Player Matchup

Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DaCryBaby
Sylvanus
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 97L
1,597 Elo+
Solo
Heimdallr
Heimdallr
DenyBrasil
Heimdallr
Level 174
God Stats
19W - 19L
1,513 SR
Queue Stats
306W - 300L
1,474 Elo+
Solo
Agni
Agni
ToxiC SoLDii3R
Agni
Level 122
God Stats
1W - 1L
1,437 SR
Queue Stats
49W - 48L
1,733 Elo+
Solo
Cliodhna
Cliodhna
allensheen
Cliodhna
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 129L
1,416 Elo+
Solo
Team Averages
Level 157
1,490 SR
1,544 Elo+

VS

Team Averages
Level 138
1,623 SR
1,483 Elo+
Chang'e
Chang'e
ABax710
Chang'e
Level 126
God Stats
4W - 1L
1,718 SR
Queue Stats
116W - 127L
1,504 Elo+
Solo
Mercury
Mercury
Gawadrolt
Mercury
Level 156
God Stats
36W - 37L
1,511 SR
Queue Stats
753W - 708L
1,453 Elo+
Solo
Horus
Horus
K1 ken
Horus
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
176W - 146L
1,518 Elo+
Solo
Charybdis
Charybdis
MateusSeer
Charybdis
Level 108
God Stats
2W - 2L
1,669 SR
Queue Stats
84W - 80L
1,470 Elo+
Solo
Hera
Hera
kayle_85
Hera
Level 173
God Stats
7W - 5L
1,718 SR
Queue Stats
587W - 578L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
0 / 4 / 2
4,920
547
5,147
9,239
4,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
DaCryBaby
Sylvanus
9
4 / 1 / 0
5,922
658
4,925
7,790
3,637
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
DenyBrasil
Heimdallr
8
0 / 3 / 0
4,480
498
2,390
6,071
1,531
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 2 / 0
5,239
582
1,702
4,078
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
allensheen
Cliodhna
6
0 / 2 / 0
4,126
458
1,008
5,182
1,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ABax710
Chang'e
10
3 / 0 / 2
5,819
647
2,554
3,711
920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Gawadrolt
Mercury
11
0 / 0 / 7
5,460
607
2,821
6,583
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
K1 ken
Horus
8
6 / 2 / 2
5,437
604
4,467
7,278
2,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Charybdis
MateusSeer
Charybdis
9
2 / 2 / 3
5,328
592
5,331
6,583
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hera
10
1 / 0 / 1
5,421
602
1,862
3,866
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
12
12
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
4
2
0.25
W
Chang'e
ABax710
Chang'e
3
0
2
4
L
Sylvanus
DaCryBaby
Sylvanus
4
1
0
4
L
Heimdallr
DenyBrasil
Heimdallr
0
3
0
0
W
Mercury
Gawadrolt
Mercury
0
0
7
3.5
W
Horus
K1 ken
Horus
6
2
2
3.5
W
Charybdis
MateusSeer
Charybdis
2
2
3
1.75
L
0
2
0
0
L
Cliodhna
allensheen
Cliodhna
0
2
0
0
W
Hera
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,172
Damage
17,035
32,360
Taken
28,021
12,020
Mitigated
10,169
10,673
Healing
9,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,147
1,930
0
2,900
9,239
4,421
0
968
8,148
0
28,198
W
Chang'e
ABax710
Chang'e
2,554
105
360
2,434
3,711
920
0
1,667
2,044
32,664
1,717
L
Sylvanus
DaCryBaby
Sylvanus
4,925
1,345
756
3,005
7,790
3,637
0
0
7,790
21,603
1,894
L
Heimdallr
DenyBrasil
Heimdallr
2,390
451
0
1,821
6,071
1,531
0
695
5,289
0
22,696
W
Mercury
Gawadrolt
Mercury
2,821
1,800
0
1,444
6,583
2,330
0
222
6,361
0
43,598
W
Horus
K1 ken
Horus
4,467
1,727
279
2,029
7,278
2,662
0
1,893
5,306
0
13,571
W
Charybdis
MateusSeer
Charybdis
5,331
2,733
0
1,432
6,583
1,900
338
2,861
3,632
0
31,536
L
1,702
0
0
419
4,078
1,185
0
1,625
2,251
32,008
0
L
Cliodhna
allensheen
Cliodhna
1,008
398
0
1,772
5,182
1,246
0
551
4,597
0
13,425
W
Hera
1,862
640
0
1,465
3,866
2,357
0
0
3,866
29,713
1,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,687
Gold Earned
27,465
243
Minions Killed
250
0
Camps Cleared
0
861,294
Distance Traveled
928,863
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,920
547
50
6
0
175,204
0
W
Chang'e
5,819
647
60
7
0
158,236
0
L
Sylvanus
5,922
658
42
5
0
158,280
0
L
Heimdallr
4,480
498
41
5
0
193,255
0
W
Mercury
5,460
607
69
8
0
222,836
3
W
Horus
5,437
604
23
3
0
190,370
2
W
Charybdis
5,328
592
41
5
0
142,677
0
L
Agni
5,239
582
74
8
0
174,895
0
L
Cliodhna
4,126
458
36
4
0
159,660
0
W
Hera
5,421
602
57
6
0
214,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role