Player Matchup

Eset
Eset
BarDragon
Eset
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,540 Elo+
Solo
Ah Puch
Ah Puch
GuyOnMeds
Ah Puch
Level 158
God Stats
2W - 4L
1,229 SR
Queue Stats
293W - 298L
1,526 Elo+
Solo
Cerberus
Cerberus
MauricioS
Cerberus
Level 172
God Stats
2W - 1L
1,533 SR
Queue Stats
346W - 207L
1,554 Elo+
Solo
Neith
Neith
Quantum Death
Neith
Level 143
God Stats
7W - 8L
1,527 SR
Queue Stats
662W - 661L
1,611 Elo+
Solo
Arachne
Arachne
XElMysterio420X
Arachne
Level 82
God Stats
3W - 0L
1,838 SR
Queue Stats
98W - 89L
1,601 Elo+
Solo
Team Averages
Level 133
1,525 SR
1,566 Elo+

VS

Team Averages
Level 160
1,426 SR
1,520 Elo+
Bakasura
Bakasura
 
Bakasura
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Donna_K_Bab
Hachiman
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
227W - 243L
1,485 Elo+
Solo
Charybdis
Charybdis
OROZCO GAMER
Charybdis
Level 203
God Stats
6W - 9L
1,304 SR
Queue Stats
816W - 791L
1,576 Elo+
Solo
Artio
Artio
Parzival501st
Artio
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 67L
1,519 Elo+
Solo
Freya
Freya
tdiggidybabes
Freya
Level 129
God Stats
1W - 2L
1,325 SR
Queue Stats
308W - 285L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
13
4 / 2 / 13
8,634
863
9,209
7,732
3,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
GuyOnMeds
Ah Puch
17
9 / 1 / 18
10,255
1,026
15,785
6,019
2,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
MauricioS
Cerberus
16
7 / 2 / 17
10,421
1,042
10,641
17,863
14,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
5 / 1 / 17
9,704
970
9,451
6,528
3,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 1 / 16
8,837
884
4,528
7,962
6,830
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
0 / 6 / 2
6,555
656
1,829
11,688
6,155
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
Donna_K_Bab
Hachiman
13
0 / 6 / 0
6,636
664
7,483
9,317
3,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
OROZCO GAMER
Charybdis
12
0 / 5 / 1
6,423
642
7,512
8,641
3,169
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
2 / 7 / 2
7,226
723
5,194
15,871
17,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

14
1 / 4 / 2
6,903
690
5,786
7,545
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
10
28
Kills
3
7
Deaths
28
81
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
6
2
0.17
W
Eset
4
2
13
5.25
L
Hachiman
Donna_K_Bab
Hachiman
0
6
0
0
W
Ah Puch
GuyOnMeds
Ah Puch
9
1
18
18
W
Cerberus
MauricioS
Cerberus
7
2
17
7.75
L
Charybdis
OROZCO GAMER
Charybdis
0
5
1
0.1
L
2
7
2
0.43
W
5
1
17
13.5
W
3
1
16
11
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,614
Damage
27,804
46,104
Taken
53,062
29,992
Mitigated
33,053
21,388
Healing
10,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,829
1,180
0
1,712
11,688
6,155
0
7,605
3,869
0
2,519
W
Eset
9,209
578
2,667
1,725
7,732
3,079
115
962
6,770
13,613
1,031
L
Hachiman
Donna_K_Bab
Hachiman
7,483
2,603
163
624
9,317
3,430
0
5,786
3,435
0
17,983
W
Ah Puch
GuyOnMeds
Ah Puch
15,785
111
376
1,720
6,019
2,516
1,113
826
5,010
38,213
0
W
Cerberus
MauricioS
Cerberus
10,641
275
2,099
6,280
17,863
14,532
790
5,958
11,905
17,915
674
L
Charybdis
OROZCO GAMER
Charybdis
7,512
2,584
86
1,433
8,641
3,169
0
5,452
3,173
0
15,552
L
5,194
62
2,026
3,188
15,871
17,220
0
9,153
6,402
11,585
0
W
9,451
2,325
289
2,240
6,528
3,035
2,232
1,251
5,277
0
30,349
W
4,528
2,604
1,177
2,815
7,962
6,830
1,686
1,983
5,879
0
8,384
L
5,786
1,855
702
697
7,545
3,079
0
6,000
1,501
18,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,851
Gold Earned
33,743
136
Minions Killed
106
0
Camps Cleared
0
995,096
Distance Traveled
852,349
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,555
656
18
2
0
202,834
0
W
Eset
8,634
863
17
2
0
206,869
0
L
Hachiman
6,636
664
29
3
0
156,367
0
W
Ah Puch
10,255
1,026
48
5
0
195,105
0
W
Cerberus
10,421
1,042
19
2
0
202,643
0
L
Charybdis
6,423
642
28
3
0
134,819
0
L
Artio
7,226
723
6
1
0
174,684
0
W
Neith
9,704
970
39
4
0
172,633
0
W
Arachne
8,837
884
13
1
0
217,846
0
L
Freya
6,903
690
25
3
0
183,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role