Player Matchup

Merlin
Merlin
 
Merlin
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
A Moist Shark
Heimdallr
Level 154
God Stats
10W - 15L
1,409 SR
Queue Stats
161W - 212L
1,441 Elo+
Party 2
Awilix
Awilix
i LockUpCxmp
Awilix
Level 138
God Stats
1W - 4L
1,129 SR
Queue Stats
112W - 140L
1,504 Elo+
Party 2
Amaterasu
Amaterasu
ixAnthonyy
Amaterasu
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 151L
1,417 Elo+
Solo
Team Averages
Level 134
1,408 SR
1,472 Elo+

VS

Team Averages
Level 156
1,519 SR
1,455 Elo+
Chang'e
Chang'e
 
Chang'e
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
OWAR-19
Artio
Level 193
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,337 Elo+
Solo
Susano
Susano
Tyquace
Susano
Level 159
God Stats
23W - 23L
1,515 SR
Queue Stats
95W - 113L
1,458 Elo+
Party 1
Sylvanus
Sylvanus
xENlGMAA_
Sylvanus
Level 147
God Stats
6W - 11L
1,579 SR
Queue Stats
131W - 152L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 7 / 0
9,008
643
4,840
9,514
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
 
Ganesha
13
0 / 1 / 7
7,248
518
6,584
9,733
6,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
A Moist Shark
Heimdallr
15
4 / 1 / 3
8,742
624
6,266
5,484
2,033
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
15
2 / 2 / 5
8,026
573
6,156
9,773
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Amaterasu
ixAnthonyy
Amaterasu
10
1 / 3 / 0
6,503
465
3,734
9,713
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
3 / 2 / 4
6,691
478
4,659
4,531
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
 
Charybdis
5
0 / 2 / 0
4,879
349
1,947
3,548
788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Artio
OWAR-19
Artio
11
0 / 4 / 8
7,073
505
3,350
14,003
11,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
Tyquace
Susano
16
9 / 1 / 0
8,802
629
7,862
11,627
4,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sylvanus
xENlGMAA_
Sylvanus
15
2 / 1 / 2
8,673
620
8,461
9,065
5,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
10
Kills
14
14
Deaths
10
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
7
0
0.43
W
Ganesha
 
Ganesha
0
1
7
3.5
L
Chang'e
 
Chang'e
3
2
4
2.5
L
Charybdis
 
Charybdis
0
2
0
0
W
Heimdallr
A Moist Shark
Heimdallr
4
1
3
5.5
L
Artio
OWAR-19
Artio
0
4
8
1
L
Susano
Tyquace
Susano
9
1
0
9
W
Awilix
2
2
5
2.25
W
Amaterasu
ixAnthonyy
Amaterasu
1
3
0
0.33
L
Sylvanus
xENlGMAA_
Sylvanus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,580
Damage
26,279
44,217
Taken
42,774
18,154
Mitigated
22,758
14,630
Healing
15,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,840
213
0
1,196
9,514
2,460
386
2,986
6,176
46,067
605
W
Ganesha
 
Ganesha
6,584
787
0
1,427
9,733
6,873
0
5,146
4,523
30,754
5,632
L
Chang'e
 
Chang'e
4,659
684
208
1,626
4,531
1,292
0
2,865
1,626
26,625
932
L
Charybdis
 
Charybdis
1,947
1,030
0
884
3,548
788
0
965
2,583
0
14,033
W
Heimdallr
A Moist Shark
Heimdallr
6,266
3,912
0
2,339
5,484
2,033
2,321
725
4,759
0
67,362
L
Artio
OWAR-19
Artio
3,350
322
984
3,287
14,003
11,228
0
3,328
10,309
16,728
0
L
Susano
Tyquace
Susano
7,862
1,738
0
4,761
11,627
4,078
0
638
10,936
0
62,118
W
Awilix
6,156
2,931
0
5,227
9,773
3,245
0
1,556
8,179
0
68,903
W
Amaterasu
ixAnthonyy
Amaterasu
3,734
2,260
0
4,441
9,713
3,543
0
4,819
4,818
0
25,294
L
Sylvanus
xENlGMAA_
Sylvanus
8,461
2,110
265
3,436
9,065
5,372
284
1,847
7,141
54,398
14,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,527
Gold Earned
36,118
421
Minions Killed
329
0
Camps Cleared
0
1,317,674
Distance Traveled
1,106,160
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,008
643
107
8
0
260,734
0
W
Ganesha
7,248
518
35
3
0
301,943
5
L
Chang'e
6,691
478
50
4
0
158,375
0
L
Charybdis
4,879
349
33
2
0
102,163
0
W
Heimdallr
8,742
624
115
8
0
255,811
0
L
Artio
7,073
505
24
2
0
308,330
1
L
Susano
8,802
629
98
7
0
333,554
3
W
Awilix
8,026
573
120
9
0
333,119
0
W
Amaterasu
6,503
465
44
3
0
166,067
3
L
Sylvanus
8,673
620
124
9
0
203,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role