Player Matchup

Serqet
Serqet
Diantheris
Serqet
Level 38
God Stats
3W - 1L
1,519 SR
Queue Stats
17W - 18L
1,445 Elo+
Party 1
Geb
Geb
Inuki
Geb
Level 125
God Stats
2W - 0L
1,745 SR
Queue Stats
134W - 164L
1,421 Elo+
Party 1
Hachiman
Hachiman
Mautijal
Hachiman
Level 159
God Stats
2W - 1L
1,394 SR
Queue Stats
17W - 39L
1,333 Elo+
Party 1
Nike
Nike
OkamiLeon
Nike
Level 151
God Stats
1W - 0L
1,761 SR
Queue Stats
56W - 41L
1,577 Elo+
Party 1
Baba Yaga
Baba Yaga
Venum_Gaming_Sx
Baba Yaga
Level 140
God Stats
2W - 0L
1,360 SR
Queue Stats
172W - 177L
1,495 Elo+
Party 1
Team Averages
Level 123
1,556 SR
1,454 Elo+

VS

Team Averages
Level 98
1,581 SR
1,489 Elo+
Loki
Loki
NoMoreMrIceGuy
Loki
Level 107
God Stats
50W - 44L
1,554 SR
Queue Stats
128W - 124L
1,525 Elo+
Solo
Baron Samedi
Baron Samedi
Watermeloen69
Baron Samedi
Level 119
God Stats
4W - 7L
1,477 SR
Queue Stats
75W - 63L
1,534 Elo+
Solo
Hachiman
Hachiman
XxirishxninjaxX
Hachiman
Level 30
God Stats
5W - 9L
1,485 SR
Queue Stats
18W - 26L
1,339 Elo+
Solo
Agni
Agni
de0xide
Agni
Level 129
God Stats
73W - 66L
1,606 SR
Queue Stats
371W - 361L
1,545 Elo+
Solo
Fenrir
Fenrir
simigame456
Fenrir
Level 105
God Stats
1W - 1L
1,781 SR
Queue Stats
3W - 5L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Diantheris
Serqet
6
1 / 0 / 1
3,599
600
2,235
2,931
864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
Inuki
Geb
5
1 / 2 / 2
3,812
635
2,098
4,410
2,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
Mautijal
Hachiman
5
1 / 2 / 2
3,650
608
2,417
2,110
603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nike
8
2 / 0 / 0
4,717
786
1,585
3,142
1,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baba Yaga
Venum_Gaming_Sx
Baba Yaga
8
1 / 1 / 0
4,113
686
1,470
2,299
586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 0 / 1
4,285
714
1,578
3,848
839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Watermeloen69
Baron Samedi
7
2 / 1 / 2
4,187
698
2,017
4,505
2,252
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
5
0 / 2 / 3
3,367
561
1,741
3,185
730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Agni
de0xide
Agni
7
0 / 1 / 1
3,907
651
951
2,842
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
5
0 / 2 / 0
2,983
497
599
2,512
713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
6
Kills
5
5
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Serqet
Diantheris
Serqet
1
0
1
1.5
W
Geb
Inuki
Geb
1
2
2
1
W
Hachiman
Mautijal
Hachiman
1
2
2
1
L
3
0
1
3.5
W
Nike
2
0
0
2
W
Baba Yaga
Venum_Gaming_Sx
Baba Yaga
1
1
0
1
L
Baron Samedi
Watermeloen69
Baron Samedi
2
1
2
3
L
Hachiman
0
2
3
0.75
L
Agni
de0xide
Agni
0
1
1
0.5
L
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,805
Damage
6,886
14,892
Taken
16,892
6,174
Mitigated
5,237
4,827
Healing
7,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Diantheris
Serqet
2,235
511
0
613
2,931
864
0
464
2,467
0
15,060
W
Geb
Inuki
Geb
2,098
396
0
1,900
4,410
2,199
0
781
3,629
7,890
90
W
Hachiman
Mautijal
Hachiman
2,417
1,039
0
0
2,110
603
0
772
1,338
0
17,006
L
1,578
589
0
2,823
3,848
839
0
40
3,808
0
20,129
W
Nike
1,585
179
0
1,426
3,142
1,922
0
0
3,074
0
24,504
W
Baba Yaga
Venum_Gaming_Sx
Baba Yaga
1,470
53
0
888
2,299
586
0
771
1,348
20,034
852
L
Baron Samedi
Watermeloen69
Baron Samedi
2,017
158
260
2,166
4,505
2,252
0
1,126
3,229
11,353
0
L
Hachiman
1,741
681
0
902
3,185
730
0
932
2,253
0
8,813
L
Agni
de0xide
Agni
951
76
0
887
2,842
703
0
1,402
1,440
20,614
0
L
Fenrir
599
0
0
818
2,512
713
0
0
2,336
0
6,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,891
Gold Earned
18,729
164
Minions Killed
141
0
Camps Cleared
0
632,777
Distance Traveled
573,540
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
3,599
600
32
5
0
163,749
0
W
Geb
3,812
635
4
1
0
135,153
2
W
Hachiman
3,650
608
35
6
0
106,279
0
L
Loki
4,285
714
42
7
0
140,889
0
W
Nike
4,717
786
54
9
0
110,429
0
W
Baba Yaga
4,113
686
39
7
0
117,167
1
L
Baron Samedi
4,187
698
15
3
0
128,741
0
L
Hachiman
3,367
561
26
4
0
102,116
0
L
Agni
3,907
651
49
8
0
129,664
0
L
Fenrir
2,983
497
9
2
0
72,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role