Player Matchup

Medusa
Medusa
K4ZTANHA
Medusa
Level 84
God Stats
11W - 16L
1,479 SR
Queue Stats
332W - 364L
1,408 Elo+
Party 2
Ao Kuang
Ao Kuang
ShakyGlitter249
Ao Kuang
Level 86
God Stats
15W - 11L
1,476 SR
Queue Stats
149W - 158L
1,371 Elo+
Solo
Horus
Horus
joaorei2000
Horus
Level 84
God Stats
3W - 4L
1,274 SR
Queue Stats
392W - 429L
1,418 Elo+
Party 2
Team Averages
Level 85
1,410 SR
1,399 Elo+

VS

Team Averages
Level 48
1,500 SR
1,400 Elo+
Medusa
Medusa
AZTEKA REYES
Medusa
Level 37
God Stats
3W - 3L
1,497 SR
Queue Stats
51W - 73L
1,291 Elo+
Solo
Cu Chulainn
Cu Chulainn
DBJDelish
Cu Chulainn
Level 79
God Stats
32W - 35L
1,503 SR
Queue Stats
171W - 190L
1,496 Elo+
Party 1
Raijin
Raijin
T_T__K1000_o__XD
Raijin
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 66L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
K4ZTANHA
Medusa
18
8 / 1 / 10
12,317
880
15,199
11,413
4,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
16
7 / 2 / 9
11,247
803
11,069
12,957
5,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

15
4 / 2 / 12
10,732
767
7,577
11,253
6,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 8 / 3
8,901
636
8,364
12,770
4,550
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
DBJDelish
Cu Chulainn
14
2 / 4 / 2
9,739
696
11,507
14,861
13,814
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
2 / 7 / 1
9,299
664
8,457
12,315
4,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
19
Kills
5
5
Deaths
19
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
8
3
0.31
L
Cu Chulainn
DBJDelish
Cu Chulainn
2
4
2
0.75
W
Medusa
K4ZTANHA
Medusa
8
1
10
13
W
Ao Kuang
7
2
9
5.75
L
2
7
1
0.36
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,845
Damage
28,328
35,623
Taken
39,946
17,299
Mitigated
22,599
11,870
Healing
3,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,364
2,953
177
1,430
12,770
4,550
204
2,679
9,852
0
30,071
L
Cu Chulainn
DBJDelish
Cu Chulainn
11,507
1,220
0
730
14,861
13,814
0
5,492
9,153
1,516
33,428
W
Medusa
K4ZTANHA
Medusa
15,199
5,450
0
4,818
11,413
4,965
2,153
2,873
8,527
0
63,987
W
Ao Kuang
11,069
2,427
0
2,851
12,957
5,947
384
2,822
10,122
39,850
1,178
L
8,457
796
80
851
12,315
4,235
0
3,433
8,639
35,620
1,068
W
7,577
2,941
1,115
3,086
11,253
6,387
0
3,536
7,717
471
15,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,296
Gold Earned
27,939
177
Minions Killed
143
0
Camps Cleared
0
736,488
Distance Traveled
672,254
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,901
636
45
3
0
208,958
0
L
Cu Chulainn
9,739
696
36
3
0
244,280
0
W
Medusa
12,317
880
100
7
0
246,663
2
W
Ao Kuang
11,247
803
60
4
0
253,419
2
L
Raijin
9,299
664
62
4
0
219,016
0
W
Horus
10,732
767
17
1
0
236,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role