Player Matchup

Jing Wei
Jing Wei
Silver IV
 
Jing Wei
Silver IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver IV
Jorge DCX2
Shiva
Silver IV
Level 140
God Stats
5W - 4L
1,577 SR
Queue Stats
86W - 114L
735 MMR
Party 1
Horus
Horus
Bronze II
LordMorpheus42
Horus
Bronze II
Level 102
God Stats
2W - 8L
1,014 SR
Queue Stats
46W - 91L
313 MMR
Party 1
Lancelot
Lancelot
Silver IV
Pjtheshocker
Lancelot
Silver IV
Level 71
God Stats
46W - 46L
1,548 SR
Queue Stats
397W - 433L
774 MMR
Solo
Nox
Nox
Silver V
just-PRYME7
Nox
Silver V
Level 120
God Stats
5W - 6L
1,540 SR
Queue Stats
454W - 518L
521 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 117
1,436 SR
769 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 123
1,458 SR
758 MMR
Ra
Ra
Silver V
 
Ra
Silver V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Bronze I
BlobOfNut
Baba Yaga
Bronze I
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 83L
516 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Bronze I
Gpan Velocity
Ah Muzen Cab
Bronze I
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 95L
471 MMR
Party 2
Loki
Loki
Silver III
PrimalPlayer101
Loki
Silver III
Level 153
God Stats
36W - 42L
1,422 SR
Queue Stats
123W - 170L
808 MMR
Solo
Ratatoskr
Ratatoskr
Bronze I
Shotgunbeast715
Ratatoskr
Bronze I
Level 58
God Stats
3W - 8L
1,367 SR
Queue Stats
50W - 80L
497 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
3 / 1 / 5
10,607
589
2,539
9,550
3,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Shiva
18
5 / 0 / 6
11,717
651
10,665
17,682
17,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
1 / 0 / 8
9,707
539
2,142
15,459
12,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Lancelot
Pjtheshocker
Lancelot
16
4 / 1 / 7
10,073
560
6,533
12,789
5,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
5 / 1 / 2
10,699
594
5,698
7,166
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaBastetKuzenboArachneNu Wa

VS

Bans
SurtrThanatosMulanCharybdisSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 2 / 1
6,611
367
1,409
2,972
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
BlobOfNut
Baba Yaga
15
1 / 7 / 0
8,648
480
7,500
12,193
4,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Gpan Velocity
Ah Muzen Cab
15
2 / 5 / 0
8,830
491
10,209
15,956
6,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 3 / 1
6,514
362
2,091
6,408
1,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ratatoskr
Shotgunbeast715
Ratatoskr
5
0 / 1 / 1
5,714
317
376
2,869
669
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
18
Kills
3
3
Deaths
18
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
1
5
5.5
L
Ra
 
Ra
0
2
1
0.25
L
Baba Yaga
BlobOfNut
Baba Yaga
1
7
0
0.14
L
Ah Muzen Cab
Gpan Velocity
Ah Muzen Cab
2
5
0
0.4
W
Shiva
5
0
6
8
W
1
0
8
5
W
Lancelot
Pjtheshocker
Lancelot
4
1
7
7.5
L
0
3
1
0.17
L
Ratatoskr
Shotgunbeast715
Ratatoskr
0
1
1
0.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,577
Damage
21,585
62,646
Taken
40,398
41,424
Mitigated
14,253
20,886
Healing
7,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
2,539
1,909
0
3,140
9,550
3,462
5,653
1,900
7,639
0
75,708
L
Ra
 
Ra
1,409
142
197
384
2,972
1,009
0
670
2,245
26,541
561
L
Baba Yaga
BlobOfNut
Baba Yaga
7,500
265
0
2,124
12,193
4,220
0
2,745
9,292
58,705
1,653
L
Ah Muzen Cab
Gpan Velocity
Ah Muzen Cab
10,209
1,691
0
944
15,956
6,963
66
2,422
13,322
0
63,807
W
Shiva
10,665
1,646
643
4,536
17,682
17,226
1,259
654
17,006
1,009
93,497
W
2,142
1,101
3,120
5,105
15,459
12,253
1,193
1,691
13,731
0
27,817
W
Lancelot
Pjtheshocker
Lancelot
6,533
789
0
2,852
12,789
5,633
2,186
2,842
9,910
0
72,043
L
2,091
382
0
2,118
6,408
1,392
0
286
5,719
0
21,416
L
Ratatoskr
Shotgunbeast715
Ratatoskr
376
125
0
1,429
2,869
669
0
298
2,538
0
9,046
W
5,698
919
0
1,490
7,166
2,850
2,207
1,221
5,945
61,509
1,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,803
Gold Earned
36,317
588
Minions Killed
316
0
Camps Cleared
0
1,837,858
Distance Traveled
1,104,315
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,607
589
145
8
0
330,634
0
L
Ra
6,611
367
53
3
0
197,797
1
L
Baba Yaga
8,648
480
125
7
0
322,222
0
L
Ah Muzen Cab
8,830
491
75
4
0
347,376
0
W
Shiva
11,717
651
162
9
0
361,479
4
W
Horus
9,707
539
48
3
0
338,667
0
W
Lancelot
10,073
560
112
6
0
444,033
0
L
Loki
6,514
362
40
2
0
123,881
2
L
Ratatoskr
5,714
317
23
1
0
113,039
0
W
Nox
10,699
594
121
7
0
363,045
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role