Player Matchup

Cthulhu
Cthulhu
LYB CERBERUS
Cthulhu
Level 107
God Stats
9W - 4L
1,682 SR
Queue Stats
71W - 78L
1,466 Elo+
Party 1
Charon
Charon
LYB LEVIATHAN
Charon
Level 89
God Stats
2W - 0L
1,812 SR
Queue Stats
113W - 108L
1,480 Elo+
Party 1
Medusa
Medusa
The Show005
Medusa
Level 111
God Stats
9W - 3L
1,667 SR
Queue Stats
86W - 86L
1,450 Elo+
Party 1
Anubis
Anubis
TheLankyDwarf21
Anubis
Level 128
God Stats
3W - 0L
1,634 SR
Queue Stats
115W - 136L
1,431 Elo+
Solo
Loki
Loki
beachbob4209644
Loki
Level 101
God Stats
4W - 0L
1,893 SR
Queue Stats
46W - 41L
1,456 Elo+
Solo
Team Averages
Level 107
1,738 SR
1,456 Elo+

VS

Team Averages
Level 140
1,512 SR
1,480 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
IICRAKII1
Anhur
Level 146
God Stats
15W - 21L
1,472 SR
Queue Stats
237W - 251L
1,445 Elo+
Solo
Bacchus
Bacchus
dboydog1
Bacchus
Level 103
God Stats
6W - 5L
1,589 SR
Queue Stats
39W - 31L
1,496 Elo+
Solo
Chang'e
Chang'e
xDrunkshot
Chang'e
Level 168
God Stats
7W - 8L
1,500 SR
Queue Stats
52W - 64L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LYB CERBERUS
Cthulhu
11
5 / 3 / 5
7,184
599
8,708
8,228
5,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 2 / 1
6,917
576
2,117
6,108
2,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
14
7 / 2 / 1
8,668
722
8,595
7,428
2,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
4 / 6 / 3
7,585
632
6,307
9,035
3,664
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 0 / 2
6,503
542
2,052
7,715
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
2 / 3 / 3
7,242
604
5,136
8,000
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
 
Fenrir
12
5 / 3 / 2
7,122
594
5,915
9,962
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Anhur
IICRAKII1
Anhur
10
1 / 6 / 1
6,043
504
3,667
9,152
2,096
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
dboydog1
Bacchus
4
0 / 4 / 0
4,378
365
1,210
4,140
2,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
xDrunkshot
Chang'e
12
4 / 2 / 1
7,378
615
7,651
10,848
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
18
Kills
12
13
Deaths
18
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
3
3
1.17
L
Fenrir
 
Fenrir
5
3
2
2
L
Anhur
IICRAKII1
Anhur
1
6
1
0.25
W
Cthulhu
LYB CERBERUS
Cthulhu
5
3
5
2.5
W
0
2
1
0.25
W
Medusa
7
2
1
3.75
W
4
6
3
0.92
W
2
0
2
3
L
Bacchus
dboydog1
Bacchus
0
4
0
0
L
Chang'e
xDrunkshot
Chang'e
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,779
Damage
23,579
38,514
Taken
42,102
16,834
Mitigated
12,576
10,063
Healing
8,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
5,136
562
124
1,550
8,000
2,391
0
3,128
4,495
36,981
0
L
Fenrir
 
Fenrir
5,915
962
0
1,181
9,962
2,902
0
2,816
6,979
0
44,265
L
Anhur
IICRAKII1
Anhur
3,667
2,291
0
1,830
9,152
2,096
0
2,906
6,050
0
27,482
W
Cthulhu
LYB CERBERUS
Cthulhu
8,708
626
37
1,013
8,228
5,675
0
2,377
5,667
22,133
0
W
2,117
107
0
500
6,108
2,924
405
1,834
3,943
30,394
5,006
W
Medusa
8,595
4,087
0
2,428
7,428
2,547
2,352
1,942
5,353
0
63,633
W
6,307
154
0
3,301
9,035
3,664
205
4,024
4,557
47,241
0
W
2,052
386
0
2,784
7,715
2,024
0
2,124
5,328
0
33,962
L
Bacchus
dboydog1
Bacchus
1,210
216
0
347
4,140
2,710
0
1,180
2,866
5,226
0
L
Chang'e
xDrunkshot
Chang'e
7,651
649
280
3,155
10,848
2,477
656
5,896
4,703
43,896
2,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,857
Gold Earned
32,163
329
Minions Killed
260
0
Camps Cleared
0
1,167,201
Distance Traveled
1,015,575
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,242
604
60
5
0
209,038
0
L
Fenrir
7,122
594
60
5
0
276,389
0
L
Anhur
6,043
504
46
4
0
197,059
0
W
Cthulhu
7,184
599
28
2
0
243,653
2
W
Charon
6,917
576
59
5
0
196,823
0
W
Medusa
8,668
722
112
9
0
233,008
1
W
Anubis
7,585
632
74
6
0
214,317
0
W
Loki
6,503
542
56
5
0
279,400
0
L
Bacchus
4,378
365
3
0
0
104,773
1
L
Chang'e
7,378
615
91
8
0
228,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role