Player Matchup

Medusa
Medusa
Almighty3905
Medusa
Level 120
God Stats
2W - 3L
1,704 SR
Queue Stats
152W - 149L
1,429 Elo+
Party 4
Ymir
Ymir
leurysg
Ymir
Level 35
God Stats
15W - 10L
1,748 SR
Queue Stats
15W - 13L
1,638 Elo+
Party 3
Cernunnos
Cernunnos
thattwig
Cernunnos
Level 43
God Stats
4W - 4L
1,266 SR
Queue Stats
144W - 131L
1,469 Elo+
Party 4
Thanatos
Thanatos
un1que1012
Thanatos
Level 126
God Stats
51W - 41L
1,637 SR
Queue Stats
112W - 85L
1,589 Elo+
Party 3
Sun Wukong
Sun Wukong
un1queK
Sun Wukong
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 14L
1,500 Elo+
Party 3
Team Averages
Level 86
1,571 SR
1,525 Elo+

VS

Team Averages
Level 72
1,658 SR
1,576 Elo+
Apollo
Apollo
AdinaBeast222
Apollo
Level 96
God Stats
5W - 1L
1,672 SR
Queue Stats
512W - 486L
1,534 Elo+
Party 1
Serqet
Serqet
FabzeR
Serqet
Level 126
God Stats
20W - 16L
1,812 SR
Queue Stats
259W - 136L
1,623 Elo+
Party 2
Awilix
Awilix
HoldMyHammer
Awilix
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 102L
1,561 Elo+
Party 1
Heimdallr
Heimdallr
MasterOogway1010
Heimdallr
Level 101
God Stats
2W - 1L
1,505 SR
Queue Stats
57W - 44L
1,599 Elo+
Party 1
Nox
Nox
Time2Suffer
Nox
Level 6
God Stats
2W - 1L
1,799 SR
Queue Stats
41W - 29L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
3 / 2 / 0
6,143
558
3,687
5,808
1,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
leurysg
Ymir
8
0 / 3 / 0
5,206
473
1,105
7,191
4,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
thattwig
Cernunnos
10
0 / 2 / 0
5,330
485
4,787
7,017
2,113
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
un1que1012
Thanatos
11
3 / 5 / 3
6,054
550
5,393
10,357
3,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
un1queK
Sun Wukong
8
0 / 5 / 1
4,988
453
4,961
9,100
7,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
6,039
549
4,322
5,335
1,628
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
FabzeR
Serqet
9
0 / 1 / 8
5,542
504
3,165
7,819
5,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
11
6 / 3 / 4
6,497
591
6,127
8,167
2,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
11
3 / 0 / 7
6,954
632
6,138
8,095
5,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
7 / 1 / 2
7,088
644
7,287
4,790
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
6
Kills
17
17
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Medusa
3
2
0
1.5
W
Serqet
FabzeR
Serqet
0
1
8
4
W
Awilix
6
3
4
2.67
W
Heimdallr
3
0
7
6.5
W
7
1
2
8
L
Ymir
leurysg
Ymir
0
3
0
0
L
Cernunnos
thattwig
Cernunnos
0
2
0
0
L
Thanatos
un1que1012
Thanatos
3
5
3
0.9
L
Sun Wukong
un1queK
Sun Wukong
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,933
Damage
27,039
39,473
Taken
34,206
19,261
Mitigated
17,373
10,965
Healing
7,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,322
2,471
0
2,526
5,335
1,628
0
105
5,230
0
46,725
L
Medusa
3,687
1,041
0
1,043
5,808
1,695
0
2,854
2,954
0
39,800
W
Serqet
FabzeR
Serqet
3,165
729
0
2,650
7,819
5,693
0
525
7,211
0
10,052
W
Awilix
6,127
2,049
0
728
8,167
2,576
0
0
8,131
0
44,175
W
Heimdallr
6,138
1,540
0
1,384
8,095
5,698
0
274
7,334
836
38,189
W
7,287
29
0
705
4,790
1,778
0
123
4,625
37,559
0
L
Ymir
leurysg
Ymir
1,105
387
0
1,120
7,191
4,139
0
1,313
5,776
9,360
1,296
L
Cernunnos
thattwig
Cernunnos
4,787
2,214
0
3,047
7,017
2,113
0
581
6,334
0
41,551
L
Thanatos
un1que1012
Thanatos
5,393
1,346
0
4,147
10,357
3,875
0
2,224
8,031
0
35,786
L
Sun Wukong
un1queK
Sun Wukong
4,961
849
0
1,608
9,100
7,439
0
980
8,120
0
24,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,721
Gold Earned
32,120
261
Minions Killed
296
0
Camps Cleared
0
1,154,756
Distance Traveled
1,189,851
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,039
549
91
8
0
224,285
0
L
Medusa
6,143
558
70
6
0
220,270
1
W
Serqet
5,542
504
13
1
0
260,557
4
W
Awilix
6,497
591
75
7
0
249,919
0
W
Heimdallr
6,954
632
51
5
0
197,310
4
W
Nox
7,088
644
66
6
0
257,780
0
L
Ymir
5,206
473
10
1
0
220,488
4
L
Cernunnos
5,330
485
73
7
0
200,092
1
L
Thanatos
6,054
550
61
6
0
269,956
0
L
Sun Wukong
4,988
453
47
4
0
243,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role