0
0
1
W
Ao Kuang
Facuwarchiwar
Ao Kuang
8
0
2
9
L
1
1
0
1
L
Bakasura
Ikinorb
Bakasura
0
4
0
0
W
Kukulkan
1
1
1
1.5
L
2
4
0
0.5
W
2
0
2
3
L
Erlang Shen
securus19
Erlang Shen
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,496
Damage
23,430
38,659
Taken
43,670
20,169
Mitigated
19,082
14,747
Healing
14,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,373
408
2,654
4,979
10,101
6,790
0
7,120
2,761
9,966
0
L
Artio
 
Artio
4,135
346
908
3,210
8,141
4,753
0
4,066
4,075
10,012
0
W
King Arthur
FAH_Mazza
King Arthur
5,524
732
0
2,339
7,562
5,764
0
0
7,502
850
60,236
W
Ao Kuang
Facuwarchiwar
Ao Kuang
8,593
2,534
0
1,448
9,239
3,636
0
1,348
7,616
67,387
0
L
4,405
118
0
986
4,874
1,145
0
3,027
1,847
51,550
882
L
Bakasura
Ikinorb
Bakasura
3,734
2,944
0
1,665
10,262
3,606
0
4,704
5,558
0
25,324
W
Kukulkan
3,705
221
0
551
4,114
1,247
150
2,824
1,290
55,394
0
L
7,404
3,638
0
4,095
9,310
2,492
765
1,137
8,173
46,524
5,527
W
6,301
1,695
0
2,776
7,643
2,732
258
4,415
3,218
0
61,998
L
Erlang Shen
securus19
Erlang Shen
3,752
1,454
0
3,170
11,083
7,086
0
2,087
8,996
0
36,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,316
Gold Earned
29,773
430
Minions Killed
346
0
Camps Cleared
0
1,197,988
Distance Traveled
1,241,935
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,188
516
14
1
0
244,517
2
L
Artio
5,915
493
13
1
0
260,497
4
W
King Arthur
7,474
623
101
8
0
210,054
5
W
Ao Kuang
7,177
598
88
7
0
284,677
1
L
Agni
6,394
533
97
8
0
262,021
2
L
Bakasura
5,448
454
72
6
0
270,880
0
W
Kukulkan
6,658
555
115
10
0
228,206
4
L
Sol
6,292
524
91
8
0
215,034
6
W
Neith
6,819
568
112
9
0
230,534
2
L
Erlang Shen
5,724
477
73
6
0
233,503
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role