Player Matchup

Achilles
Achilles
 
Achilles
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Gokiiburi
Skadi
Level 68
God Stats
39W - 19L
1,670 SR
Queue Stats
280W - 270L
1,557 Elo+
Solo
Ah Puch
Ah Puch
Kaneki Capalot
Ah Puch
Level 159
God Stats
0W - 1L
1,501 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ares
Ares
TheLostWinter
Ares
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,467 Elo+
Solo
Ravana
Ravana
WrongHoleStepbro
Ravana
Level 47
God Stats
13W - 9L
1,640 SR
Queue Stats
184W - 188L
1,504 Elo+
Solo
Team Averages
Level 83
1,562 SR
1,506 Elo+

VS

Team Averages
Level 74
1,582 SR
1,540 Elo+
Neith
Neith
AdinaBeast222
Neith
Level 96
God Stats
30W - 44L
1,432 SR
Queue Stats
664W - 647L
1,507 Elo+
Party 1
Cabrakan
Cabrakan
FlyEaglesFly215
Cabrakan
Level 37
God Stats
14W - 13L
1,723 SR
Queue Stats
140W - 155L
1,573 Elo+
Solo
Ah Puch
Ah Puch
HoldMyHammer
Ah Puch
Level 31
God Stats
8W - 0L
1,713 SR
Queue Stats
217W - 187L
1,536 Elo+
Party 1
Mulan
Mulan
Jack0nRig
Mulan
Level 107
God Stats
25W - 16L
1,621 SR
Queue Stats
150W - 140L
1,517 Elo+
Solo
Loki
Loki
MasterOogway1010
Loki
Level 101
God Stats
4W - 2L
1,423 SR
Queue Stats
94W - 85L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
1
0 / 0 / 0
3,146
393
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
Gokiiburi
Skadi
8
4 / 3 / 1
4,979
622
4,161
4,832
1,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
1 / 3 / 0
4,729
591
2,063
4,640
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 4
4,701
588
4,210
9,047
5,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 3 / 2
4,607
576
2,417
7,113
2,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 5
4,883
610
4,732
4,423
1,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
9
1 / 0 / 0
5,324
666
1,922
3,294
2,013
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
HoldMyHammer
Ah Puch
11
3 / 0 / 2
6,414
802
3,894
3,911
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mulan
Jack0nRig
Mulan
8
1 / 2 / 3
4,427
553
5,271
6,895
3,366
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
6 / 2 / 3
5,804
726
2,796
6,141
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
6
Kills
12
12
Deaths
6
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
0
0
0
W
1
2
5
1.75
W
Cabrakan
1
0
0
1
L
Skadi
Gokiiburi
Skadi
4
3
1
1.5
W
Ah Puch
HoldMyHammer
Ah Puch
3
0
2
4
W
Mulan
Jack0nRig
Mulan
1
2
3
1.25
L
1
3
0
0.33
W
6
2
3
3.75
L
0
3
4
0.67
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,851
Damage
18,615
25,632
Taken
24,664
10,138
Mitigated
9,353
5,518
Healing
10,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
4,732
1,613
0
896
4,423
1,258
0
1,646
2,777
0
25,282
W
Cabrakan
1,922
187
0
1,857
3,294
2,013
120
29
3,265
31,454
2,817
L
Skadi
Gokiiburi
Skadi
4,161
1,527
0
280
4,832
1,404
0
0
4,832
0
30,130
W
Ah Puch
HoldMyHammer
Ah Puch
3,894
172
0
1,843
3,911
1,170
0
1,458
2,453
37,736
0
W
Mulan
Jack0nRig
Mulan
5,271
432
0
2,290
6,895
3,366
0
2,293
4,602
0
18,917
L
2,063
53
0
621
4,640
1,045
13
2,986
1,396
25,842
74
W
2,796
614
0
3,380
6,141
1,546
0
773
5,368
0
26,743
L
4,210
655
0
1,629
9,047
5,520
0
443
8,604
13,868
0
L
2,417
656
0
2,988
7,113
2,169
0
1,921
5,004
0
22,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,162
Gold Earned
26,852
166
Minions Killed
260
0
Camps Cleared
0
677,574
Distance Traveled
858,040
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,146
393
0
0
0
7,601
0
W
Neith
4,883
610
48
6
0
174,869
0
W
Cabrakan
5,324
666
52
7
0
128,723
0
L
Skadi
4,979
622
54
7
0
154,788
1
W
Ah Puch
6,414
802
87
11
0
178,726
0
W
Mulan
4,427
553
22
3
0
178,539
0
L
Ah Puch
4,729
591
43
5
0
140,343
0
W
Loki
5,804
726
51
6
0
197,183
2
L
Ares
4,701
588
14
2
0
181,428
1
L
Ravana
4,607
576
55
7
0
193,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role