Player Matchup

Terra
Terra
El_Webre75
Terra
Level 147
God Stats
0W - 1L
1,665 SR
Queue Stats
43W - 35L
1,634 Elo+
Party 1
King Arthur
King Arthur
GrimReaper00325
King Arthur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,476 Elo+
Party 1
Nox
Nox
Soynarrow
Nox
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,673 Elo+
Solo
Hachiman
Hachiman
TypicalRick17
Hachiman
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,645 Elo+
Party 1
Tiamat
Tiamat
autovan12
Tiamat
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,478 Elo+
Party 1
Team Averages
Level 121
1,533 SR
1,581 Elo+

VS

Team Averages
Level 125
1,613 SR
1,555 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
 
Nike
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
Hyperchewy
Anhur
Level 158
God Stats
1W - 1L
1,904 SR
Queue Stats
116W - 65L
1,593 Elo+
Party 2
Horus
Horus
Luaye
Horus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 30L
1,658 Elo+
Solo
Neith
Neith
notshindeiru
Neith
Level 55
God Stats
6W - 0L
1,659 SR
Queue Stats
88W - 58L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
11
0 / 3 / 7
5,738
1,148
6,176
9,776
7,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
GrimReaper00325
King Arthur
12
3 / 4 / 3
6,023
1,205
4,297
8,583
6,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

5
0 / 0 / 0
4,432
886
0
0
0
Hachiman
TypicalRick17
Hachiman
12
4 / 2 / 3
5,944
1,189
6,103
6,744
5,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
autovan12
Tiamat
11
2 / 4 / 2
5,871
1,174
2,669
5,422
4,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
1 / 3 / 9
6,407
1,281
6,408
7,844
5,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nike
 
Nike
10
0 / 2 / 12
6,204
1,241
5,116
8,667
5,685
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
14
7 / 1 / 5
8,357
1,671
6,174
3,791
1,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Luaye
Horus
11
2 / 2 / 9
6,594
1,319
2,624
6,194
5,221
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

12
3 / 1 / 6
6,814
1,363
7,357
2,782
1,152
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
9
Kills
13
13
Deaths
9
15
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
3
9
1.83
W
Nike
 
Nike
0
2
12
3
L
Terra
0
3
7
1.17
L
King Arthur
GrimReaper00325
King Arthur
3
4
3
1.13
W
Anhur
7
1
5
9.5
W
Horus
Luaye
Horus
2
2
9
3.25
L
0
0
0
0
L
Hachiman
TypicalRick17
Hachiman
4
2
3
2.75
L
Tiamat
autovan12
Tiamat
2
4
2
0.75
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,245
Damage
27,679
30,525
Taken
29,278
23,370
Mitigated
19,673
6,418
Healing
10,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
6,408
564
400
1,320
7,844
5,996
38
2,399
5,445
7,519
0
W
Nike
 
Nike
5,116
454
848
2,637
8,667
5,685
304
2,682
5,985
0
10,917
L
Terra
6,176
399
1,874
2,730
9,776
7,216
0
2,290
7,273
12,504
0
L
King Arthur
GrimReaper00325
King Arthur
4,297
170
191
234
8,583
6,613
0
1,833
6,525
0
8,030
W
Anhur
6,174
3,359
527
344
3,791
1,619
2,888
1,450
2,341
0
21,561
W
Horus
Luaye
Horus
2,624
897
1,662
1,702
6,194
5,221
155
1,413
4,781
0
4,161
L
0
0
0
0
0
0
0
0
0
0
0
L
Hachiman
TypicalRick17
Hachiman
6,103
4,106
143
428
6,744
5,147
0
1,262
5,381
0
13,321
L
Tiamat
autovan12
Tiamat
2,669
209
151
667
5,422
4,394
0
433
4,938
6,423
0
W
7,357
2,496
160
851
2,782
1,152
114
901
1,881
0
12,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,008
Gold Earned
34,376
42
Minions Killed
64
0
Camps Cleared
0
391,574
Distance Traveled
503,951
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,407
1,281
0
0
0
96,184
0
W
Nike
6,204
1,241
13
3
0
105,592
0
L
Terra
5,738
1,148
17
3
0
102,598
0
L
King Arthur
6,023
1,205
11
2
0
113,111
0
W
Anhur
8,357
1,671
35
7
0
93,786
0
W
Horus
6,594
1,319
6
1
0
101,806
0
L
Nox
4,432
886
0
0
0
0
0
L
Hachiman
5,944
1,189
9
2
0
81,954
0
L
Tiamat
5,871
1,174
5
1
0
93,911
0
W
Neith
6,814
1,363
10
2
0
106,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role